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Starting Imperial Fists


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Hi all! Fasha the dog has been hounding me to start a 30k army and has raised some convincing points like: more models, more balance, and most importantly: better aesthetics. 

 

So I have decided to play Imperial Fists an army I've always preferred despite of my chaotic tendencies. 

 

Looking through the books I have settled for the following list and the Imperial Fists rite of war. 

 

 

Praetor – Solarite Guantlet/Plasmapistol/combi-flamer/Ironhalo 

Rite of War: The Stone Gauntlet

 

Legion Rapier Weapons Battery – 3 Quad Heavy Bolter 

Legion Rapier Weapons Battery – 3 Quad Heavy Bolter

Legion Rapier Weapons Battery – 3 Laser Destroyer Array

 

Legion Breacher squad – (15) – 3 Flamer – Combi-flamer 

Legion Breacher squad – (15) – 3 Flamer – Combi-flamer

Legion Phalanx Warders – (15) – 3 Plasma Gun – Combi-Plasma

 

Heavy Weapons Support Squad – (8) Missile Launchers

Heavy Weapons Support Squad – (8) Missile Launchers

 

Aegis Defense Line – Quad Gun 

 

2000pts. 

 

The list layout is very simple. Place the Aegis Defense Line six inches forward from the end of the my deployment zone. Deploy the Phalanx Warders and Laser Destroyer Arrays along the middle of the defense line and deploy the Breacher squads and Quad Heavy Bolters along the flanks. The Heavy Weapons Support Squads will hold rear corners of the map - cover permitting - and fire on primary targets of opportunity. 

 

I really like the idea of dozens of space-knights fortifying against a rush of xenos and traitors, pumping heavybolters and missiles into the oncoming enemy. I know that my units are exposed and that common opinion states tacticals are more points efficient, but I think this is a tough and durable list. It has sufficient anti-infantry and medium tank firepower. The biggest threats will be Landraiders and Caestus assault rams. 

 

If I face another shooting army it depends largely on dice and who gets first turn. 

 

Please tell me what you think. This is a list that is utterly different to what I normally field. 

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Just updated the list. 

 

Alexis Polux
Centurion - Master of the Signal - Bolter 

Rapier Weapons Battery - 2 Quad Heavy Bolter
Rapier Weapons Battery - 2 Quad Heavy Bolter
Rapier Weapons Battery - 3 Laser Destroyer Array

Legion Breacher Squad - (15) Vexilla - 3 Melta - Combi-Melta
Legion Breacher Squad - (15) Vexilla - 3 Flamer - Combi-Flamer
Legion Breacher Squad - (15) Vexilla - 3 Vulcite Charger - Combi-plasma

Heavy Weapons Support Squad - (8) Missile Launchers 
Heavy Weapons Support Squad - (8) Missile Launchers

Aegis Defense Line - Quad Gun 

2000pts

So for arguements sake, in a 2k list, Were I to bring Sigismund and some templars + primus medicae or a Terminator Squad (5 vigil storm shields) and Terminator Primus Medicae (the sgts in both squads + primus medicae having the Solarite Power Gauntlet), in a Spartan with Flare Shield (-1S to shooting in front arc) and Armored Ceramite (ignore melta special rule); How would you deal with something like that charging up the front towards you (bear in mind it has 4 TLLC shots) + whatever else I bring (contemptors, 20 man Tac Blobs, etc.?

 

Or better yet, with some adjustment, I could bring in a WE force consisting of : 2 Spartans (geared as above) inside would be 1 chaplain, 1 apothecary & 20 Tacticals with Extra CCW ( copy and pasted inside each spartan) + 2 Contemptor Dreads with 2DCCW + Heavy Flamers?

 

How about an artillery heavy IW list that can outrange + template nearly everything your bringing?

 

The reality is, for roughly the same price as 10 breachers, I could bring 20 tacticals for not much more points before upgrades AND easily include Apothecaries for FNP. In the same vein, Melta would be near useless since armored ceramite will neuter that threat quite handily.

 

And, in the case of an RG deepstrike list, with Alvarex Maun's 18" no scatter bubble, I could easily drop some Dark Furies &/or Mor Deythan right by your Heavy Support teams, take them out, then bring in 2-5 storm eagles / Fire Raptors / Darkwing Storm Eagles and essentially leave you without  a means of dealing with them (they all have armored ceramite too).

 

 

 

 

SO! To that end, consider only having 1 squad of breachers that roll around with Polux; if you could justify it, maybe Phalanx Warders (though they also suffer from being overcosted much like the breachers), give them an appropriate vehicle or other means of transportation. Get more fully manned (or 15man) Tac blobs with apothecaries (sgts having AA + PW or PF) and consider having at least a Sicarian / 2 contemptor mortis' / Graviton Rapier Batteries (any / or in combinations that you can fit) since they'll do more for you than Quad Heavy Bolter Rapiers. Having 2-3 maxed out tac blobs at BS5 will probably shoot more than those Heavy Bolters will anyways.

