WolfMonk Posted September 26, 2014 Share Posted September 26, 2014 How do we best take down Imperial Knights?Melta bombs? Multimelta? Suicide pod?CC or Shooting?I'm thinking of both GW and FW Knights. Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/ Share on other sites More sharing options...
Kilofix Posted September 26, 2014 Share Posted September 26, 2014 After lots and lots of games fielding 3 Knights vs. all sorts of things: The best three options are: Your own D-Weapon LoW, or; Terminator squad - Arjac + all Thunder Hammer / Storm Shield (use a Land Raider, or Deep Strike and then run right next to the Knight so that on that turn it will have to CC you, which is what you want, or risk being hit by its own ranged weapon) Drop pod suicide squad - Sternguard all Combi-Melta (drop at a diagonal angle to the Knight so half can fire into an unshielded side) All of the above can easily kill a Knight in 1 Turn. Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818666 Share on other sites More sharing options...
Vampyrer0me0 Posted September 26, 2014 Share Posted September 26, 2014 I had arjac kill a knight my last game, but he got murdered in return because of a roll of 6 on the stomp not allowing saves of any kind. The only reason he managed to finish it off was because the suicide blood claws I use dropped 2 HP off of it previously. Stomp is a killer. Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818695 Share on other sites More sharing options...
Frater Cornelius Posted September 26, 2014 Share Posted September 26, 2014 Stormwolf/fang. Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818698 Share on other sites More sharing options...
WolfMonk Posted September 26, 2014 Author Share Posted September 26, 2014 But stomp happens on I2 right?Arjac hits on I1... Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818715 Share on other sites More sharing options...
Frater Cornelius Posted September 26, 2014 Share Posted September 26, 2014 But stomp happens on I2 right? Arjac hits on I1... Stomp happens at I1 step. Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818724 Share on other sites More sharing options...
WolfMonk Posted September 26, 2014 Author Share Posted September 26, 2014 But stomp happens on I2 right? Arjac hits on I1... Stomp happens at I1 step. Fudge... lost 3 of my 4 meltabombs to a stomp... Thought it said I2 when we read the little book... Btw does a FW Knight roll on that seneschal table? even if taken as a lord of war choice? Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818834 Share on other sites More sharing options...
Kilofix Posted September 26, 2014 Share Posted September 26, 2014 Yeah Chain-D hit and Stomp-D hit can both Instant Death you with no saves, but only if they roll a 6 on the to-Wound / D-table. Otherwise, you can still use a TH TDA's 3++. Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818878 Share on other sites More sharing options...
Frater Cornelius Posted September 26, 2014 Share Posted September 26, 2014 Stomp ain't a D hit. They removes automatically on a 6, the rest are S6 AP4 hits IIRC. And the 6 does not count as instant death, it's a straight out 'remove from play' to prevent things like Eternal Warrior. Link to comment https://bolterandchainsword.com/topic/297256-imperial-knights/#findComment-3818894 Share on other sites More sharing options...
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