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What can I use these models for?


Frater Cornelius

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Morghast Archai: http://www.games-workshop.com/de-DE/Morghast-Archai Spirit Hosts: http://www.games-workshop.com/de-DE/Spirit-Host

Seriously! I freaking love those models. They speak to me on so many levels. I am a massive fan of Gothic Horror, of Spirits and all that jazz.

I am looking for a way to use of one those (maybe even both).

But there is no direct way that I can see in a Space Wolf army (sure, necrons and chaos have it damn easy). I need to find a way though.

 

Now, just for a recap, here is a vague background of my company: http://www.bolterandchainsword.com/topic/296436-giving-them-that-holy-edge/

 

I wonder if there is a way to justfy using the Spirit Hosts as aesthetic upgrades. Maybe for Ulrik?

And if someone has an ingenious plan to use the Archai in any shape or form, I will get you all the Internet Ale you can drink!

 

Cheers for any input guys!

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The Spirit hosts I could see being used for a Rune Priest's or maybe a Wolf Priest's powers.  Say they were trapped in the warp for a while and these spirits attached themselves to the Priest maybe.  Something along those lines, like a familiar, if you remember those from D&D.

 

The Morghast.....  The only thing I can come up with is something either Chaos or Tyranid.  Drawing a blank as far as using it for Space Wolves.  Sorry.

I do not see even the most complicated conversions as a problem. Not after the Wolf Lord and my Tau -> SC2 Terran Marines conversion anyway :D

 

I agree on the Spirit Hosts. After all, they are hunter and they use a lot of beasts, so some of the more psychically attuned members could feel a deeper connection with their surrounding, with Spirit Hosts representing some sort of Wood Wraiths.

Alternatively, they are vengeful spirits of those wrongfully slaughtered by the evil forces and are there to help the Priests/Lords to cleanse the corruption so that they finally can have their peace.

 

Though I do not use Rune Priests, I do have Wolf Priests (and Ulrik) and I think it can make for some interesting conversion ideas. For example, they are the ones that do the final rites on a fallen brother and lead the ceremonies.

I could make my Wolf Priests druidic. This goes very well with the Saxon/Helvetian/Germanic theme. They channel spirits, or maybe some of the battle songs of the Wolf Priests rouse spirits, or there are spirits of battle brother that show their gratitude for the service.

 

Yeah, that is a good idea. It fits the theme and open AMAZING conversion possibilities for the army.

 

As for the Morghasts... you really gotta think out of the kennel here. We obviously do not have Monstrous creatures, but it does not have to represent one. It may be rather far fetched but I just fancy that thing :D

The only real fit I can think of for the Morghasts (given their apparent size) is a TWC counts as. Replace/convert the skulls to make them a bit more lupine, and they might work. Not sure how you'd fit it into your fluff though.

Or, you could go HH era, and use them as the basis for some alternate Cybernetica automata to fight alongside your Wolves. But again this raises the spectre of how to integrate it into your fluff. Or, if your meta is forgiving enough, use them as Cybernetica with 40k Wolves, having them be an ancient secret/lost treasure your Company uncovered on their hunt.

Other than that, I'm stumped. unsure.png

That cybernetica idea is actually very solid. Very much so.
I found another interesting idea, though only for fun lists:
When summoning stuff via Daemonology. They are not daemons but something more natural. Force of Nature, if you will.

 

Actually... you know, I usually want to have 2 armies. I was considering Tau as my second because I have been the most successful with outside of Space Wolves. However, I also have tried Daemons and I liked the way they played.

 

So, to expand on the subject of ancient Company secrets and druidic tendencies of the Priests... how about a Space Wolf themed daemon army, where they summon those spirits? You know, Heralds of Tzeentch are Rune Priests, Horrors would be http://www.games-workshop.com/en-GB/Wood-Elf-Dryads (Dryads), Screamers are already fishes so were good, same goes for Khorne dogs.

Greater Daemons and/or Daemon Princes would go along the lines of those Morghasts.

 

Okay, this is getting pretty pricey and extreme, but I could start small with just a few of those for the purposes of summoning.

Glad I could help cool.png .