 

Plus, since your taking Polux, try and find a way to capitalize on his deepstriking rule. So maybe cut breachers out entirely and add in terminators or Termies & breachers. 

 

 

About the Rite of War; It is sadly underwhelming in any game mode that isn't Zone Mortalis (or equivalent) since the +1 toughness, etc. don't equalize or outweigh the negatives (compulsory Breachers, no deepstrike[neutering Alexis' rules], more troops than HS, FA & Elites, etc.) You're better off either not taking one or using Pride of the Legion / Armored Spearhead. Though, really RoW's only become truly effective in larger games; 2.5k+ or in the case of the Imperial Fists, ZM, which is where Breachers and equivalents start to truly shine.

 

 

As per usual, if anyone has any better insight than I do on this subject, feel free to correct me.

 

 

If I face another shooting army it depends largely on dice and who gets first turn.

 

Not really.

 

You think this is a gunline, and in a sense, it is.  You've got an aegis, a line of dudes, and a bunch of guns, but you don't have the firepower in there.  You've hamstrung your list with those HB rapiers, breachers, and phalanx warders.  You could survive one of those, but all three just hurt your point efficiency too much.  The same number of tacticals as your breachers + warders is 600 points, vs 880 for the breachers/warders.  A gunline with 45 tacticals instead of 30 breachers/15 warders will have 280 points more to spend on firepower.  Considering how tickle-cannon-esque those Quad HBs are, you might as well not even have them - 240 points extra for your opponent.  It's a minor point, but the loadouts on your breachers/warders is also pretty bad.  Even with Unshakable Defence, vexillas are needed.  You cannot afford to roll a 10 on a Ld check and just have a 250 point infantry squad run off the table edge.  Combiweapons are more bad point efficiency (you could have an entire other marine for the cost, so why are you bringing combiflamers?).  Likewise, I think flamers are one of the lesser choices for your breachers, meltaguns will give you a lot more flexibility and MEQ/TEQ killing power.

 

Slipstream really hit the nail on the head, as well, in that you don't have the tools for dealing with a Spartan, and neither do you really have the tools for dealing with an assault.

 

 


Most of the internet has essentially told me that tactical squads are the go-to choice for anti-infantry other than Volkite Culverns. Is this true?

 

In a way.  Bolters aren't especially great against power armor, but the tac marines themselves are so cheap and tough (with an apothecary) that they can really get stuck in and hold their ground in a firefight.  With fury of the legion, they can frontload a bunch of damage.  There are better infantry killers out there, but they're not usually troops; getting the anti-infantry and durability of tacticals in your compulsory troops choices for their low cost is what makes tacticals good.  They're anti-infantry that you're going to have anyway.  Culverins are also great, and they really come into their own when you can point them at something with a 4+ save (like some mechanicum units, or the upcoming solar auxillia).

 

  Combiweapons are more bad point efficiency (you could have an entire other marine for the cost, so why are you bringing combiflamers?).  

For the same reason anyone brings a combi-weapon: more of the same special weapons fire. Flamers in particular are useful because they will almost always make their points back. You can't miss with a flamer. 

Praetor – Terminator Armor – Vigil Pattern Storm Shield – Paragon Blade – Master Crafted 

Legion Command squad -  (4) – Terminator Armor – 2 Pairs of Lightning Claws – 2 Vigil Pattern Storm Shields – 2 Thunderhammers 

Master of the Signal 

Contemptor Deadnought (2) – (2) pairs of Twinlinked Las Cannons 

Apothecarion Detachment – (2) 2 Augury Scanners

Legion Rapier Weapons Battery – 3 Graviton Cannon 

Legion Tactical squad – (15) 

Legion Tactical squad – (15) 

Sicaran Battle Tank – Lascannon 

2000pts

 

This seems to do a much better job balancing out the assault and firepower abilities of the Imperial Fists. I am going to hold on to the Stone-Gauntlet idea. Zone Mortalis is very attractive to me, but I typically play much larger games. I dislike the lack of anti-air in this list, but have attempted to mitigate this by including a master of the signal who can increase a targets BS by +1. I assume that rules as written allows me to increase the BS of a unit when it is snapfiring? Either way, 4 twinlinked lascannons will likely still do the job. 

When a Contemptor-Mortis forgoes its movement, for that turn, it gains Skyfire and Interceptor. That's why Contemptor-Mortis with TLLC, Kheres and Autocannons are more or less mainstays in most legion lists.

