hardimanm Posted September 16, 2014 Share Posted September 16, 2014 Im torn on plasma pistols. My play style has changed from one codex to the next. In 3rd ed i would take every upgrade possible making the unit crazy versatile. With the 5th ed codex i would mainly go with ranged specials and the power weapon. So now with 7th ed codex im not sure how to change my play style. So with that being said what is everyone's opinion on plasma pistols in grey hunter units? Is 15 points, more than the model carring it, worth those few AP 2 shots and the chance of melting the guy using it? Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/ Share on other sites More sharing options...
ORKILL Posted September 16, 2014 Share Posted September 16, 2014 It depends on the build. You pay your points and take your chances. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810681 Share on other sites More sharing options...
WG Vrox Posted September 16, 2014 Share Posted September 16, 2014 I would say that in general those points are better spent elsewhere unless you have a unit that is specialized with a specific role to play in your list. I could see a benefit for a pure plasma GH unit that is supported by a WP so you can re-roll failed get hot rolls. 5 plasma shots is nothing to scoff at, but 45 points shss! If you want to get crazy and give a PP to the wG then its 60 points. Just a matter of what you have in mind for the unit and the rest of your list. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810688 Share on other sites More sharing options...
toonarmy Posted September 16, 2014 Share Posted September 16, 2014 I am tempted by gunslinger WG in a pod. 5 WG with 2PP each is 10 shots which is quite nice. I know you can have this with combi-plasma but you only get them for a turn. It is expensive though. On my wold lords and other HQ's I always used to have them. But now I don't bother as I'm usually running my lords tooled up for CC. I think 15pts on a GH is too much in a unit that is already getting pricey. The only time I would be tempted is in a 5 man squad. You can only get 1 special weapon and so taking a PP is quite nice as its an extra shot to kill something as you jump out of a vehicle. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810707 Share on other sites More sharing options...
hardimanm Posted September 16, 2014 Author Share Posted September 16, 2014 You guys seem to outfit your grey hunters similar to mine too. I think the reason I gave them plasma pistols in 3rd ed was they were only 5pts back then. But at 15pts each now i would rather save those points for something else. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810708 Share on other sites More sharing options...
Donkalleone Posted September 16, 2014 Share Posted September 16, 2014 While im completly new i would take Plasma if i have to or at least make sure i can reroll the roll to hit (Psy: Divination Primary). I for one would take PLasmaCannons on my LF and set a RP with it so the 1/6th Chance becomes a 1/12th to get hot. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810719 Share on other sites More sharing options...
Frater Cornelius Posted September 16, 2014 Share Posted September 16, 2014 I dislike plasma pistols because you have to pay 3 melta bombs for it. I would consider it if it was 2 melta bombs, just like a combi plasma for PAWG/WGPL. The thing is, you are paying 3 melta bombs for what amount to 1 shot per game. If you are within 12" you are either going to kill the unit and then get shot or get charged. Sometimes you might get 2 shots. I'd rather pay 2/3 of that price and get my 2 shots rapid fire from a combi weapon. Having said that, if you have the points left, you might put it on a GH to get 1 extra plasma shot when to tumble out of the drop pod. Gunslinger WG will crash your bank very fast, I do not recommend it. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810725 Share on other sites More sharing options...
MeatGrinder Posted September 16, 2014 Share Posted September 16, 2014 I take them in all my squads now, but I swap a bolter for them, meaning they have two pistols and can take advantage of gunslinger for an extra shot and an extra attack. Essentially this means the pistol costs 13 points, as I no longer have to buy that dude a CCW. I think our GH squads are going to be all about shooting now that we lost a lot of our CC punch from MOTW and wolf standard. Im running mine maxed on plasma. 7 plasma shots the turn they disembark is nothing to be sniffed at. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810735 Share on other sites More sharing options...
CatSmasher Posted September 16, 2014 Share Posted September 16, 2014 I agree with what has been said here. They are best put in a DP with a plasma focus, possibly 7 shots on the drop, with ablative wounds for the next turn's volley. I also like to use them when i know I'm matching up with termies Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810741 Share on other sites More sharing options...
Valerian Posted September 16, 2014 Share Posted September 16, 2014 All of my packs are heavy on the Plasma, so I take the Pistols where I can. The 3x Meltabomb price is high, and 2x Meltabombs would be fair, but I pay the price regardless. My army is Drop Pod-centric, so I can more or less guarantee that all of my Plasma Pistols will get a turn or two of use. I want to devestate enemy target units when I land to as large a degree as possible, and adding in another plasma shot supports that. If I were playing a different type of force, like TWC-centric, mechanized, or MSU, then I wouldn't bother, but for an army relying on 5 Drop Pods, the Pistols are worth it to me. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810742 Share on other sites More sharing options...
Frater Cornelius Posted September 16, 2014 Share Posted September 16, 2014 All of my packs are heavy on the Plasma, so I take the Pistols where I can. The 3x Meltabomb price is high, and 2x Meltabombs would be fair, but I pay the price regardless. My army is Drop Pod-centric, so I can more or less guarantee that all of my Plasma Pistols will get a turn or two of use. I want to devestate enemy target units when I land to as large a degree as possible, and adding in another plasma shot supports that. If I were playing a different type of force, like TWC-centric, mechanized, or MSU, then I wouldn't bother, but for an army relying on 5 Drop Pods, the Pistols are worth it to me. That is the only way I would be able to justify Plasma Pistols. With 5 pods, the alpha strike is basically the greatest weapon you have and 2-3 additional pistols can make a difference. My list only has 3 pods, one of which is occupied by a dedicated melta unit and and one is used by Ulrik and PAWG, who already use combi-plasmas. My pods are there to pave the way until my 2 TWC units and the HQ arrive on the scene and open a flank for them. It helps, but alpha strike is not where the majority of my damage comes from. So investing in pistols for me is useless when I can toss another SS on a TWC model or buy 2 more wolves for my HQ. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810766 Share on other sites More sharing options...
Vlk Posted September 16, 2014 Share Posted September 16, 2014 And actually, you can buy 1 Grey Hunter 2 plasma pistols. The exact wording is as follows: One Grey Hunter may replace his boltgun and/or bolt pistol with a plasma pistol...XX pts So you can replace both the boltgun and the bolt pistol with a pair of plasma pistols. Thaaaat's up to 8 plasma shots from that single unit. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810796 Share on other sites More sharing options...
Jaarl Stormfang Posted September 16, 2014 Share Posted September 16, 2014 While im completly new i would take Plasma if i have to or at least make sure i can reroll the roll to hit (Psy: Divination Primary). I for one would take PLasmaCannons on my LF and set a RP with it so the 1/6th Chance becomes a 1/12th to get hot. 1/36. I'm in agreement that 10 points would be a fairer price for them. 5 points would be too cheap. As it is, 15 points is quite a chunk and not something that often finds it's way into my list. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810877 Share on other sites More sharing options...
Wolf Guard Dan Posted September 16, 2014 Share Posted September 16, 2014 All of my plasma pistols are set to explode. I generally don't take them but they can be useful. In a Gh unit that is all about a plasma shots and with backup from a Wolf Priest (Like Ulrik) it can be good though. Generally the more you are able to specialize a unit the better. Good catch on the gunslinging grey hunter. That is still extremely expensive for one model. But if it improves saturation, that is nice. If they were 10 points I would consider taking them. 3 meltabombs is just too much. Link to comment https://bolterandchainsword.com/topic/296804-plasma-pistolsadvise/#findComment-3810898 Share on other sites More sharing options...
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