Bomma Posted September 17, 2014 Share Posted September 17, 2014 Hiyas, Just tinkering with a Imp Guard army and was just wondering what the standard load out for squads are? CC Squad Vet Squad Infantry Platoon Any advice would be awesome. Thanks. B. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/ Share on other sites More sharing options...
Lord Commander Scrymgeour Posted September 17, 2014 Share Posted September 17, 2014 Flashlights! Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3811282 Share on other sites More sharing options...
hendrik Posted September 17, 2014 Share Posted September 17, 2014 i usually mount my infanty in chimeras and give them either a meltagun, or an autocannon. any other points are best spend on more tanks! Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3811332 Share on other sites More sharing options...
Jacinda Posted September 17, 2014 Share Posted September 17, 2014 I take IG for the volume of fire so my advice may be skewed. Platoon infantry squads all take an autocanon and grenade launcher. Bolt guns for the sgts. Vets carry 2 flamers and a heavy flamer. Bolt pistols for the sgt and shotguns for the rest ... As soon as I get them converted. For command squads I am still debating but they are either 3 plasma or ran bare while they stay back and give orders. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3811338 Share on other sites More sharing options...
WarriorFish Posted September 17, 2014 Share Posted September 17, 2014 There is no standard, just what you prefer or suits your build. For me my infantry squads take flamers or grenade launchers, Veterans take a variety but this usually focuses on melta and plasma to make the best of the BS4. CCS are kept cheap, maybe a special weapon or two in the same manner as for infantry or Vet squads (on BS) and I either go all Vox or none at all though with orders I don't leave them out these days. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3811339 Share on other sites More sharing options...
Idlem Posted September 17, 2014 Share Posted September 17, 2014 I'm pretty fond of Grenade Launchers for my platoons, Meltas for my vets (Plasma just blows them up all the dang time), and Meltas for my CCS. I don't put heavy weapons in my squads cause they spend most of their time in a Chimera. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3811465 Share on other sites More sharing options...
Jacinda Posted September 17, 2014 Share Posted September 17, 2014 I think one of the key points about how you equip them is deciding on how you are going to use them. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3811507 Share on other sites More sharing options...
Idlem Posted September 17, 2014 Share Posted September 17, 2014 ...as the surprise creamy center of a Chimera? Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3811858 Share on other sites More sharing options...
Bomma Posted September 18, 2014 Author Share Posted September 18, 2014 Basic army idea I've got is - CCS in Chimera. 2 Vet Squads in Valks 2 IP with a autocannon for each platoon. 2 Leman Russes 1 Manticore I can now add a billion and fifty weapon options to each squad lol. B. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812109 Share on other sites More sharing options...
WarriorFish Posted September 18, 2014 Share Posted September 18, 2014 Looks like a good foundation to an army :) Special and heavy weapon variety is what gives you the flexibility you need when forging lists. All you have to do it make sure you have a good supply of sergeant and lasgun models :tu: Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812124 Share on other sites More sharing options...
Bionicman Posted September 18, 2014 Share Posted September 18, 2014 Is noone fielding the power blob with 3+ squads armed with lasca and plasma and IC support? Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812559 Share on other sites More sharing options...
WarriorFish Posted September 18, 2014 Share Posted September 18, 2014 I'm sure someone is out there, though it sounds quite expensive to me - a few too many eggs in one basket. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812580 Share on other sites More sharing options...
Jacinda Posted September 18, 2014 Share Posted September 18, 2014 I use a 3 squad combined unit with 3 AC and 3 GL. 3 plasma in the PCS. CCS in a chimera for orders. Or swap the CCS for Pask and pal and put the PCS in the box sans plasma. This is what keeps my Exorcists safe and holds my side of the table while the Battle Sisters move forward. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812664 Share on other sites More sharing options...
Commander_Moustache Posted September 18, 2014 Share Posted September 18, 2014 Grenade launcher, auto cannon and bolter. Often kept individualy and use then to hold the rear objective or move forward and capture the midfeild if its clear Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812666 Share on other sites More sharing options...