 

 

 

Edit: Since you're using Imperial Fists, get Teleportation Transponders on your Terminators to Deepstrike them since 30k Terminators can't deepstrike unless otherwise specified. Tactical Squad: Get a Vexilla at minimum. If you have the points, Artificer Armor + Power Axe or Power Fist on the Sarge.

Armored Ceramite on the Sicarian to neuter the Melta Rule.

 

In the event that you'll be running a Tac Squad forward, consider getting the squad a Nunci-vox so that you can no-scatter Teleport your Terminators.

Actually, I think removing the landraider and addind Nuncio Vox's does more for the list. It gives me room to give my units more upgrades and is a convenient means of preventing an alpha strike against the terminators. I do hope I have enough firepower to counter other fire-heavy armies though. 

 

Praetor – Terminator Armor – Vigil Pattern Storm Shield – Paragon Blade – Master Crafted – Teleportation Transponder – Grenade Harness 

Legion Command squad -  (4) – Terminator Armor – Teleportation Transponder – Illaestus pattern assault cannon – 4 Lightning Claws – 3 Volkite Chargers

Master of the Signal 

Contemptor Mortis Deadnought – Pair of Twinlinked Las Cannons – Ceramite Plating – 2 Hunter Killer Missiles 

Apothecarion Detachment – (2) 2 Augury Scanners 

Legion Rapier Weapons Battery – 3 Graviton Cannon 

Legion Tactical squad – (15) – Legion Vexilla – Nuncio Vox – Artificer Armor – Power Axe

Legion Tactical squad – (15) – Legion Vexilla – Nuncio Vox – Artificer Armor – Power Axe 

Sicaran Battle Tank – Sponson Lascannons – Ceramite Plating 

Heavy Support Squad – (9) Missile Launchers – Flak Missiles - Augury Scanner 

1994

Contemptor Dreadnought Can't take Armored Ceramite, sadly.

The Illaestus Assault Cannon, I'm iffy about since if you're unlucky in your first round of shooting, it might turn into a load of wasted points. Take the Reaper Autocannon, much more reliable.

Also, since you're playing Imperial Fists Look at the Solarite Power Gauntlet.

I have seen the Solarite Power Gauntlet and it is impressive. However, on the Praetor it seemed unnecessary considering the character is part of deepstrike team designed to cut through enemy infantry and elites. Also, I am on the fence about the Reaper Auto-cannon as compared to the Illaestus Pattern Assault Cannon while there is an understandable fear of the assault cannon jamming it is highly unlikely. Something like 1.6% chance of that happening. 

True, but you only need to get unlucky once. 

 

You can put a Sol Glove on any IF IC so essentially, any of the chosen in a CS can take one (iirc) as well as any consul that can and any Sergeants. Doesn't necessarily have to be on the Preator.

Well, yeah, Tac Sergeants cannot, but Templar Champions (sergeants of the Squad) as well as Terminator Sergeants can :p Just clearing that up even though you understood what I meant, in the event someone else reading this didn't.... 

 

 

I think Phalanx Warder Sarges can too...need to look that up.

Hmm, you might be right in this instance. I read the rule meaning that all chosen can issue/accept challenges as them being IC's but in a squad, therefore allowing them to take IC gear. I could be TOTALLY wrong in that respect as it would make them HORRENDOUSLY overpowered. 4 Chosen all with Ap1 Sx2 Mc Sol Gloves? Yes Please!

Ah well, thanks for helping me help you help me help you...clear this up :p

 

If you ever have some nagging questions about some 30k Stuff, check out Rules/Tactica/ and the AoD forums since there are quite a few posts about Units / FoC Slots / Legions, etc that might be very useful and have some pertinent information that you weren't aware of.

Praetor – Cataphracti Terminator Armor – Vigil Pattern Storm Shield – Paragon Blade – Master Crafted – Teleportation Transponder – Grenade Harness 

Legion Command squad (5) – Cataphracti Terminator Armor – Teleportation Transponder  – Illaestus pattern assault cannon – 5 Lightning Claws – 4 Combi Bolters – Grenade Harness

Master of the Signal 

Contemptor Mortis Deadnought – Pair of Twinlinked Las Cannons 

Apothecarion Detachment – (2) 2 Augury Scanners 

Legion Rapier Weapons Battery – 3 Graviton Cannon

Legion Tactical squad – (17) – Legion Vexilla – Nuncio Vox – Artificer Armor – Power Axe 

Legion Tactical squad – (17) – Legion Vexilla – Nuncio Vox – Artificer Armor – Power Axe 

Sicaran Battle Tank – Sponson Lascannons – Ceramite Plating 

Heavy Support Squad – (9) Missile Launchers – Flak Missiles - Augury Scanner 

1998

 

Seems like everything checks out fine.  Thanks for your help Slipstream. Really, I do appreciate it. 

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