Anaraion Posted September 6, 2014 Share Posted September 6, 2014 Greetings, My apologies up front if this info is somewhere else. I could not find it. Also my gratitude in advance for any and all consideration. I was just trying to determine if I have found all the new character and rules throughout the new offerings from GW. Here is a list of the titles I know have at least one unique character or unit for the Vlka Fenryk. Bottom line I know many here are more knowledgeable than I so my question is, Am I missing any new texts with Space Wolf table top options? 40k rules Codex Champions Companies Stormclaw Hour of the Wolf Again my thanks!! Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/ Share on other sites More sharing options...
skeletoro Posted September 6, 2014 Share Posted September 6, 2014 I wasn't aware companies has any rules in it..? Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802141 Share on other sites More sharing options...
MeatGrinder Posted September 6, 2014 Share Posted September 6, 2014 I think thats it. Though as a side note, is there a anything particularly relevent in the campaign books? Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802150 Share on other sites More sharing options...
Vash113 Posted September 6, 2014 Share Posted September 6, 2014 Well as for Special Characters or units really it's only Stormclaw and Codex: Space Wolves, everything else is formations which are just combinations of existing units. Champions offers a different FOC and relics. Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802209 Share on other sites More sharing options...
Anaraion Posted September 6, 2014 Author Share Posted September 6, 2014 Well not quite as I understand it, but ofc that is why I am here. I might be misunderstanding it. Just found this site which seems to sum up most of the new options. Here is what is there for Hour of the Wolf... http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Space_Wolves%287E%29 Sanctus Reach: Hour of the Wolf Grimnar's Kingsguard - Logan, Arjac, and 2 squads of Wolf Guard (either form) must load up into 2 Land Raiders. Arjac's stuck with one of the teams, as is Logan if he opts out of Stormrider.Besides Fearless and the +1WS to the Wolf Guard, Grimnar gets back his High King rule, letting him give a unit within 12" of him Furious Charge, Preferred Enemy, Monster Hunters, or Tank Hunters. Wolf guard Strike Force - A Battle Leader joins 2 Termie squads into 2 Stormwolves.They'll all come on the same turn, but the only real bonus this has is HoW for Melee and TL for shooting the turn they disembark. Ragnar's Claws - Ragnar joins 2 Blood Claw Packs of at least 10, a pack of Skyclaws and a pack of Swiftclaws.This formation's not as great, as they give back that auto-charge rule the Blood Claws had and gives everyone within 12" of Ragnar Zealot. That is unique correct? Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802249 Share on other sites More sharing options...
Vash113 Posted September 6, 2014 Share Posted September 6, 2014 Like I said those are just formations, which aren't the same as new units or characters. Essentially every available unit and option is presented in Codex: Space Wolves, a few alterations and relics are available in Champions of Fenris and a single new special character, Krom Dragongaze, is available in Stormclaw, all the other content is formations which can do some interesting things but rarely, if ever, present new options or units of any kind. The only one I can think of for the Space Wolves would be Sternhammer's Wulfen Guard which added rules for Wulfen that haven't been seen since the 13th Company list went obsolete. Personally however I find them very restrictive, requiring a very specific set of units and characters to field and unless your army just happens to have the right spread of units or you are absolutely obsessed with one of the modest special rules the formations provide there's really no reason to get any of the supplements or other material. The only reason I get things like Hour of the Wolf is for the fluff honestly. Here's a link to the Wulfen Guard: sternhammer's wulfen guard points: 50 + models - Klatu.org Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802274 Share on other sites More sharing options...
Anaraion Posted September 7, 2014 Author Share Posted September 7, 2014 First off thanks very much for this!! What publication is it out of? Here's a link to the Wulfen Guard: sternhammer's wulfen guard points: 50 + models - Klatu.or But as for my original question I am still confused isn't this part a special rule for having that formation and ability and only in Hour of the Wolf... ? Besides Fearless and the +1WS to the Wolf Guard, Grimnar gets back his High King rule, letting him give a unit within 12" of him Furious Charge, Preferred Enemy, Monster Hunters, or Tank Hunters. In the codex I do not see where Logan gives the old high king rule anywhere. What am I missing? Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802659 Share on other sites More sharing options...
Lord Ragnarok Posted September 7, 2014 Share Posted September 7, 2014 I wasn't aware companies has any rules in it..? no rules but some decent background on the iron wolf, Harald, Blood Howl, and grimnars company. They have some fluff and pack markings for key units in each company. Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802716 Share on other sites More sharing options...
eyeslikethunder Posted September 7, 2014 Share Posted September 7, 2014 In the codex I do not see where Logan gives the old high king rule anywhere. What am I missing? champions of fenris Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802781 Share on other sites More sharing options...
Anaraion Posted September 7, 2014 Author Share Posted September 7, 2014 In the codex I do not see where Logan gives the old high king rule anywhere. What am I missing?champions of fenris Cool thank you very much!! I will try and look up Ragnar's Claw later but if anyone else knows where else this unit is listed please post!! Thanks again!! Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802806 Share on other sites More sharing options...
Vash113 Posted September 7, 2014 Share Posted September 7, 2014 Ragnar's Claw is a Formation, not a Unit. It, and other Formations, offer some special rule bonuses in exchange for a combination of a very specific group of Units and/or Characters. I don't mean to be a stickler but it really helps to clarify things to ensure we are all talking about the same thing. The Ragnar's Claws formation is in Hour of the Wolf, along with the Grimnar's Kingsguard and Wolf Guard Strike Force Formations. As I said though Formations require very specific unit combinations, unless you have those readily available the Formations are useless and rarely worth building your army specifically to field them. For instance Ragnar's Claw requires three Blood Claw Packs, a Skyclaw Pack and a Swiftclaw pack, and the Skyclaws and Blood Claws have to be at least ten men strong. Plus the formation also requires Ragnar or at least a counts-as stand-in. In exchange for this units within 12" of Ragnar get Zealot (OMG... not) and when within 6" of an enemy unit the units in the formation cannot choose to shoot but must charge, though they get to re-roll charge ranges (not hugely useful within 6" anyway). So really, what do you get that's worth taking the formation? Comparatively the Wolf Guard Strike Force is actually pretty good, requiring a Battle Leader, two units of Wolf Guard Terminators and two Stormwolf transports. Again not useful if you don't have those but all the units in the formation are good choices for any army and the bonuses from the formation are great. The entire formation arrives on a single reserve roll, and on a turn in which the Terminators disembark from the Stormwolves they get Hammer of Wrath and their ranged weapons get twin-linked. This can make for a fairly reliable and extremely heavy hitting reserve force. Essentially not all Formations are made equal and there's no reason to spend $50 on a supplement if you aren't going to use the 2-3 pages of applicable rules. First off thanks very much for this!! What publication is it out of? It's not from any publication, GW has put out quite a few formations on their website and republished others that appeared in White Dwarf, these can all be found online. That's the only Space Wolf specific one. Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3802943 Share on other sites More sharing options...
Anaraion Posted September 7, 2014 Author Share Posted September 7, 2014 Vash thank you. This was part of my problem as I was trying to understand what was going on. Thank you again!! Link to comment https://bolterandchainsword.com/topic/296357-recent-sources-of-characters-and-units/#findComment-3803029 Share on other sites More sharing options...
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