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TDA ss/th with cyclone missile launcher?


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Yep, you can stick a cyclone missile launcher on any Wolf Guard Terminator except the pack leader. If you had 10 models in the pack, you could even stick it on a guy who already had an assault cannon- Not that you should do that, since you could only fire one of the weapons (You can fire a CML and storm bolter together. The same does not hold true for Assault Cannons, Heavy Flamers, or Combi-weapons).

When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge.

When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge.

Err... You can't run and charge in the same turn unless they changed it as of 7th edition.

 

When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge.

Err... You can't run and charge in the same turn unless they changed it as of 7th edition.

 

no, but u can run after deep striking..since u cant 100% predict ur position. and runnning to cover is more important than 1 missle. i think.

And for me: my TH/SS TDA sit in a LR Crus and they can run and charge

 

 

When your Unit only has 5 TH/SS i think the 25pts are wasted.you only have 1 Ranged Unit. That means for 1 Missle hit u sacrifies your Run in the shooting phase. And believe me you dont want to risk your charge and sit like a dead frog . While taking it in a balanced Termi Squad you make the one unit a TH/SS with the CML (3++) and make the rest combi/close weapon ... so even the Closecombat/challenge spezialist has a ranged attack before u charge.

Err... You can't run and charge in the same turn unless they changed it as of 7th edition.

 

no, but u can run after deep striking..since u cant 100% predict ur position. and runnning to cover is more important than 1 missle. i think.

And for me: my TH/SS TDA sit in a LR Crus and they can run and charge

 

 

2 Missiles. Cyclone is Heavy 2.

Also, keep in mind if you shoot something you can only assault that unit (or its passengers if it is a transport and you destroy it). On the other hand, a pack with storm bolters and a CML would have a similar difficulty a lot of the time - if they shoot a krak missile at a vehicle then the bolters will be forced to shoot that same target. And it's even worse for the ranged unit in some ways, because if the krak missile wrecks a rhino you cannot elect to fire storm bolters at the passengers, though you could charge them.

That is why the CML is awesome. It may just be better off in a squad with other guys with stormbolters shooting at softer targets and charging a mob. When you DS you can't assault so shooting a vehicle is a fine choice, with a rear armour of 10, the SB may cause a glance if you're rolling well. 

 

In my experience I use TDA to fight mobs, or MCs. They don't match up with with elite CC units in other armies because of T4 and one wound. I think they should be a hammer delivery system, or MEQ hunter with claws.

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