Token Posted September 18, 2014 Share Posted September 18, 2014 Is there any rule that says that a terminator equipped with thunderhammer and storm shield, cant also have a cyclone missile launcher? Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/ Share on other sites More sharing options...
Vykryl Posted September 18, 2014 Share Posted September 18, 2014 As long as his pack is composed of 5 models he can. 1 TDAWG may take a heavy weapon for every 5 in the pack, no other war gear requirements or restrictions Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812366 Share on other sites More sharing options...
Squark Posted September 18, 2014 Share Posted September 18, 2014 Yep, you can stick a cyclone missile launcher on any Wolf Guard Terminator except the pack leader. If you had 10 models in the pack, you could even stick it on a guy who already had an assault cannon- Not that you should do that, since you could only fire one of the weapons (You can fire a CML and storm bolter together. The same does not hold true for Assault Cannons, Heavy Flamers, or Combi-weapons). Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812372 Share on other sites More sharing options...
Donkalleone Posted September 18, 2014 Share Posted September 18, 2014 When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812380 Share on other sites More sharing options...
Squark Posted September 18, 2014 Share Posted September 18, 2014 When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge. Err... You can't run and charge in the same turn unless they changed it as of 7th edition. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812388 Share on other sites More sharing options...
Frater Cornelius Posted September 18, 2014 Share Posted September 18, 2014 But then you have something to do after you deep strike. This setup is very common amongst Dark Angels because they tend to deep strike. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812389 Share on other sites More sharing options...
Donkalleone Posted September 18, 2014 Share Posted September 18, 2014 When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge. Err... You can't run and charge in the same turn unless they changed it as of 7th edition. no, but u can run after deep striking..since u cant 100% predict ur position. and runnning to cover is more important than 1 missle. i think. And for me: my TH/SS TDA sit in a LR Crus and they can run and charge Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812395 Share on other sites More sharing options...
Token Posted September 18, 2014 Author Share Posted September 18, 2014 Thanks. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812396 Share on other sites More sharing options...
Frater Cornelius Posted September 18, 2014 Share Posted September 18, 2014 When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge. Err... You can't run and charge in the same turn unless they changed it as of 7th edition. no, but u can run after deep striking..since u cant 100% predict ur position. and runnning to cover is more important than 1 missle. i think. And for me: my TH/SS TDA sit in a LR Crus and they can run and charge 2 Missiles. Cyclone is Heavy 2. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812499 Share on other sites More sharing options...
CatSmasher Posted September 18, 2014 Share Posted September 18, 2014 Two into the rear armour could force a jink on an important unit, or strip some points off light armour. You can drop a couple of templates on softer targets if you want. If you're running shields, you don't run for cover. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812540 Share on other sites More sharing options...
skeletoro Posted September 19, 2014 Share Posted September 19, 2014 Also, keep in mind if you shoot something you can only assault that unit (or its passengers if it is a transport and you destroy it). On the other hand, a pack with storm bolters and a CML would have a similar difficulty a lot of the time - if they shoot a krak missile at a vehicle then the bolters will be forced to shoot that same target. And it's even worse for the ranged unit in some ways, because if the krak missile wrecks a rhino you cannot elect to fire storm bolters at the passengers, though you could charge them. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3812896 Share on other sites More sharing options...
CatSmasher Posted September 19, 2014 Share Posted September 19, 2014 That is why the CML is awesome. It may just be better off in a squad with other guys with stormbolters shooting at softer targets and charging a mob. When you DS you can't assault so shooting a vehicle is a fine choice, with a rear armour of 10, the SB may cause a glance if you're rolling well. In my experience I use TDA to fight mobs, or MCs. They don't match up with with elite CC units in other armies because of T4 and one wound. I think they should be a hammer delivery system, or MEQ hunter with claws. Link to comment https://bolterandchainsword.com/topic/296910-tda-ssth-with-cyclone-missile-launcher/#findComment-3813285 Share on other sites More sharing options...
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