Rurik the blessed Posted September 25, 2014 Share Posted September 25, 2014 Hello Brothers, I am wondering... with all this changes on 7th edition and our new Gk codex, is the Razorspam still worth it? I mean, by 75pts you get a Razorback with TL lasscannon, or TL plasma and lasscanon laser is our best option for long range and Ap 2 is great!. I've made this list to represent my idea. NSF1 HQ : Librarian lvl3 with hammer Troop : Strike Squad with incinerator on Razorback with TL lasscannon Elite : Purifier Squad with incinerator (2x falchion, 1 halberd, 1 sword, Justicar with staff) on Razorback with TL plasma cannon and lasscannon Fast : 2x Razorback with TL lasscannon Heavy : NDK with PT, H.Psycannon and Hammer NSF2 HQ : Librarian lvl3 with hammer Troop : Strike Squad with incinerator on Razorback with TL lasscannon Elite : Purifier Squad with incinerator (2x falchion, 1 halberd, 1 sword, Justicar with staff) on Razorback with TL plasma cannon and lasscannon Fast : 2x Razorback with TL lasscannon Heavy : NDK with PT, H.Psycannon and Hammer 1850pts So we have 8 Razorbacks, a total of 24 HP. Split them all over the battlefield to confuse the enemy, then NDKs does what they do... Libbys and Purifiers form a unit, trying to fish for invisibility... Strike Squad deep strike on turn 1 to burn some heretics. Link to comment https://bolterandchainsword.com/topic/297214-razorspam/ Share on other sites More sharing options...
Purifying Tempest Posted September 25, 2014 Share Posted September 25, 2014 I think if you're doing MSU transport spam you need to do it with troops. I would honestly do this list as a normal CAD and drop the purifiers to get more strike squads. Taking advantage of Objective Secured on both the troops and transports. Not to mention cheaper. Not sure if you can still deep strike with the transport that lacks the deep strike rule. Otherwise termies would be bringing portable bunkers (aka landraiders) to survive the shooting before their assaults. Just some suggestions. I think transports are good, but I think our models are a touch too expensive to really spring a transport spam army. Link to comment https://bolterandchainsword.com/topic/297214-razorspam/#findComment-3818045 Share on other sites More sharing options...
Gentlemanloser Posted September 25, 2014 Share Posted September 25, 2014 No. Razor spam using Codex Inquisition. Until that gets updated. Link to comment https://bolterandchainsword.com/topic/297214-razorspam/#findComment-3818083 Share on other sites More sharing options...
Brom MKIV Posted September 25, 2014 Share Posted September 25, 2014 Razorbacks are just fine. I use em with my wolves and I face em plenty. They are priced about right, maybe even cheap for some weapon options when compared to other options and weighing in the transport aspect. The problem is the troops. At 30 pts over the cost of say 5 grey hunters + plasma gun I don't feel a few units will pay off. Rather, like PT said focus on these guys with ObSec and the quality with quantity might begin to show. If the NSF detachment retained ObSec then I think this strategy would be rather strong simply because of the hybrid nature of mechanized plus turn 1 deep strikers. Honestly it might be anyway, except when faced with an opposing 'true' ObSec army like DPA marines in which case you are reduced to attempting to table them. Its a tough choice. Standard CAD- objective secured but limited DS due to turn 2 arrival. Or NSF detachment- no objective secured but the ability to coordinate arrival with your mech turn 1. I think Obsec wins out. Otherwise you may as well be running something killier. [iF] I were to attempt mechanized GKs I would probably start with this template unit x 4 ish: 10 strike squad- 2 psycans, melta bomb, razorback- lc/tlpg 320 pts. (combat squad the psycans into one squad and DS one of the squads x 4) My reasoning is the plan would be to win the objective game so your troops will usually want to post up on objectives and lay down firepower while letting the rides be mobile OS units. The non psycan squads would be to allow assaults and focus on anti infantry. This type of approach is actually quite intriguing because, in theory, psycannons are better in this type of shell. The reason is you aren't relying as much on killing high value targets as you are on durability of marines and ObSec to win meaning other light armoured spam and opposing OS troops are your main contenders to your game plan here and in this role you outshoot them with stormbolters and stationary psycannons. You would definitely want a couple or three of the token dreadknights to draw fire and provide mobility to your army. These guys along with deep striking marines makes for an interesting twist on the drop pod vs rhino rush ObSec lists. Its a hybrid that also includes some of the nastiest MCs in the game. Link to comment https://bolterandchainsword.com/topic/297214-razorspam/#findComment-3818086 Share on other sites More sharing options...
Reclusiarch Darius Posted September 26, 2014 Share Posted September 26, 2014 Razorspam is atrocious unless you can get it cheap. Henchmen do it 1000 times better than we ever can, so don't even try with Knights. Our strength is our infantry and Dreadknights, our vehicles are almost irrelevant (except for the Raven, which with all the annoying FMC's around is practically mandatory now). Objective Secured has in my experience been utterly irrelevant in most games. Either your Troops remain uncontested anyway, or whatever the enemy sends to cap your objective clears them out easily. 40k is extremely bloody nowadays, its rare you'll see two squads slap eachother without much swing on an objective (which is the only time 'Objective Secured' matters). Xenos armies in particular tend to just vape your infantry off objectives anyway, before going near them with their own Troops. Link to comment https://bolterandchainsword.com/topic/297214-razorspam/#findComment-3818364 Share on other sites More sharing options...
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