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void shield generator


Shadrach03

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What if you stick a Dark Angel libby by the tower with a power field generator, would that confer a 4+ invul to your projected void shields?

 

Only to the models that are within 3" of the libby. I think you guys are thinking of the shield wrong. Try thinking of it more in terms units affected. Every unit within 12" of the generator has a void shield until it fails.

 

I don't have any books with me, can we take an allied detachment with NSF.or does it have to be a CAD? Wouldn't mind allying in some raven wing with a PFG for the void shields

 

The NSF and CAD are both detachments, just like the allied detachment. There is no limit to the number of detachments you can have. The only restrictions on detachments, is that your allied detachment(s) cannot be the same faction as your primary faction, and your warlord cannot be chosen from your allied detachment (and therefore, cannot be your primary detachment).

 

 

Well, we still can give the dreads or whatever inside the 4+ inv when the enemy passes all shields...

Its not worth the extra investment when you could just buy more shields. Each full CAD or allied detachment unlocks another shield (or you can take the network). Thing is GKs can't properly abuse VS because of their range and elite nature so the shields would really just be to facilitate a light mech rush without getting destroyed in your DZ. The other option would be take take allies with serious ranged capability to remain inside the shields. Even a couple dev units would be welcome for us but armies like tau and orks are the ones I've seen do it best.

Thing is GKs can't properly abuse VS because of their range and elite nature so the shields would really just be to facilitate a light mech rush without getting destroyed in your DZ. 

 

I completely disagree. 200 points to not get vaped Turn 1 by the absurd xenos firepower out there is worth it.. 6x AV12 shields is annoying to break through, even for Serpent Spam that's gonna require good rolls on their part (as opposed to average rolls to wipe out a squad or two). 

 

It's pretty easy to get the second Fortification slot for the 2nd generator. Allies are practically mandatory for us nowadays anyway, and if you wanna go pure Knights, just take a second NSF detachment. 

 

In my new list (I've been in a tourney that started before our new dex dropped, so I have to see it out with my 6th edition build), I'm taking void shields every game. For the price of a Raven, you get 6x AV12 walls with effectively IWND (they come back on a 5+) to shield your ground forces. Dreadknights are basically invulnerable Turn 1 to enemy shooting with that many shields up, which means you don't lose them early (a common problem of mine). 

Lol that's pretty much what I was saying. That statement was regarding trying to get an invuln for the generator. When I say abuse I mean shelter high powered ranged units, not shelter units that will leave the umbrella asap. GK can't do that effectively IMO. Hope that cleared up where I'm coming from.

The Void Shields would make it so we could go back to using rifledreads, granted we still suffer from no more psybolts but it stills gives us a long ranged gun to take out armour or heavy infantry, without being to concerned with thier hull points being striped away. Guess I'm going to be making two VSGs and getting a couple of dreads.

Shields from VS are treated as separately?

In this case, for example, we shoot a shield with a H.Psycannon, where 3 hits make it to penetrate or glance... then all 3 hits are absorbed by this shield as it is counted as a single shield to breach... then you got the second... There are not like HP. Am i right?

Correct they are not like HP, unit x shoots at VS1 (1 of 4) and get's 3 penetrating hits, all 3 hits are on VS1 so even if shot 1 destroys the VS it does not affect VS2 or VS3 or VS4, unit x just lost 2 penetrating hits smile.png

EDIT: I'm now thinking of 2 Void Shield either end of an Aegis Defense Line to put my Inquisitorial Servitors and Jokaero behind.

Not at all. It's basically a 24" bubble with the gen in the center. The trick is making them overlap so your opponent hits both forcing random allocation between generators. You also don't want to leave big gaps in the back etc where deep strikers can get inside.

Not at all. It's basically a 24" bubble with the gen in the center. The trick is making them overlap so your opponent hits both forcing random allocation between generators. You also don't want to leave big gaps in the back etc where deep strikers can get inside.

 

So, you'd put them 12" from one another? That's pretty dirty. Especially the randomisation, they could have knocked down 2 and feeling happy, and then they roll a 4+ and it goes to the other generator's shields...haha, awesome. 

 

Damn, void shields ftw. Definitely taking them next game I have. 

Exactly on the overlap, but note the shields measure 12" from any point so you get 24" + VSG width minimum regardless of placement. Its all about where you want the bubbles. I've seen triangular setups and multiples stacked dead center with ruins at the DZ edges, just depending on their strategy. Its dirty and its been played on me with 3.. THREE!! VSGs plenty of times. Talk about unfun man. Gennies make you over commit because you think you can knock them all out but if you even fail to drop 1 shield or randomizing goes badly your anti infantry is worthless and they get to alpha strike you in return taking out your anti armour. From there its a downhill snowball effect pretty fast since the shields reboot while your guns don't.

 

If your using VSGs this is what I would suggest, prioritize their anti armour first and place objectives to potentially abuse the umbrella. If you include an allied firebase with decent range (48"+ optimally) or just know your opponents range is also 24" then GKs could really get dirty since PTs would allow for easy objective grabs once you've wrecked the main threats.

 

On the flip side I was forced to developed strategies against generators since they became really common for a short period, but some of these counters were nerfed hard with the advent of 7th.. LoS blocking terrain placement being the best one I came up with. 

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