Utsujin Posted September 11, 2014 Share Posted September 11, 2014 I plan on using an army purely consisting of imperial knights. I do a lot ov 2v2 games. I plan on running either 2700 points or 2290. 2 cerastus knight lancers. then 5 paladins. I play with a guy who uses pure deathwing.. and he does a very good job in doing so. Any thoughts or opinions? I will probably throw an errant in there as well. I plan on getting some of the newer kngiht variants coming out sometime next year. I think in my opinion going with the paladin for more shots. Believe it or not.. the heavy stubbers do get me some kills here and there. I probably wiped out a tac squad a turn with 4 knights with their heavy stubbers firing at a tac squad a turn. If proven successful I'll try running them in a 1v1 for :cusss n giggles. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/ Share on other sites More sharing options...
Kilofix Posted September 11, 2014 Share Posted September 11, 2014 I've done this a few times - the problem is going up against majority flying lists such as Daemon Princes or Tyranid Flying Circus (especially the latter with Haywire). Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3806238 Share on other sites More sharing options...
Utsujin Posted September 11, 2014 Author Share Posted September 11, 2014 Well nobody here uses more than 2 or 3 fliers in a decent sized game. I could take out a knight and add in some hydras for air support. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3806639 Share on other sites More sharing options...
heron Posted September 11, 2014 Share Posted September 11, 2014 In terms of fliers, can Imperial Knights take fortifications without allying in a second force? If so, then it could allow for some icarus lascannons. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3806687 Share on other sites More sharing options...
Utsujin Posted September 11, 2014 Author Share Posted September 11, 2014 Well nobody here uses more than 2 or 3 fliers in a decent sized game. I could take out a knight and add in some hydras for air support. I think they can ally in a fortification. Sorry for double post my phone is messing up. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3806709 Share on other sites More sharing options...
Utsujin Posted September 18, 2014 Author Share Posted September 18, 2014 I have a 2v2 game. 3k per person.. I will be using 2 cerastus knights. 1 as my warlord. 4 paladins, 2 errants. 3050 if i remember correctly or somewhere there about. my friend said he'll be ok doing 2950. he is going to use guard and go troop heavy i think. I think it could be beast. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3811926 Share on other sites More sharing options...
librisrouge Posted September 18, 2014 Share Posted September 18, 2014 (edited) I assume a battle report will be forthcoming? ;) Edited September 18, 2014 by librisrouge Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3811947 Share on other sites More sharing options...
Utsujin Posted September 18, 2014 Author Share Posted September 18, 2014 I'll try to detail it turn by turn. If I don't I'll at least give you an end result. My cerastus I used in a game allied with my guard it killed well over 400 points. The invul save is very helpful. Now imagine 8 of them with front facing invul saves.. drool.. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3811964 Share on other sites More sharing options...
CommodusXIII Posted September 19, 2014 Share Posted September 19, 2014 The downside is that against a combined 6,000 point force, there's quite a bit there to ruin your day. There's a sweet spot in pointage between having enough Knights that you won't get outmaneuvered, but not enough points to the enemy to outgun or completely overwhelm you. You're far out on the fringe of that bell curve, but with your buddy backing you up it could be an interesting mix. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3812873 Share on other sites More sharing options...
Utsujin Posted September 22, 2014 Author Share Posted September 22, 2014 They quit by turn 3. People called me cheesy for using that. Funny thing is, Those are the people that used apoc formations in a standard game, and like 3 to boot. Funny how when people get a taste of their own medicine they can't handle it. netminder69 and Battybattybats 2 Back to top Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3815206 Share on other sites More sharing options...
netminder69 Posted October 20, 2014 Share Posted October 20, 2014 It's because they don't know how to deal with it. Knights aren't the ZOMGROFLSTOMP!!! force people make it out to be. Hell, I played a 750 point game recently, 2 Knights, vs. Space Wolves. His Thunderwolf Cav and Warlord ROFL stomped me killing a Knight a turn. Over in two assaults. Granted, I had horrendous dice rolls. I mean, shake your head God awful dice rolls. Still. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3839120 Share on other sites More sharing options...
librisrouge Posted October 20, 2014 Share Posted October 20, 2014 netminder is right, Knights are not the over the top power plays that people make them out to be. In an era where Wave Serpents, Centurion Stars, Conjuring, and Wraithknights are commonplace, Knights are simply other attempt to compete with THOSE and it still comes up under all the time. See if your friends want to play against you after they play a melta laden drop pod army. Link to comment https://bolterandchainsword.com/topic/296577-pure-imperial-knights/#findComment-3839126 Share on other sites More sharing options...
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