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Plasma pistols...advise?


hardimanm

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Im torn on plasma pistols.  My play style has changed from one codex to the next.  In 3rd ed i would take every upgrade possible making the unit crazy versatile.  With the 5th ed codex i would mainly go with ranged specials and the power weapon.  So now with 7th ed codex im not sure how to change my play style.

 

So with that being said what is everyone's opinion on plasma pistols in grey hunter units?  Is 15 points, more than the model carring it, worth those few AP 2 shots and the chance of melting the guy using it?

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I would say that in general those points are better spent elsewhere unless you have a unit that is specialized with a specific role to play in your list.  

 

I could see a benefit for a pure plasma GH unit that is supported by a WP so you can re-roll failed get hot rolls.  5 plasma shots is nothing to scoff at, but 45 points shss! If you want to get crazy and give a PP to the wG then its 60 points.  Just a matter of what you have in mind for the unit and the rest of your list. 

I am tempted by gunslinger WG in a pod.  5 WG with 2PP each is 10 shots which is quite nice.  I know you can have this with combi-plasma but you only get them for a turn.  It is expensive though.

 

On my wold lords and other HQ's I always used to have them.  But now I don't bother as I'm usually running my lords tooled up for CC.

 

I think 15pts on a GH is too much in a unit that is already getting pricey.  The only time I would be tempted is in a 5 man squad.  You can only get 1 special weapon and so taking a PP is quite nice as its an extra shot to kill something as you jump out of a vehicle.

I dislike plasma pistols because you have to pay 3 melta bombs for it. I would consider it if it was 2 melta bombs, just like a combi plasma for PAWG/WGPL. The thing is, you are paying 3 melta bombs for what amount to 1 shot per game. If you are within 12" you are either going to kill the unit and then get shot or get charged. Sometimes you might get 2 shots. I'd rather pay 2/3 of that price and get my 2 shots rapid fire from a combi weapon.

Having said that, if you have the points left, you might put it on a GH to get 1 extra plasma shot when to tumble out of the drop pod. Gunslinger WG will crash your bank very fast, I do not recommend it.

I take them in all my squads now, but I swap a bolter for them, meaning they have two pistols and can take advantage of gunslinger for an extra shot and an extra attack.

Essentially this means the pistol costs 13 points, as I no longer have to buy that dude a CCW.

I think our GH squads are going to be all about shooting now that we lost a lot of our CC punch from MOTW and wolf standard. Im running mine maxed on plasma. 7 plasma shots the turn they disembark is nothing to be sniffed at.

All of my packs are heavy on the Plasma, so I take the Pistols where I can.  The 3x Meltabomb price is high, and 2x Meltabombs would be fair, but I pay the price regardless.  My army is Drop Pod-centric, so I can more or less guarantee that all of my Plasma Pistols will get a turn or two of use.  I want to devestate enemy target units when I land to as large a degree as possible, and adding in another plasma shot supports that.  If I were playing a different type of force, like TWC-centric, mechanized, or MSU, then I wouldn't bother, but for an army relying on 5 Drop Pods, the Pistols are worth it to me.

All of my packs are heavy on the Plasma, so I take the Pistols where I can.  The 3x Meltabomb price is high, and 2x Meltabombs would be fair, but I pay the price regardless.  My army is Drop Pod-centric, so I can more or less guarantee that all of my Plasma Pistols will get a turn or two of use.  I want to devestate enemy target units when I land to as large a degree as possible, and adding in another plasma shot supports that.  If I were playing a different type of force, like TWC-centric, mechanized, or MSU, then I wouldn't bother, but for an army relying on 5 Drop Pods, the Pistols are worth it to me.

 

That is the only way I would be able to justify Plasma Pistols. With 5 pods, the alpha strike is basically the greatest weapon you have and 2-3 additional pistols can make a difference.

 

My list only has 3 pods, one of which is occupied by a dedicated melta unit and and one is used by Ulrik and PAWG, who already use combi-plasmas. My pods are there to pave the way until my 2 TWC units and the HQ arrive on the scene and open a flank for them. It helps, but alpha strike is not where the majority of my damage comes from. So investing in pistols for me is useless when I can toss another SS on a TWC model or buy 2 more wolves for my HQ.

And actually, you can buy 1 Grey Hunter 2 plasma pistols. The exact wording is as follows:

 

One Grey Hunter may replace his boltgun and/or bolt pistol with a plasma pistol...XX pts

 

So you can replace both the boltgun and the bolt pistol with a pair of plasma pistols. Thaaaat's up to 8 plasma shots from that single unit.

While im completly new i would take Plasma if i have to or at least make sure i can reroll the roll to hit (Psy: Divination Primary).

I for one would take PLasmaCannons on my LF and set a RP with it so the 1/6th Chance becomes a 1/12th to get hot.

 

1/36.

 

 

I'm in agreement that 10 points would be a fairer price for them. 5 points would be too cheap. As it is, 15 points is quite a chunk and not something that often finds it's way into my list.

All of my plasma pistols are set to explode.  I generally don't take them but they can be useful.  In a Gh unit that is all about a plasma shots and with backup from a Wolf Priest (Like Ulrik) it can be good though.  Generally the more you are able to specialize a unit the better.  

 

Good catch on the gunslinging grey hunter.  That is still extremely expensive for one model.  But if it improves saturation, that is nice.

 

If they were 10 points I would consider taking them.  3 meltabombs is just too much.

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