Cap'm Heckus Posted September 19, 2014 Share Posted September 19, 2014 I keep on hand: - 4 Infantry Squads with voxes and Grenade Launchers, these are for advancing. When I can I stuff them in chimeras. Their PCS is 3 flamers and a vox. - 3 Infantry Squads with voxes, flamers and Autocannons. These are for close-objective sitting. Their PCS is a vox, an autocannon and boltgun. - 3 more Infantry Squads (catachans) with just flamers and 1 vox. These were blobbed and infiltrated with Al'Rahem under last edition. With the new edition I prefer Conscripts for big blobs. Their PCS had 3 grenade launchers, a vox and a boltgun. I have 3 plasma gun guys and 3 meltagun guys to switch in as needed or to use in Special weapon squads. I have a sniper rifle special weapon squad (3 rifles/3 spotters) for when I don't want to field subhumans. I have a full squad for each type of Heavy weapon. Sadly, I doubt I will ever use my mortars again since the new mortar tank came out. Veterans: -1 squad with 2 meltas and a heavy flamer. This squad is modeled with shotguns and a demo charge. Almost always gets a chimera. -1 squad with 2 grenade launchers and a heavy flamer. Almost always gets a chimera. They have Victoria lamb praetorian heads and are the only unit in my army that has bayonets (they all have them) aside from conscripts. -1 squad with 3 plasma guns and an autocannon (i have yet to use these). -1 squad (catachans) with 3 sniper rifles and a missile launcher. These are modeled with night vision goggles (from SM scouts) to represent camo gear. They find a spot in cover and never move. -1 squad with 2 flamers and a meltagun with a demo charge (mix of catachan plastics and old metals). Havent used these in a while since they are painted as classic catachans and that doesnt match anything else I own (did these a long tine ago). Good lord I have a lot of painting left to do... Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812900 Share on other sites More sharing options...
march10k Posted September 19, 2014 Share Posted September 19, 2014 I mainly spam chimeras with autocannon forward sentries...separately, of course, or the +1 cover doesn't do anything! Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3812941 Share on other sites More sharing options...
Bomma Posted September 19, 2014 Author Share Posted September 19, 2014 Bit of back ground.. I've played GW games for the last 20 yrs from second edition. The hey day was 4th when you could assault from a rhino ;-) Khorne berserkers hoo! But as the editions wore on and 4th turned 5th, 5th to 6th and so on... Assault died, Chaos rose to ascendancy then fell to the gutter my interest died till I haven't put a GW model on the table in must be 5yrs now. I've played other games that have a more balanced rule set and also love it but GW has the superior models. I love the Horus Heresey novels and ADBs new book which I managed to snare a copy of by pure luck is an absolute beauty! So have never really given up my love for this setting and game. I have a huge chaos army must be over 5k points added up (may not be much in some people's collection but it's enough just sitting in a few army carry cases doing nothing), 3k of BAs (really hoping their new book is the goods, they are my one true love in this hobby.. Angry genetically enhanced super soldiers who loved to tear their foes to pieces and drink their blood? What's not to love?) and I've managed to get this fledging Astra Millitarum army together cheap on eBay with no idea on what to do with it. The force will be slightly fluff based I suppose or maybe my view on how an Imp Guard army should be is a better description, blobs of men backed up by some specialists and of course some tanks! From what I've researched and checked out my view sorta doesn't come close to what's being used out their so coming up with sfa ideas on how to equip it. So the CCS I don't have a clue.. To put other officers or not? ie fleet officer etc Or to give it any special weapons or cc weapons? The vets in Valks will have 2 plasma and possibly 1 meltagun to drop them off and waste some scum bag. The infantry platoons shall be sitting back with an auto cannon for each 10 men shooting stuff but again unsure if they any other special weapons? What their 5 man leader squads? What do they need? Last but not least do I need another HQ? I know from past experiences 2 HQs always provided super combat goodness but that was in marine armies.. Do imp guard need another? Again thanks for any help. A grateful old timer n00b. B. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3813147 Share on other sites More sharing options...
