Deamon Wolf Posted September 25, 2014 Share Posted September 25, 2014 Ok I was a lover of Paladins in our las Dex and Strikes started growing on me towards the end due to their useful cheapness but with 33pt Termis why bother with anything else you can get 30 Termis plus a Grand Master Plus a dread knight and have points left over to upgrade the Termis with Psycannons its a very hard army to crack and with the Dreadknight popping all over the place its effective to what are your thoughts Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/ Share on other sites More sharing options...
Rurik the blessed Posted September 25, 2014 Share Posted September 25, 2014 Personally I like the Strike Squad, it's cheap and does what you need. y usually get one Strike Squad of 5 men with an incinerator... and drop it by deep strike on turn one... Some would say that Interceptors does it better, but remember a thing, they will die... so keep them cheap... For the rest of units i always put some Purifiers. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3817971 Share on other sites More sharing options...
Deamon Wolf Posted September 25, 2014 Author Share Posted September 25, 2014 But Purifiers cannot deepstrike Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3817981 Share on other sites More sharing options...
Rurik the blessed Posted September 25, 2014 Share Posted September 25, 2014 Indeed, just put them into Land Raiders.... It works for me... Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3817986 Share on other sites More sharing options...
Gentlemanloser Posted September 25, 2014 Share Posted September 25, 2014 With 6th Edition (AP3 Power Weapons) the balance between GKT and Strikes was *almost* perfect. GKT cost twice the amount, had half the fire power and weren't quite twice as durable. But it was closer in CC and they got free CC Weapons. Now, with a reduction of 7 points *and* the return of the Justicar Tax (and the utter nerfing of Psycannons...) there is just little reason to take Strikes now. They are a sub par choice. One you take *only* to fulfill mandatory FoC slots as the bare minimum of cost. And that's only saving you 55 points... Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3817987 Share on other sites More sharing options...
Deamon Wolf Posted September 25, 2014 Author Share Posted September 25, 2014 sounds about right Im looking at 2 units of 5 with a Razorback with heavy flamer ( sigh missing psy flame upgrade ) and give them an incinerator but the Termis still make more sence to me its just people at my gaming club are getting peeved with the continual Termi Spam i usually produce Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818018 Share on other sites More sharing options...
Gentlemanloser Posted September 25, 2014 Share Posted September 25, 2014 Ignore them. Play what you prefer, not what they can beat. Not your fault we're limited to a handful of units. Wait till you play them spamming NDKs. ;) Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818081 Share on other sites More sharing options...
Captain Coolpants Posted September 25, 2014 Share Posted September 25, 2014 I hate terminators... But we're essentially being forced to use them now. Although I did have some success with falchion wielding strike squads with incinerators in my last game. Essentially makes them purifiers without cleansing flame... Or fearless... So no exactly the best setup. But at least they didn't need a landraider or stormraven to get where they needed to be. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818092 Share on other sites More sharing options...
IndigoJack Posted September 25, 2014 Share Posted September 25, 2014 I personally field terminators, but only because they mak better bodyguards for my librarian. They rarely do anything since purifiers and dreadknights do 90% of the work. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818124 Share on other sites More sharing options...
Deamon Wolf Posted September 25, 2014 Author Share Posted September 25, 2014 I will admit my NDKs are the main hammer in my force and tend to dish out 80-90% of the damage but 33 pt termis can go a long long way to doing that to Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818148 Share on other sites More sharing options...
Gentlemanloser Posted September 25, 2014 Share Posted September 25, 2014 Essentially makes them purifiers without cleansing flame... Or fearless... Or 2A. ;) Strikes are rubbish. Never, ever, use them. Unless you're having to meet mandatory FoC slots as cheap as possible. (Yet another reason I prefer Unbound. We can ignore these ridiculous bad design issues.) Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818261 Share on other sites More sharing options...
jeffersonian000 Posted September 26, 2014 Share Posted September 26, 2014 I've been fielding 27 GKs in TDA since 5th, it can be safely said that I like Termies. Termies are smexy, and GK Termies are simply Gorgeous! The only PAGK I play are Interceptors, and that is for he Shunt n Jump. SJ Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818314 Share on other sites More sharing options...
