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Old Space Hulk 1st Ed - Deathwing - Solo Rules


Kilofix

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Now that the new SH is out - thought I'd resummarize the old 1st ed. Deathwing solo play rules since they are really simple and some of us don't have friends willing to play SH at 4am in the morning.

 

  • Deploy Blips randomly (i.e. without looking at the number of Stealers it constitutes) starting from the Entry that's closest to any Marine. If two or more Entries are same distance then the (solo) Marine player chooses
  • Each Blip moves the shortest distance towards the closest Marine but does not enter a Marine's LOS unless:
    • They can perform at least one attack
    • They are already in a Marine's LOS at the start of their turn

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