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grey knights vs daemons


Shadrach03

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Yep. Termies with GM and OM inquisitor. The inq was with another unit but I put them together to take full advantage. 

 

 

[psycannonintensifies]
 
To be fair that's a lot of points invested, but good work nonetheless. I find Fliers and FMC's a pain, its absurd how durable they can be without the right tools. 

 

Question. Since I've only been playing for a couple months and never ran into this; but if their close enough, can't you just snap shot them with an incenerator / heavy incenerator?

No snapshots with template or blast weapons. Although if for some reason you have skyfire you can hit them. Other than mysterious objectives it will be hard to get skyfire.

You can also hit them if they happen to be under a blast or template, you just can't target them

  • 1 month later...

Just finished playing daemons. Couldn't do anything. I was averaging 14 power dice per turn, he was averaging 19-20 and most of his spells were buffing his own units. He had difficulty hurting mine with spells, but I could only rarely get a spell of my own off, even to buff. No force weapons, no hammerhand, no banishment. I can't see how I could beat him without phenomenal dice rolls matched by really poor ones on his side.

Just finished playing daemons. Couldn't do anything. I was averaging 14 power dice per turn, he was averaging 19-20 and most of his spells were buffing his own units. He had difficulty hurting mine with spells, but I could only rarely get a spell of my own off, even to buff. No force weapons, no hammerhand, no banishment. I can't see how I could beat him without phenomenal dice rolls matched by really poor ones on his side.

 

Yeah we're pretty evenly matched in the psychic phase, with a slight advantage to them (they can field more and cheaper Mastery 3's). I'm surprised you didn't just curbstomp them anyway, even without buffs we're nightmare fuel once we hit melee. Even at range, 'Preferred Enemy' does a huge amount of work. 

Prefered Enemy and Daemonbane should have done all the heavy lifting for you.

 

Well, daemonbane only works if force goes off, so if he was having trouble with psychic powers he may or may not be able to make use of it.

 

The trick to when fighting psychic armies, is to tease their deny dice out. Start using offensive powers that they going to want to deny (psychic shriek is great for this as it's low cost and has the potential to hit hard). Then when you've whittled their dice down, go for the buffs. If you're still having problems, start casting fewer powers (probably one or two) and use a lot of dice. Sure, you can perils, but if you really need those powers off, it's often worth it.

I've never gone against a full daemon army, only allies with my mates nurgle Marines. And I find them easy to deal with. Even greater nurgle daemons. (although soul grinders are hard unless you use a dreadknight)

 

BUT... with all the free units from summoning and such, they just bog me down! I'd be on the verge or winning, then BAM! a squad or 2 appears! It's such a pain. Was complete tarpit tactics.

 
BUT... with all the free units from summoning and such, they just bog me down! I'd be on the verge or winning, then BAM! a squad or 2 appears! It's such a pain. Was complete tarpit tactics. 
 

 

Against a Factory list, just ignore any spells except the Conjurations. When he goes for the Primaris or say 'gif Daemon Prince plz' power, throw as much dispel as you can at it (6+ is ideal). Remember he has to throw a bunch of dice at his spells to make them work as well, so in the arms race of Warp Charge you're neck and neck. 

I've never been so fortunate to get many 6s. The dice God's literally hate me.

My psycannons, have probably only had 30/40 rends in 2/3 years. And last edition every squad had at least 2 psycannons...

 

Same goes for my terminator saves. They die just as much as my power armour lol..

 

And i tend to use all my dice against his summonings, usually at least 10 without the extra D6. I've denied a psychic test like once lol...

 

I think I've been course by a jipsy or something D-:

Well sounds like you need to consign your dice to the warp (where their allegiance clearly lies), and get new ones ;)

 

They are!!

 

Think I need to purify my hands in sanctified flame..

 

Or call a priest to exercise the daemon that's clearly residing in my hands haha.

Just finished playing daemons. Couldn't do anything. I was averaging 14 power dice per turn, he was averaging 19-20 and most of his spells were buffing his own units. He had difficulty hurting mine with spells, but I could only rarely get a spell of my own off, even to buff. No force weapons, no hammerhand, no banishment. I can't see how I could beat him without phenomenal dice rolls matched by really poor ones on his side.

 

Any sort of psyker heavy army like that will wilt if you take a Culexus assassin. Steal their warp dice and use them to shoot daemons while leaving them with less to deny whatever your GK want to do. Horrors in particular are just about helpless against a Culexus and they are the cheapest warp batteries that daemons get.

 

Then pick a unit he does not want to die and start plinking Banishment at it with minimal dice from you - watch as they throw dice at keeping the boosted invun save from the Grimoire on a unit and then use the buffs you really wanted all along when there are no deny dice left. Psychic Shriek is also pretty fine for drawing out the deny dice when their psyker units are at Ld -3.

Yeah Culexus are extremely mean against Daemons. They have almost no ranged ability to kill him (as most of their shooting is psychic), and in melee he's absurd (he can murder Daemon Princes and Greater Daemons with ease). 

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