Reclusiarch Darius Posted September 26, 2014 Share Posted September 26, 2014 There is little reason to take Strikes these days, unless you really need those 55pts elsewhere. If you are going to take them, min squad with an incinerator does a reasonable job of Deepstriking next to Pathfinders or other chaff infantry and BBQ'ing them. 115pts is steep though... Personally, every game I'm just leaning towards Terminators. Even just 5 of them is a threat, and draws AP2 off your Dreadknights and other infantry (like Purifiers). 4x falchions, a hammer and psycannon is still only 217pts, and compares very favourably to other TDA combat squads (wish we had plasma cannons like Deathwing though...). Terminators also make the most use out of the 'Rites of Teleportation', as being able to Run+Shoot lets them spread out more to counter blast damage (unless they have Interceptor...sigh...Tau'd again). Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818367 Share on other sites More sharing options...
casb1965 Posted September 26, 2014 Share Posted September 26, 2014 There is little reason to take Strikes these days, unless you really need those 55pts elsewhere. If you are going to take them, min squad with an incinerator does a reasonable job of Deepstriking next to Pathfinders or other chaff infantry and BBQ'ing them. 115pts is steep though... Personally, every game I'm just leaning towards Terminators. Even just 5 of them is a threat, and draws AP2 off your Dreadknights and other infantry (like Purifiers). 4x falchions, a hammer and psycannon is still only 217pts, and compares very favourably to other TDA combat squads (wish we had plasma cannons like Deathwing though...). Terminators also make the most use out of the 'Rites of Teleportation', as being able to Run+Shoot lets them spread out more to counter blast damage (unless they have Interceptor...sigh...Tau'd again). Daft question here but how do you get 4x falchions, a hammer and psycannon come to be 5 Terminators and 217 pts? By my calculations I make it 6 Terminators and 239 pts. Terminator - replace melee weapon with Falchions x 4 = 148 Terminator - replace melee with Hammer = 43 Terminator - replace melee and storm bolter with Psycannon = 48 Total = 439 pts You can't replace melee with Hammer / falchions and then replace melee again with Psycannon. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818465 Share on other sites More sharing options...
Captain Coolpants Posted September 26, 2014 Share Posted September 26, 2014 Essentially makes them purifiers without cleansing flame... Or fearless... Or 2A. ;) Strikes are rubbish. Never, ever, use them. Unless you're having to meet mandatory FoC slots as cheap as possible. (Yet another reason I prefer Unbound. We can ignore these ridiculous bad design issues.) well I said welding falchions lol. So still 2 attacks, for 24pts Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818467 Share on other sites More sharing options...
Captain Coolpants Posted September 26, 2014 Share Posted September 26, 2014 There is little reason to take Strikes these days, unless you really need those 55pts elsewhere. If you are going to take them, min squad with an incinerator does a reasonable job of Deepstriking next to Pathfinders or other chaff infantry and BBQ'ing them. 115pts is steep though... Personally, every game I'm just leaning towards Terminators. Even just 5 of them is a threat, and draws AP2 off your Dreadknights and other infantry (like Purifiers). 4x falchions, a hammer and psycannon is still only 217pts, and compares very favourably to other TDA combat squads (wish we had plasma cannons like Deathwing though...). Terminators also make the most use out of the 'Rites of Teleportation', as being able to Run+Shoot lets them spread out more to counter blast damage (unless they have Interceptor...sigh...Tau'd again). Daft question here but how do you get 4x falchions, a hammer and psycannon come to be 5 Terminators and 217 pts? By my calculations I make it 6 Terminators and 239 pts. Terminator - replace melee weapon with Falchions x 4 = 148 Terminator - replace melee with Hammer = 43 Terminator - replace melee and storm bolter with Psycannon = 48 Total = 439 pts You can't replace melee with Hammer / falchions and then replace melee again with Psycannon. incinerators/psycannons are wrist mounted for terminators, so they don't replace anything other than the storm bolter. So you can have a terminator with falchion AND a psycannon/psylencer/incinerator Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818469 Share on other sites More sharing options...
