Sans Mercy Posted September 18, 2014 Share Posted September 18, 2014 So my tender lady-bits ache with anticipation waiting for Space Hulk to get in, but more specifically the Terminator models.I'd been wondering what more experienced players think of Terminator Squads, if anyone fielded them, and how they delivered them and used them in concert with the rest of the force. What about the value? a 2+ save is nice, but for 40 points at one wound/T4 that seems like crack prices. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/ Share on other sites More sharing options...
walpurgisnacht Posted September 18, 2014 Share Posted September 18, 2014 Also, the elites slot is hotly contested by furioso deed/ Stern guard/ Sang priest. That said, I've got a full complement of tactical and assault termies. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812004 Share on other sites More sharing options...
Remtek Posted September 18, 2014 Share Posted September 18, 2014 They are very inefficient, with 3++ they are ok, but still overpriced. The model's look great though. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812090 Share on other sites More sharing options...
Leonaides Posted September 18, 2014 Share Posted September 18, 2014 There's a nice long thread in the astartes forum about yerminator armour... am on my phone now but perhaps someone could linky? Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812123 Share on other sites More sharing options...
knife&fork Posted September 18, 2014 Share Posted September 18, 2014 So my tender lady-bits ache with anticipation waiting for Space Hulk to get in, but more specifically the Terminator models. I'd been wondering what more experienced players think of Terminator Squads, if anyone fielded them, and how they delivered them and used them in concert with the rest of the force. What about the value? a 2+ save is nice, but for 40 points at one wound/T4 that seems like crack prices. You are correct in that they aren't really worth 40 pts. If you want to use them I'd take a 5 man squad with the heavy flamer and try to bring them in late game, maybe with FnP from a priest. When you use them as your tactical reserve they can hopefully be applied in a place where the enemy can't concentrate neither high strength attacks nor high volume at them. In those situations they can absolutely steam roll weaker units. I'd use locator beacons on flyers or pods to deliver them where you want. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812210 Share on other sites More sharing options...
Jolemai Posted September 18, 2014 Share Posted September 18, 2014 In my opinion, Terminators (like Bike Squadrons) require a list to be built around them in order to make the most of them. Terminator Assault squads require delivery (Crusader/Spartan/Caestus/etc) and buffs (Priest/Corbulo and/or Chaplain/Librarian/Inquisitor - Terminator armour is not necessary here). You then need enough threats elsewhere to ensure these eggs and their basket arrive. "Tactical" Terminator squads have two main methods. The first is mentioned by knifeandfork above but, I would further stack the odds in their favour by attempting to manipulate their reserve roll too. The second is going for a ten man squad with either two Cyclones or two Assault Cannons. These will either start on the board and march upfield or start "embarked" in a building and appear via an escape hatch. These again should be supported by a Priest or Corbulo - no Deep Strike means no Terminator Armour required. Again, I feel these should be complimented by a list which synergises best with them. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812237 Share on other sites More sharing options...
Sans Mercy Posted September 18, 2014 Author Share Posted September 18, 2014 I can give a few of these things a try, and if I'm not happy with them I can put them on display in the living room next to my expensive beer display and Dukes of Hazard collection.Novelty units! Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812406 Share on other sites More sharing options...
Nicodemus Doloroso Posted September 18, 2014 Share Posted September 18, 2014 You never see them on the table, so you might be able to get a bit of element of surprise, or people underestimating them. I think deepstriking with a flamer sounds pretty good -- your enemy might not even bother diverting resources to them and then they could tear apart rearguard units. I love the models so much that I may eventually paint-up my 3rd edition Space Hulk termies as Angels Sorrowful and use them like this on occasion. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812436 Share on other sites More sharing options...
Xenith Posted September 18, 2014 Share Posted September 18, 2014 10 termies, 2x cyclone, priest. Nice unit for the middle of the board. Lots of S4 shots, and 4 krak missiles in a pinch. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812507 Share on other sites More sharing options...
knife&fork Posted September 18, 2014 Share Posted September 18, 2014 10 termies, 2x cyclone, priest. Nice unit for the middle of the board. Lots of S4 shots, and 4 krak missiles in a pinch. Horribly expensive and not something you can do with the space hulk termies. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3812513 Share on other sites More sharing options...
Xenith Posted September 20, 2014 Share Posted September 20, 2014 10 termies, 2x cyclone, priest. Nice unit for the middle of the board. Lots of S4 shots, and 4 krak missiles in a pinch. Horribly expensive and not something you can do with the space hulk termies. I'd thought the thread was about termies in general. Expensive, yes, but played for fun. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3814117 Share on other sites More sharing options...
Red-beard Posted September 20, 2014 Share Posted September 20, 2014 Terminators are great, especially SS/TH assault terminators. Sure, you can use a 200-250 point transport, but imo, that is often just too many points for what you get. Just plan to walk them up the middle of the battle board and watch your opponent scramble to deal with them. I used this strategy as part of a recent tournament list and ended up winning the tournament. Even if you're stuck with a bad board/mission for this strategy, you can always reserve them and deep strike them behind enemy lines. Sometimes they kill things and sometimes they don't. But even when they don't, they are guaranteed to suck up so much enemy firepower that your other units can go about their business without much interference. In 6E, your opponent used to be able to ignore your TH/SS termies. But with them now being scoring, you can plant them on a key objective and own it, knowing that if your opponent gets close, you will smash them. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3814128 Share on other sites More sharing options...
Shaezus Posted September 20, 2014 Share Posted September 20, 2014 I'm on the same lines as Red-Beard here; 40 points is a lot but they are better value in 7th ed. Nice idea on spending transport points on extra men and footslogging them. Would try that but I'm using mine - haven't had time to practice this yet so it's still theory - in the main assault / anti-wraithknight & anti-riptide role. So I need that caestus for precision and flexibility. Jumpy MCs are otherwise difficult to catch. With corbs to tank anything less than S8 (and he still gets a 2+ FNP for S7 AP2) it will take a hell of a lot to wipe them off the table and the reclusiarch gives them that extra kick in the initial assault. Going back to price, the only other unit which could perform this assault role is the death company. Vs MCs, 8 death company with 2 TH is 5 points less than 5 terminators with TH SS, so I think assault TDA comes out on top in terms of hitting power and survivability, point-for-point. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3814213 Share on other sites More sharing options...
appiah4 Posted September 22, 2014 Share Posted September 22, 2014 I like teleporting mine in with Heavy Flamers. They can really tear apart infantry and knock down vehicles in assault if needed, very good for a balanced response unit IMO. Link to comment https://bolterandchainsword.com/topic/296879-tacitcal-dreadnaught-armor/#findComment-3815427 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.