Kilofix Posted September 20, 2014 Share Posted September 20, 2014 Remind me, for loyalist SM, what's the best type of Dread to put in a 3 Drop Pod TAC list? With the other Turn 1 Pod containing Melta Sternguard. Cheap regular Dread with MM, Fist and Flamer, or Ironclad, or maximize Turn 1 shooting with a double ranged weapon Dread? Thanks for the opinions. Edit - Spelling Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/ Share on other sites More sharing options...
minigun762 Posted September 20, 2014 Share Posted September 20, 2014 I think the standard option is an Ironclad with dual heavy flamers. The biggest reason is AV13 and it's durability boost over AV12 (no krak grenades). After this, some of the other common options are: Multi-Melta/Heavy Flamer (add Venerable to taste) Assault Cannon/Heavy Flamer (add Venerable to taste) Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3814207 Share on other sites More sharing options...
Iron Father Ferrum Posted September 20, 2014 Share Posted September 20, 2014 Yeah, Ironclad with double flamer is my go-to in that situation. It's tough, it can burnerize infantry, and punch a tank open. It's like a one-stop shop for all your drop podding needs. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3814266 Share on other sites More sharing options...
Kilofix Posted September 20, 2014 Author Share Posted September 20, 2014 Ironclad it is - thanks guys! Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3814282 Share on other sites More sharing options...
Toldavf Posted September 20, 2014 Share Posted September 20, 2014 I prefer to maintain one melta gun gives me a little extra flexibility on the drop. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3814305 Share on other sites More sharing options...
Montuhotep Posted September 21, 2014 Share Posted September 21, 2014 There's another one to consider if you are that way inclined - the FW Siege Dread. Inferno Cannon, Heavy Flamer, Assault Drill and Extra Armour. Can take a pair of HK missiles at 10 points a pop. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3815151 Share on other sites More sharing options...
Redlead Posted September 23, 2014 Share Posted September 23, 2014 Hi fellas, hope you dont mind me hijacking this thread a tad but Im in the middle of painting up two Ironclads and are wondering what to arm them with. Was originally thinking of two HF on one and hurricane bolters on the other, Im not much of a player right now but do like a game from time to time and would like to arm them with a sporting chance, reading the posts above Im thinking both sould have 2x HF and maybe use magnets to swop for Meltas if needs be. What are your thoughts, thanks. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3816367 Share on other sites More sharing options...
Iron Father Ferrum Posted September 23, 2014 Share Posted September 23, 2014 Hurricane bolters are kind of a waste. They work on LRCs and Storm Ravens because you have a pair of them, generating enough dice to push wounds through armor and cover saves. A single hurricane bolter just doesn't cut it. If you want to murderize infantry with an Ironclad, stick with a pair of heavy flamers. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3816572 Share on other sites More sharing options...
GreyCrow Posted October 19, 2014 Share Posted October 19, 2014 In my experience with podded Dreads, keep them as cheap as possible. They have big targets painted on their AV10 back especially with short ranged weapons that you can be sure they'll get destroyed if you throw them right in the face of the enemy, because he will circle around to hit the AV10 or get close enough with melta weapons that AV13 won't matter much. The downside is that they won't be able to do much on the turn they arrive. I've had good experiences with a multi-melta, heavy flamer regular Dreadnought in a pod. The Venerable upgrarde is quite a waste of points because of the massed melta fire they're going to eat that the reroll on the pen damage chart is less interesting. The best use of podded Dreadnoughts I've had is when I threw them in support of another decent threat in my army to make target priority harder. Do you kill the Dreadnought, the 2 Las/Plas Razorbacks or the 10 Marines with nasty special weapons in front of them ? In the turn it drops, however, the Dreadnought will not have sufficient punch to be an effective suicide unit, he just lacks the weaponry. Except perhaps TL Heavy Flamer/Flamer types, but you won't get your points back and they really only work well against infantry heavy armies. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3837681 Share on other sites More sharing options...
knife&fork Posted October 20, 2014 Share Posted October 20, 2014 Another vote for the MM dread with HF. You can deploy him in a protected position where he doesn't have to expose himself thanks to range of that MM. Don't suicide, slow play and keep him around as a thorn in your opponents side. If you are using a storm raven I would advice you to use that for deployment instead of a pod. They generally will work better as part of your tactical reserve. Bring them in where there's nothing or little that can harm them and they'll do a wonderful job. Plus hitching a ride in storm raven isn't nearly as dangerous as it use to be in 6th. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3838837 Share on other sites More sharing options...