As for the Deamons, while a solid idea, I'd be inclined to find alternates to all the Daemons you want to field. I'd find it somewhat jarring to have a bunch of cool alternate Deamons (Dryads, Morghasts), alongside regular Screamers or Flesh Hounds.

I'd say use the Morghast as a ven dread equivalent.  Or an Imperial Knight ally unit.

 

Why did I not think about the Dread counts-as. Damn, that is a very solid idea. It is taller and skinnier than a Dread, though it is a solid starting point. Way too small for a Knight though, you would need Nagash for that :D

 

I have decided to buy only the Spirit Hosts first so that I can get Ulrik on the way. Morghasts can wait for now.

Like you Immersturm I absolutely love the miniatures of the Archai and was trying to figure out a way of shoehorning them into my list somehow, or even into the army for display purposes if nothing else and was thinking with some conversion they would make very cool Valkyries coming down to the battlefield to take fallen heroes to the halls of the slain. I think this would fit with the theme of the miniatures themselves and also tie in to the thematic fluff of the wolves, if you are using wolf priests they could even have created them as some sort of mechanical construct for taking initiates who are near death and bearing them up to the waiting ships to take them to the fang and start their potential career as sky warriors... One of the things that appeals about this to me is having a valkyrie that is scary looking rather than benign, I can imagine the tribes telling stories of the day one of their brothers was carried away by a winged angel of death and never seen again ohmy.png

Wow, cool idea. I was always a fan of eerie stuff, hence why I like the new WHFB releases (and Vampire Counts) so much.

It also sounds interesting to have a big scary dude take them away. I know they like to be carried away by big breasted amazons to a realm of eternal party (I know I would like to, gotta love women with ABS :D), and perhaps this is what happenes there, but this is an alternate fate and they are carried by an alternate messenger, heralding the horrors they will have to battle.

 

Another thing. I was expanding on that Dreadnought idea and I had the thought to kitbash Morghasts with Dreads. The head goes the front and the entire thing will be looking like a skeletal thingy, symbolizing the living dead. I just have to be careful not to make them look like necromancers :D

 

Anyway, today I will be picking up the Spirit Hosts and get to work on Ulrik, the Force Multiplier.

I cant remember if you said you use tau as well as wolves but an idea perhaps could be to convert them buy removing their weapons and giving them some sort of gun(or the corresponding tau weapon if it looks alright) and have them as counts as battlesuits, there wings representing there jet packs etc, as allies for your wolves. maybe a bit of a long shot but its as idea:)

Well, I am generally again allies. I have my personal beef with it (not related to balance issues but rather me disliking the thought of depending on 2 separate books and thus more susceptible to changes, I mean look how the allied chart changed 7ed).

And my battle suits are all mostly done modeled after Starcraft Terrain Marines (heavy metal stuff), so I will not bring too much otherworldly stuff in there. Besides, I might sell 'em off anyway. I find Tau not as exciting most of the time. That means that the 'second army' slot is still open.

 

Here is a thought: How about a Legion of the Damned themed GK army? That Morghast can be a Dreadknight while I give the TDA all those bone-y bits to make them look not of this world. Perhaps summoned by druidic rituals of my company. Or perhaps they are fallen Wolves of my company? Perhaps their way to self realization has lead to great spiritual power and prowess, so they 'survived' death and carry on in the Warp to punch stuff along side of the Emperor and when the Priest summon them, they appear with a bang and loads of bones.

Hows that for a plan? Again, I usually dislike spreading too thin, but I do not think that a 1000 point force of GK as allies in fun games and as mini force will hurt. I just do not want to move my focus too far away from my SW army (I tend to lose focus when there is too much around me).

Update: been to the store today and picked up a box of Spirit Hosts for Ulrik and a box of Morghasts. I took a few pictures there because they had an assembled one there already.

 

http://i.imgur.com/Bd4V3ws.jpg

http://i.imgur.com/qOWTMGx.jpg

 

So yeah, pretty much a Daemon Prince. The model looks so awesome, I do not really want to do that many conversions. So it is either going to be a Daemon Prince or Dreadknight for the Legion of the Damned.

 

I will be working on Ulrik now though.

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