Hear da Lamentation Posted September 24, 2014 Share Posted September 24, 2014 Hi, I have been reading some of Immersturm's posts on Fenrisian Wolves with some interest - I like the models, and I like the look of a badass Lord surrounded by wolves.The idea of effectively having a cheap unit he can be with is a good idea. But I have some questions on how this is handled. 1. They will make the overall unit T4 . So I assume the Lord is put well away towards to pack of the back so you dont have to put any wounds on him. Yes? 2. They are easily killed (virtually no save) - so killing 25% and forcing a morale check is much easier. Is this not a serious risk for the 1st turn making whole unit run off board? 3. They are cavalry, so while their poor save begs you to hide them in cover - you will have to keep making Dangerous Ground checks. 4. Getting into combat. So ... do you splt the Lord off every time? Once again, the wolves are vulnerable so surely likely to "lose" the combat (I know the Lord will rock). This then means another morale check ... at a minus. Is that a good idea for your Lord? Just interested to see how people use them with the Lord. HDL Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/ Share on other sites More sharing options...
Frater Cornelius Posted September 24, 2014 Share Posted September 24, 2014 Hi, I have been reading some of Immersturm's posts on Fenrisian Wolves with some interest - I like the models, and I like the look of a badass Lord surrounded by wolves. The idea of effectively having a cheap unit he can be with is a good idea. But I have some questions on how this is handled. 1. They will make the overall unit T4 . So I assume the Lord is put well away towards to pack of the back so you dont have to put any wounds on him. Yes? 2. They are easily killed (virtually no save) - so killing 25% and forcing a morale check is much easier. Is this not a serious risk for the 1st turn making whole unit run off board? 3. They are cavalry, so while their poor save begs you to hide them in cover - you will have to keep making Dangerous Ground checks. 4. Getting into combat. So ... do you splt the Lord off every time? Once again, the wolves are vulnerable so surely likely to "lose" the combat (I know the Lord will rock). This then means another morale check ... at a minus. Is that a good idea for your Lord? Just interested to see how people use them with the Lord. HDL 1. You put the Lord up front and Lo,S! the wounds for increased durability of the unit. 2. You do not run them without any morale enhancement, like a Lord. 3. They are Beasts, they ignore all Terrain. 4. I charge the wolves first to eat overwatch and solo charge Lord to get T5 back on the Lord But that is not how I run them anymore. I buy them as gear where I can (them and cyber pups) to give TWC units more HP while still being T5. Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817308 Share on other sites More sharing options...
Hear da Lamentation Posted September 24, 2014 Author Share Posted September 24, 2014 OK thanks Immer. That raises even more questions :) 1. How does LoS give wound durabilty to the unit. You have to allocate the wounds before saves are done. So you would end up putting lots on the lord which is a risk of him losing a would (even with 2+). If you LoS everything - what is the point of putting him first? 2. Understood. But even with 10ld you are taking a 1in 6 chance of running 3d6. I guess this goes a little for TWC as well - as there are less bodies. 3. So they are different to cavalry then. This means you DO have to take a dangerous ground check on Lord - but hey, with 2+ save that is no serious worry. Thanks. 4. That is a nice tactic. I like that. With them as "gear" - they do not affect the overall toughness? So a Lord with 2 wolves is not end toughness 4 then? HDL Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817312 Share on other sites More sharing options...
Frater Cornelius Posted September 24, 2014 Share Posted September 24, 2014 They affect toughness. But if an IP has 4 wolves and Lord has 2 wolves and both join a 4man TWC unit you will have 6 TWM and 6 wolves = T5. 1. Lord will fail 1/6 Lo,S so that's one less wolf dies. You can L,oS high strength low ap shots and take smaller ones with the Lord. Not as tough as a TWC unit wound allocating but still not bad. 2. A risk you have to take. If he shoots you wolves, you lose 40-80 points as opposed to 200 when you lose a TWC unit. 3. Yes, only the Lord takes them. Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817322 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted September 24, 2014 Share Posted September 24, 2014 I got my lord killed a week ago throwing him in a pack of wolves. I was facing IG and it was pie plates galore. My lord would of lived if he was T5, but he was not and he got the ID put down on him. Since then I have been taking Fen Wolves as a shield for TDAWG and/or LF's. I buy Fen Wolves as war gear when needed or points allow and run him with my TWC, just like Immersturm already mentioned. End of Line Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817407 Share on other sites More sharing options...
Frater Cornelius Posted September 24, 2014 Share Posted September 24, 2014 He still counts as T5 for ID purposes IIRC. The T4 is relevant on what number you wound. It does not mean the suddenly got decreased characteristics. Nothing can do that outside of special effects. Edit: Page 34 states that in case of you rolling to wound against a unit with multiple T values, you wound against the most common one. It does not state that units with higher T lose anything or with lower T gain anything in their profile. Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817420 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted September 24, 2014 Share Posted September 24, 2014 Good to know, I guess I misunderstood that. End of Line Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817447 Share on other sites More sharing options...
Jochteas Posted September 25, 2014 Share Posted September 25, 2014 This is why Harald is nice, give all your wolves furious charge and stubborn, and if you have Canis, rerolls on all attack. From what I've read of others they also tar pit well enough. Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817677 Share on other sites More sharing options...
Valerian Posted September 25, 2014 Share Posted September 25, 2014 He still counts as T5 for ID purposes IIRC. The T4 is relevant on what number you wound. It does not mean the suddenly got decreased characteristics. Nothing can do that outside of special effects. Edit: Page 34 states that in case of you rolling to wound against a unit with multiple T values, you wound against the most common one. It does not state that units with higher T lose anything or with lower T gain anything in their profile. That's right. The Majority Toughness doesn't affect the Instant Death threshold for an individual model (such as your ThunderLord). V Link to comment https://bolterandchainsword.com/topic/297182-fenrisian-wolves-tactics/#findComment-3817702 Share on other sites More sharing options...
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