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The 80 Points Question (Unit Discussion)


Donkalleone

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I will intentionaly post it here rather than in the army list sub-forum cause is more of a general Unit Selection question.

 

Short Army List

1 Rune Priest (Termi) ; Arjac Shieldbrothers [5x TH/SS Termi (CML), Landraider ( EA, MM ) , Arjac] ;

 2 x 10 GH (2 MG) in Rhino ; 5 Longfangs (2 LC ,2 ML) ; Venedictor .

 

I have 80 points over in my Army Build and want/need a Unit that can Hold an objectiv. It isnt there to contest but rather take a "save" one.

 

i thought of 4 options

1. 5x Gray Hunters  , "Ranged"  , Slow , 5 Wounds

2. 5x Skyclaws : Fast , not so good at Range (WS/BS 3), 5 Wounds

3. Razorback with TL-LC or LasPlas + Stormbolter that Starts with the Long Fangs , can move Seperatly.

    Armor 11/11/10 , Tank/Transport, 3HP . Medium DMG

4. Landspeeder with Heavy Bolter or Flamer + Typhoon Missle Launcher.

    Armor 10/10/10 , Fast/Skimmer , 2 HP, Good Dmg

(5. Predator?)

 

So i have various possibilties and as new Player no real expierience. Secondly i will have to buy the Units, So i want/tend to buy Unit thats versatil and has multiple uses, but willing to buy if that unit is exeptional in this role.

 

I have personal prefference but wont voice it for now . they are not in a particular order.

 

So please tell me your insight

I wouldn't count scouts out for being too specialized. While yes, they definitely do have a particular role, which is backfield fire support (anything else and I doubt you'll get a lot of use out of them), but one thing to remember is that they're not limited very much in what they shoot at. Toughness values mean absolutely nothing to Sniper Rifles. Say your opponent is bring in large monstrous creatures (i.e. Tyranids or Daemons). Most of the stuff in your army is going to have a hard time really putting wounds on those, but your scouts, 50% chance no matter what, and a small chance to even go through their armour. The other great thing that people just seem to forget, is that they are one of the VERY FEW models in the game that still have precision. Which means if you have a squad that's staring down a rather difficult assault next turn, you can attempt to shoot special weapons out of squads that could cause issues, essentially neutering some opponents. Now I'm not talking about Characters / Independent Characters here (though at least regular chars are a bit easier), since they can look out sir things away, but models carrying a special weapon such as a flamer, melta, plasma, etc... don't get that option, and nothing hurts more when those guys die.

 

I feel like I come into a lot of these threads to really preach the amazingness of scouts, but I've seen them do so many incredibly things insane. My friends Salamander Scouts are actually known throughout our entire Hobby Store for the crazy things they've done. I've now played two games with and they seem to be telling me that they fully intend to live up to that Salamander reputation that's become so infamous, which makes me more than a happy camper.

 

 

Another option might be Fenrisian wolves. Fast with 10 wounds for 80, not as durable as a marine but not bad.

Fenrisan Wolfs are never scoring so they cant hold an objective

Pretty sure this is not in the new codex. If you find it let me know the page but I couldn't find it

Gotta agree about the WS. Don't knock them till you try them. THey're a good fire support unit in your deployment zone with a good cover save. It's not to far fetched to try & use them as bait sometimes as well. Otherwise, a Land Speeder. My 2 cents.

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