Gentlemanloser Posted September 26, 2014 Share Posted September 26, 2014 well I said welding falchions lol. So still 2 attacks, for 24pts Gotcha! Was thinking of those Prui's also having Falchions! incinerators/psycannons are wrist mounted for terminators, so they don't replace anything other than the storm bolter. So you can have a terminator with falchion AND a psycannon/psylencer/incinerator As said, our Shooting upgrades haven't replaced a Melee Weapon since the Daemonhunters Dex. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818470 Share on other sites More sharing options...
Captain Coolpants Posted September 26, 2014 Share Posted September 26, 2014 I've always wanted to give my purifiers falchions... 4 attacks on the charge is ork good! But is 29pts worth it for power armour that needs a transport? Probably not :'( Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818481 Share on other sites More sharing options...
casb1965 Posted September 26, 2014 Share Posted September 26, 2014 incinerators/psycannons are wrist mounted for terminators, so they don't replace anything other than the storm bolter. So you can have a terminator with falchion AND a psycannon/psylencer/incinerator As said, our Shooting upgrades haven't replaced a Melee Weapon since the Daemonhunters Dex. Yep, totally misread that when I read it. Guess Falchions and Psycannon are a nice combination :) Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818578 Share on other sites More sharing options...
Gentlemanloser Posted September 26, 2014 Share Posted September 26, 2014 I still don't like putting all my eggs in one basket, and having my Hammer dude also be my Psycannon dude. But some folk do it so they can try to keep only 1 mini alive. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818584 Share on other sites More sharing options...
THE PORTCULLIS Posted September 26, 2014 Share Posted September 26, 2014 GKT vs Strike Squad... For 13pts you get A 1+ better save. A 5+ invun. +1 attack. Relentless. No sweeping advance. No justicar additional points tax. A small extra cost to ranged weapon upgrades. Fear factor - subjective but important. There's only one competitive choice and its not the strike squad. I'm not at all happy things are this way but that's how it is. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818735 Share on other sites More sharing options...
Raktra Posted September 26, 2014 Share Posted September 26, 2014 I know some pretty damn solid reasons: You want to. You like their style. You think they're cool. You want to be "different". You don't think winning is everything. Etc., etc..I know I'm usually the Devil's (piously devoted to the Emprah) Advocate in regards to a lot of "why take X" threads, so this is partial steam venting. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818912 Share on other sites More sharing options...
Gentlemanloser Posted September 26, 2014 Share Posted September 26, 2014 You like the minis? Use them as some other Marine, with better rules. I've been doing it for years. ;) My GK have been run at least once using every Imperial Marine Codex. ;) (I honestly don't get the "winning isn't everything" argument. It's not. In cooperative storytelling role-playing games. But in a *wargame* where the ending condition of the game is win/lose, then well, yes it *is* everything. Not playing to win? Why are you playing a competitive win/lose wargame in the first place? You'd be better suited to displaying your minis, or using them as figures for a cooperative storytelling role-playing game instead) Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818916 Share on other sites More sharing options...
Bionicman Posted September 26, 2014 Share Posted September 26, 2014 And Pallies - dead nowadays, eh? Never fielded them last ed but now 33 <> 55 points. Any ideas how they can have there uses? Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818924 Share on other sites More sharing options...
SonofTitan117 Posted September 26, 2014 Share Posted September 26, 2014 Playing competitively or not is a player decision and while some may prefer to play that way they must still respect that others may not and do not play purely to win. If this game was all about winning I know a lot of people who would not have many friends at their FLGS. Having said that I don't run any strikes in my lists because I find termis better in nearly all aspects but I respect the player that is able to use them with good results and encourage them to keep trying. Link to comment https://bolterandchainsword.com/topic/297211-gk-termis-why-bother-with-paladins-or-strikes/#findComment-3818935 Share on other sites More sharing options...
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