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What i've noticed: 2300GK+2300Ork vs. 4500pt D. Eldar


EnterRehab

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So I finally got to field all of my units and see how it goes.  Keep in mind this is my second game with my GK (and pretty much overall)

 

Army:

 

NSF1:

Librarian
    -PML3

 

Terminators (5)

    -3 Falchions

    -1 Hammer

    -1 Psycannon

 

NDK (2) -- Separated

    -2 Psilencers

    -2 Heavy Psycannon

    -2 Swords

    -2 Teleporters

 

NSF2:

Librarian

    -Liber
    -Warlord (hammer of wrath)

    -PML3

 

Paladins (5)

    -3 Falchions

    -1 Hammer

    -1 Psycannon

 

NDK

    -1 Psilencer

    -1 Psycannon

    -1 Sword

    -1 Teleporter

 

Draigo

    -Titan sword

 

GKIS (9)

    -1 Incinerator

 

Stormraven

    -Lascannon

    -Typhoon

    -Hurricane bolters

    -Stormstrike

 

Turn 1: (opponent won roll for furst turn)

7 Bikers dropped every single GKIS. didn't even stand a chance.  I have no idea how they could perform, as they didn't even make it to assault in the bottom of turn 1.

Lost 2 wounds on one NDK (he had these winged dudes.. not sure what they are)

Lost an entire NDK to cannonfire.

 

Considering everyone loves NDK so much, those two fell REALLY fast. i think it was STR8 or 9, plus no santuary was up as i didn't even have my first turn yet.

 

The librarian with junk spells didn't get too much done. the term unit took out 5 of 7 bikes on one side (including a cleansing flame). the NDK took out 7/7 bikes on the other side.

 

The paladins took out of the flying ships in the first turn thankfully.. it was front armor 10, not sure what it was.

 

the NDK died next turn vs. the flying guys again.. after the bolded below.

 

So apparently D. Eldar have this thing for 35 points.. 3d6 range. leadership test (and with nearby ships -1).  if you fail the leadership test, it doesn't DIE, it just gets removed from play.  rolling triple 6's, he had my entire army in range of it.  I lost 1 librarian as a result.. thank god.  How the hell do you battle something that can jack your entire army instantly? and he had -5- of them!  I mean, i got lucky failing only 1 out of 6 tests.

 

The terminators lost their librarian, but got tied in battle with witches for a while.. they did well considering it was witches and some other stuff and the 5 of them trickled away by the end of turn 3.  This is important because there were like 30 attacks+ vs. the 5 of them regularly.

 

Draigo attached himself to the stronk librarian and paladins and teleported via GOI across the field.  Dropped a mean vortex and did some crazy damage.  killed some things. Perils'd, took a wound on the libby. Seeing as in my 7 rolls, i didn't get GOI on either libby.

 

The stormraven finally came in, did some pretty crazy damage and jinked vs. all the shots against it.

 

the other player was nice and didn't force me to DS die when my NDK from reserves landed off the board.  I was already rolling nothing but 1's and 2's for everything.

 

The final takeaway:

 

-Paladins might not SEEM worth taking, but they saved my ass on some shots by not dying on a single wound.

-Terminators are tanky as hell

-NDKs are squishier than you'd guess.  Losing half of them before even having a turn.. not sure how to fix this other than running one as warlord and hoping for the FNP+IWND+Sanc

-Stormravens are boss.

-Vortex is worth it.  Loved watching it dance across the board wrecking everything.

-Librarians are good stuff

 

.. Didn't get to try Draigo in CC.  GKIS died instantly..

 

That's just a brief summary of what happened and what I noticed... From a newbie point of view.  Ask any questions or make any suggestions on what I may have done wrong points-wise.  I know I didn't throw any strategy other than attaching Draigo to the paladins for GOI.

Should have taken a little less bling to put a few more models on the table. 9man GKIS squad is a bad config, as you end up wasting points to lower the units survivability. If you took 10, and combat Squaded, they would have survived twice as much damage as the 9man did. And if you just took two 5mans, again you would have had twice the threat, twice the resilience.

 

I'd say do some minor tweaks and play it again. Then again. Then again. Can't really know everything about an army after just one game.

 

SJ

So apparently D. Eldar have this thing for 35 points.. 3d6 range. leadership test (and with nearby ships -1).  if you fail the leadership test, it doesn't DIE, it just gets removed from play.  rolling triple 6's, he had my entire army in range of it.  I lost 1 librarian as a result.. thank god.  How the hell do you battle something that can jack your entire army instantly? and he had -5- of them!  I mean, i got lucky failing only 1 out of 6 tests.

 

That's the Crucible of Malediction. He shouldn't have had 5 of them. You're only allowed one in the army, and it's one use only.

 

It only affects psykers, so against most armies it's not that great even with a good roll for range. And even against Grey Knights, you'll normally pass most or even all of the tests.

Was about to say that.

 

I faced Deldar *a lot* in 5th after they got their new book (before 6th killed them stone dead).  And the CoP was used once against me.

 

This was when we has Psychic Everything.

 

It sucked, and was never taken again.  Hell Malys' fake Null Rod is a better option.

 

To be honest, I've never had any problems with Deldar.  Either you shoot thier paper tanks before the do anything, Coteaz wrecks the WWP, or you Force Razorwings (the beasts) and Talos' into the ground.

 

I've had my NDKs punch out Talos' more times than I care to remember.

Yea crucible of malediction actually. Its been a regular in my armies for most of 7th.. add torment GLs for -1 Ld. Only 1 per army though. You combat it by spreading out and killing the bearer early or giving him a target he may be tempted to use it on. Note that you can DS it into range. Units with BoP are most at risk since 1 failed Ld and it removes the entire unit (look to large tourney faqs for more on this). Its not that good against Ld 10 psykers btw.. mostly taken for seer councils, DoC etc.

 

Anyway by the units you mentioned and the fact that he shot at your flyer at all I would call that army 'friendly' for DE. He has the potential to wipe meq/teq very easily with disi cannons and dark lances in abundance. DE usually favor mechanized MSU. You would combat that similar to stun locking in 5th edition.. i.e. shoot each skimmer enough to force jink once, then move on. Not gonna lie to you though its an uphill battle. I've never lost to a marine force. Ever. 

I've been playing that kind of thing as one test for the unit, result randomly allocated to one model with the rule, based on this:
 

The unit follows all the normal rules for Psykers, with the following clarifications:

[…]

If this unit suffers Perils of the Warp, or is hit by an attack that specifically targets Psykers, the hits are Randomly Allocated amongst models with the Brotherhood of Psykers/Sorcerers special rule.

Hmmm forget I said that thing about BoP. The docs I was referencing on that are gone or changed. Its unit Serg's for some, random for others and the whole unit for BAO.. Funny I coulda sworn multiple events had ruled the other way. My bad.

So the ruling is gray on that. Its not technically an attack so does it qualify? No wounds are taking place, nor death. Just removing from play.

RAW, no one knows.

 

RAI appears to be that you don't wipe out entire squads for things that normally happen to one psyker.

 

One test/random allocation is consistent with the things the rules do talk about.

 

I doubt we'll get an official ruling before Codex Dark Eldar is updated.

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