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Landspeeders Vs Fangs


Tubbylove

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Hi all,

 

Been developing a fast assault list based on getting into combat turn 1-2.    I have play tested it and so far its about holding its own,  better deployment would help me considerably. 

 

The only thing that isn't quite working is my long fangs.  They are static, easily countered by staying out of range and only perform one function. (That's fine) 

 

I was thinking of dropping the pack and getting potentially 2 land speeders instead.  so I get 4 missile attacks, can move and turbo boost as needed.  can jink, can hide in ruins to..  Plus I could put multi meltas on them and drive by a knight..  

 

so after all that waffling, this is my question.  Can landspeeders / any variant be effective in a competitive list  and if not what else could I consider ??

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Land Speeder have no where near the punch of LF for their cost. Having said that, LS is more of a annoying unit. It is not enough to justify a whole unit's firepower on one little speeder, but you can not ignore it either. You take speeders for their annoyance value, not their damage output.

I run three land speeders with missile launchers (Typhoons?).

Most opponents ignore them initially until they start killing stuff. They usually shred a couple of units, infantry or tanks, before my opponent realises he needs to deal with them, then my close assault troops hit and it's too late.

Well I am playing in a tournament in a few months.  My list is super mobile being mostly wolves and bikes.  I am only taking 5 Longfangs currently.  The speeders will do almost the same output and I can move them around if needs be and grab objectives in the later stages if they are alive.  I also like the fact that I can also move them within dbl penetration rolls against knights etc.. 

 

I am worried about the fact they are like paper  but I will try them out.  I will just have to learn to keep them out of reach of infantry.. 

 

Thanks for the input guys.   If anyone else has a view ill be happy to read it. 

 

Cheers

Speeders are paper, but they are still not worth shooting at without losing firepower. I mean, 75 points for a typhoon? Who the hell would dedicate a units worth of firepower for that? At least LF cost 135 with only 4 rockets. Imagine its 5 rockets, or 5 lascannons. Add a Rune priest and were in 250 points territory. And they break like paper too against most guns and/or volumes of fire.

Trust me, I do not play a single Heavy Support in any SW army I have. But I would play Speeders if my Fast Attack wasn't maxed out with TWC and Wolves.

That is not to say that LS is superior to LF. LF have way better output. I just like mobile units and I have other hard hitting sources.

i love long fangs, but the more i play with them, the more I have to agreed with inmersturm. they are quite expensive and static and fragile when you add all the things needed to make them useful.

 

my last build was bastion with icarus lascannon, 3 missile launchers, 2 lascannon and divination rp. they fell after an defiler battle cannon hit.

I have changed my role for long fangs. In 6th I ran 1 or 2 missile packs for long range tank hunting and infantry hunting. But the new vehicle damage chart hurt that so I have made the transition to an infantry hunting group all heavy bolter they work well even against mech. And they are not to bad points wise. But for tank hunting I use tanks and greyhunters or wolf guard. I ran 1 melta land speeder in a few games as well. And while it was fragile, it did some damage first by blowing up a baal predator.

I know you are talking LS with Typhoons for tank/transport hunting, but I have in the past been successful in running 3 speeders with 2 HB each, dancing at 36" range for 18 str 5 ap 4 shots. Hammering units with that kind of firepower is crazy annoying to opponents.  I have not tried this unit is 7th, but I don't imagine it changing much per their usefulness, especially now that they can hold objectives.  As stated by others, they initially get ignored then by the time an opponent realizes they will continue to suffer heavy casualties the damage has been done and then their role may change to catch me if you can for a few turns. 

I think one of the problems many of us have with wanting LF is that they were nearly required in the last dex.  They were just too good.  Now that they've been nerfed brought in line with other units costs and abilities, we struggle to change and find a use for the models. I like the speeder idea and the HB LF idea though.

I've never been to keen on Long Fangs, chilling out at the back or the lack of fire power while they move up.

 

With the Land Speeders it's now a hard choice. Have them as one unit or split them up for better coverage.

Do they suffer from moral checks if you lose one out of a squad of two.

I still love my long fangs, but I've been running two different speeder squadrons both have three speeders squadron 1 has two heavy bolters on each speeder and squadron 2 all three speeders have 2 multimeltas. And both squadrons pull their weight in game.

I've never been to keen on Long Fangs, chilling out at the back or the lack of fire power while they move up.

 

With the Land Speeders it's now a hard choice. Have them as one unit or split them up for better coverage.

Do they suffer from moral checks if you lose one out of a squad of two.

Land Speeders are vehicles and thus fearless. Squadron rules apply when taking multiples.

If I would not use anything else in FA, I would be running 2 solo Speeders. More annoying and overkill on one won't damage the other.

Awesome input thanks all!!

 

Sounds like we are all feeling the same regards to the long fangs.  this is reassuring that its not just me doing something wrong with them.  Its a shame as I have three packs of the chaps but with the list I am using I could only afford 1 pack.  Its very much a do or die list. 

 

I shall try out land speeders and see how they do. 

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