Raulmichile Posted September 22, 2014 Share Posted September 22, 2014 I normally put in the board an infantry platoon consisting of 3 squads, a command squad and a hw squad. Two squads have flamer-HB, one squad melta-AC, the command squad has 3 flamers and the hw squad had 3xAC. The unit has a good performance/cost ratio after several years of playing it; obviously as part of a bigger whole. After all they are there to absorb bullets while dishing out some dakka in return, area denial for deep strikers, assault protection for my tanks and whatever "grunty" task the mission in turn requires (which usually grants horrible ways to die). The only unit which I usually tend to prevent sacrificing is the HW squad which can be very effective with officers and psykers nearby. But with 6th and 7th and the gradual demise of proper hand to hand combat I kinda felt that the layout of the unit could be a bit better. I now put grenade launchers instead of flamers and melta in infantry squads and added a special weapons squad with flamers so that -conserving the command squad with flamers-, I keep a healthy dose of torching ability while incrementing the shootiness of the platoon a little bit. So far it has been doing well and more important, I feel the platoon is more rounded; having real trouble only against heavy armour and 2+ save opponents. The thing is that you need to be aware of what to expect of what in game terms is basically a bunch of substandard troops with low BS and low save which their only built in strenghts are the ability to occupy a lot of space and put a lot of wounds before what is important begins to die. In my experience the best load out is to equip them with cheap options of the following: multishot weapons (HB, AC), weapons that even missing can do something (GL) or weapons that don't care who is handling them (flamers) to compensate for their rubbish BS. Their real value comes when you mix them with other units in order to protect the latter with their (numerous) bodies or to potentiate their abilities (like command units or psykers). Even then you can not expect this unit (the whole platoon) to survive most of the time. They are simply too squishy. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3815734 Share on other sites More sharing options...
CoffeeGrunt Posted September 22, 2014 Share Posted September 22, 2014 Haha, you Space Marines players calling BS3 substandard. I play Tau and Guard, I breathe BS3. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3815755 Share on other sites More sharing options...
Thoqqu Posted September 22, 2014 Share Posted September 22, 2014 It's rather odd. I started over 10 years ago with chaos space marines and grew up with superior statlines and power armor... now I've been building a AM army for several months and think of my guardsMen as standard and anything above that luxury. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3815835 Share on other sites More sharing options...
Raulmichile Posted September 23, 2014 Share Posted September 23, 2014 Haha, you Space Marines players calling BS3 substandard. I play Tau and Guard, I breathe BS3. Which, in game terms, is substandard. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3816510 Share on other sites More sharing options...
CoffeeGrunt Posted September 23, 2014 Share Posted September 23, 2014 Haha, you Space Marines players calling BS3 substandard. I play Tau and Guard, I breathe BS3. Which, in game terms, is substandard. Only because Marines enjoy a higher-than-average statline in pretty much everything. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3816516 Share on other sites More sharing options...
Raulmichile Posted September 23, 2014 Share Posted September 23, 2014 Haha, you Space Marines players calling BS3 substandard. I play Tau and Guard, I breathe BS3. Which, in game terms, is substandard. Only because Marines enjoy a higher-than-average statline in pretty much everything. And because the majority of what you face in a tabletop is BS4 or higher while facing something with BS3 or lower is comparatively rarer. Thus, in game terms, BS3 is substandard. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3816806 Share on other sites More sharing options...
Thoqqu Posted September 24, 2014 Share Posted September 24, 2014 Depends on local meta =) While marines are the get into hobby magnet the xenos are out there as well. *dodges bolt shell* Waiting to be exterminated by the righteous and ever victorious forces of the imperium! Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3817127 Share on other sites More sharing options...
WarriorFish Posted September 24, 2014 Share Posted September 24, 2014 No more discussion of supposed "standards", keep the topic about basic trooper load outs please. Link to comment https://bolterandchainsword.com/topic/296838-basic-squad-load-outs/#findComment-3817177 Share on other sites More sharing options...
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