GreyCrow Posted October 20, 2014 Share Posted October 20, 2014 Another vote for the MM dread with HF. You can deploy him in a protected position where he doesn't have to expose himself thanks to range of that MM. Don't suicide, slow play and keep him around as a thorn in your opponents side. If you are using a storm raven I would advice you to use that for deployment instead of a pod. They generally will work better as part of your tactical reserve. Bring them in where there's nothing or little that can harm them and they'll do a wonderful job. Plus hitching a ride in storm raven isn't nearly as dangerous as it use to be in 6th. The Stormraven deployment works too for a MM/HF Dread, especially because it's an Assault transport so you get to charge on the turn you physically appear on the ground. It all depends whether you're aiming for a strong board presence in a specific area of the table in Turn 1, or if you're looking at a delayed strikeforce. For example, a Stormraven with a Dreadnought and a squad of Tactical marines arriving at Turn 3 somewhere on the table is a pretty sizeable reinforcement in terms of body count and firepower ! Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3838860 Share on other sites More sharing options...
knife&fork Posted October 20, 2014 Share Posted October 20, 2014 The Stormraven deployment works too for a MM/HF Dread, especially because it's an Assault transport so you get to charge on the turn you physically appear on the ground. It all depends whether you're aiming for a strong board presence in a specific area of the table in Turn 1, or if you're looking at a delayed strikeforce. For example, a Stormraven with a Dreadnought and a squad of Tactical marines arriving at Turn 3 somewhere on the table is a pretty sizeable reinforcement in terms of body count and firepower ! Normally I wouldn't put something as expensive as a tac squad in a raven, it's far too dangerous if they crash and those points are probably needed for turn 1 fire support. It's also one more unit you have to ferry to the same place as the flyer. A position they might not be suited to hold. A combat squad or minimal scout squad on the other hand.... Skies of fury deployment isn't to be underestimated in maelstrom missions. Frankly I don't think any vanilla SM dreadnought is good enough for a serious alpha strike, not enough damage output. The only dread that really suits this role is the BA frag cannon dread, even then it's borderline and you should have alternative units to drop on turn 1. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3838880 Share on other sites More sharing options...
GreyCrow Posted October 20, 2014 Share Posted October 20, 2014 Well, I'd say that depends how many Tactical squads you have on the board in Turn 1 :) If you have 3 already plus long range support, that Stormraven, Dread, Tactical squad is a battering ram to grab an area far into the enemy DZ, while forcing him to come to your army early game. Which is why I think Stormravens work better in slow moving armies as a breaching unit over fast moving armies like the Raven Guard or White Scars for instance. You don't need as many tools to get deep into the DZ like the Raven :) Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3838955 Share on other sites More sharing options...
knife&fork Posted October 20, 2014 Share Posted October 20, 2014 It's fine to keep the raven as deployment option, just have another way to use that squad (such as backup transport in form of pod or rhino/razorback) for when deploying in the flyer is the wrong thing to do. Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3838991 Share on other sites More sharing options...
Kilofix Posted October 20, 2014 Author Share Posted October 20, 2014 Would it make a difference if I said I would Drop Pod a full Tac along with a second Pod with the Dread? I'm thinking still Iron Dread with double Flamer. Or scrap the Dread and go Assault TDA or a second Tac? Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3839042 Share on other sites More sharing options...
GreyCrow Posted October 21, 2014 Share Posted October 21, 2014 In that case, I would say that your Tacticals should try to draw part of the anti-tank firepower dedicated to the Dreadnought. That way, it might survive a little longer :) The more I think about it, though, the more I wonder whether drop podded Dreadnought bring an interesting tactical edge to a game. To be fair, you only want Dreadnoughts that close if they are equipped with some form of melee weapons. Drop Pods mean an Assault at least in Turn 2. Wouldn't a Dreadnought manage to reach combat by turn 2 by footslogging already ? Besides, a 24" range for the multi-melta (if we consider the shortest range for a right arm weapon) is still interesting, that means a 30" threat range for the gun in the first turn and we don't really need to be in melta range unless we try to aim for AV13/14 vehicles. Besides, the pod is roughly a third of the price of the Dreadnought. Is it worth it or will the Dreadnought die before he can even think about reaching melee ? (assuming you have Rhinos and other armour to distract from focusing on the Dreadnought) Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3839635 Share on other sites More sharing options...
crazyterran Posted October 21, 2014 Share Posted October 21, 2014 A normal dread with a twin linked Heavy Flamer and a Heavy Flamer isn't too bad either. 115pts. Just need to get a TL Heavy Flamer arm, Forgeworld makes them... Link to comment https://bolterandchainsword.com/topic/296986-what-type-of-drop-pod-dread/#findComment-3839709 Share on other sites More sharing options...
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