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Making Skyclaws Count


j4m

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Mostly overshadowed by TWC, though now more than ever before the ability for SW to take to the sky via jetpack is a viable option. If you are just interested in jet packs though, the Blood Angels pretty much dominate the jet pack scene.

If however you are interested a more docile SW list there are ways to make it work.

Consider WG with packs at 21 points, yes it gets expensive from there, but you can customize the entire squad per their mission. You can also take WPs in such packs giving them a serious attitude.

By no means do I suggest that the sky claws should not be taken in a jet pack list as they serve the vital role of objective grabbers and first wave assaulters.

You can consider deep striking a few of these units just to give you an option, though mostly you want as many models on the table turn 1 working for you as possible.

Experience using such a list is going to be a step learning curve. There are tactics that work better than others, but I am no expert here so will turn it over to anyone who claims to be. smile.png

Gotta agree with Vrox. BA are better at Jump packs but Wolves can put together a decent jump list. With the new dex, WG in jump packs are actually somewhat affordable now & with the CoF detachment, you can do them up as an all jump pack list & still be battle forged which is valuable due the extra rules. Plus as Vrox mentioned, you can kit them out any way you want even though it's pricey.

 

Skyclaws on their own I don't think are bad but I feel they definitely need support from both an IC(WP) in the pack as well as units supporting their charge. Or reverse it & use the SkyClaws to support the other unit once it has pinned them in place. They would be poor replacement for TWC but allow you to spend the pts saved on other things or more Skyclaws.

 

I've never seriously played with either except in Apoc but then pts there are never a problem so I went whole hog with WG so take everything I just said with a grain of salt. If your opponents will let you, proxy some for a couple of games & see how they work out. It will definitely take a couple of games to figure them out. 

Can you guys elaborate on the wolf priest thing? I realize it would make them a lot better, but it also about doubles the cost of the unit. Is a skyclaws+wolf priest really twice as good as a skyclaws? I haven't tried any of this, but it seems like it's worth considering keeping them cheap?

Another question: what weapons would you put on them? I am thinking 2x flamers and one power fist?

Do you think it's worth adding the WGPL? Should one put a storm shield on him and run him in the front?

(I am thinking of running them up behind some 2-3 rhinos full of GHs, one of which has a banner. I sort of want to do that with cavalry, but I don't have any yet...and these guys are really a lot cheaper.)

Putting the WP in with them gives them FNP, Oath of War, an invul save as well as the option of some special wargear. What all that translates into is a Skyclaw pack doing better in the game, should survive a little longer. I think if you play 3 games without the WP & 3 games with the WP, I think you'll see a huge difference. IMO, cost wise, I feel the WP is worth it.  For load out, yeah, go with the flamers & PF. As for the WGPL, if your trying to economical, not if you include the WP. My two cents anyways.

Normally I would agree but Skyclaws are not BloodClaws. Skyclaw packs are usually smaller & more mobile. That usually means they'll be outnumbered but able to get to better positions to use the flamers to best advantage and have a good chance against what's left.

I like Skyclaws. I think their best use is a cheap unit of 10 (perhaps a power axe) bounding towards a part of your enemy line he doesn't want assaulted. Use the jump packs to hide behind LoS blocking terrain and be in combat turn 2. I think their low price allows them to be opportunists, picking on shooty units or joining in combi assaults.

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