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SW power weapons


minigun762

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Indeed dual Wolf Claws are indeed a great buy for power armoured units. Although for my preferance, terminators should take 1 wolf claw and a strom sheild. Its cheaper and gives the protection normaly associated with TH/SS without the initiative penalty and often does better against infantry

I do not like buying power weapons. I mostly rely on inate effects like Rending or on Relics for HQ.

I do like when they come for free though. Amongst those I like Axes and Maces the most. Axes for ap2 and maces for crons and less.

Frost Weapons are too expensive. I can pay the extra 5 points for a Fist.

Frost Weapons are too expensive. I can pay the extra 5 points for a Fist.

Frost axe in particular seems to have an odd niche. I can't tell if it's vastly superior or inferior to the power fist.

 

S6 is enough to wound most infantry on 2's anyway and the extra attack for five points seems like a sweet deal. That said, it lacks punch (pun intended) against MCs or vehicles and loses the extra if you feel the urge to take the storm shield

PAWG are to fragile to carry such expensive weapons. Claws cant get them. TWC has S5 and wounds most on 3s. 5 points more and you are attacking at S10. Frost Weapons seem to be rather out of place.

Wolf Claws are the only "frost variant" that I like.

I like how the frost blades work on thunderwolves. Uses the initiative of the wolf, and meshes with harald, the rending means they can take anything on. Harald runs an axe and S8 (important threshold for characters in some armies) ap2 on the charge means he can bash through just about everything as well.

I plan on trying power mauls on my TWC with herald. Sure I lose out on the AP2, but I gain S8 rending on the charge. 15-20 S8 rending attacks on the charge at WS5 (COTGW detachment) seems like a potent plan. If anything, weight of wounds will cause casualties. Most high toughness monsters don't have an awesome save, and those that do, well that is what rending is for. 

I also plan on using wolf claws over frost blades. Shred + Rending should make for a good big beast killer. Sometime I should try my hand at the math on how well that unit will do against a big beast like a riptide. 

Indeed dual Wolf Claws are indeed a great buy for power armoured units. Although for my preferance, terminators should take 1 wolf claw and a strom sheild. Its cheaper and gives the protection normaly associated with TH/SS without the initiative penalty and often does better against infantry

 

Unless I'm missing something, dual WC and WC/SS are the same price on Terminator WG.  Remember that the unit entry for Terminator WG gives special "package prices" for TH/SS and dual WC - different than the prices listed under Terminator Weapons.

 

Indeed dual Wolf Claws are indeed a great buy for power armoured units. Although for my preferance, terminators should take 1 wolf claw and a strom sheild. Its cheaper and gives the protection normaly associated with TH/SS without the initiative penalty and often does better against infantry

 

Unless I'm missing something, dual WC and WC/SS are the same price on Terminator WG.  Remember that the unit entry for Terminator WG gives special "package prices" for TH/SS and dual WC - different than the prices listed under Terminator Weapons.

 

 

That is correct. TH/SS as well as WC/WC both cost 3 meltabombs. However, WC/SS also costs 3 meltabombs (that is the cost of the WC, SS comes for free). If you want to take WC/ranged weapon you will be paying 4 meltabombs for the claw.

PAWG are to fragile to carry such expensive weapons. Claws cant get them. TWC has S5 and wounds most on 3s. 5 points more and you are attacking at S10. Frost Weapons seem to be rather out of place.

Wolf Claws are the only "frost variant" that I like.

I didn't think about the increased Strength from being on TWC. S6 shred and rending is straight up brutal.

Maybe, but First Among Equals actually encourages staying in the challenge, since that means your unit still has preferred enemy*. Invulnerable save, definately, but I wouldn't go for the Thunderhammer or power fist. Better to have that outside the challenge, in my opinion. 'specially on Thunderwolves.

 

 

*Yes, only the model in the challenge has preferred enemy. But, remember how preferred enemy works (and why the Wolf Priest's oath only gives him preferred enemy)- Because if one model in the unit has preferred enemy, everyone in that unit has it.

OH, man, never thought of that.

 

I think you're right. It doesn't say something vague about 'having it in challenges'. It says they have the special rule while fighting in a challenge.

 

So really, they want to have a storm shield and a crayon or something.

This may make wolf guard battle leaders quite useful when mixing detachments... although I'm not sure they'd be better than an iron priest as iron priests just give PE outright. How cheaply could one build a WGBL as a wolf priest-lite?

 

Also worth noting (a bit of a sidetrack, though, sorry) that the Champions of Fenris formation gives all the ICs preferred enemy outright so they can do something similar by leading allied detachments.

Honestly if I am going to bring a wolf guard battle leader, I will probably want the -5 initiative armor on him. Seems like such an awesome piece of wargrear to have. Really it it only against I9 (daemons) and S10 (wraith and dreadknights) stuff, and to keep them from getting much off before you and your TWC, or whatever can beat them into the ground. 

Yeah the wording is extremely clear. Perhaps not intended to work that way but given the way it's worded, there's no question it works that way.

 

If the character wins their challenge, when do they cease to be in it? At the end of their initiative step? At the end of the fight sub-phase? End of the assault phase?

 

You might want an unwieldy weapon if the challenge ends immediately upon the death of the target (especially if I5).

Yeah the wording is extremely clear. Perhaps not intended to work that way but given the way it's worded, there's no question it works that way.

 

If the character wins their challenge, when do they cease to be in it? At the end of their initiative step? At the end of the fight sub-phase? End of the assault phase?

 

You might want an unwieldy weapon if the challenge ends immediately upon the death of the target (especially if I5).

 

Id say you'd call it at the end of their initiative step, just as then thats a nice divide between giving th ewhole unit PE (which i dont think is what was intended) and it not being too overpowered if he kills the challenge straight off at say I5.

 

Although i guess technically he stays in the challenge until the end of the subphase...cos even if he wins the challenge at I5, enemy models at lower initiative still cant assign attacks to him (unless unengaged)....is that right??

Well, it becomes relevant if there is only the character left. For example: TWC unit vs Björn. The challenge is going between sarge and björn, but the other members are allowed to hit björn as well because the is the only character standing.

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