JeffTibbetts Posted September 26, 2014 Share Posted September 26, 2014 Hey all. Just got my first couple games of Space Hulk in over the last couple days and I realized I did a lot of stuff wrong. In the first game I let the SM player put his heavy flamer into overwatch, because I missed the one sentence where it says you can't do that. Lots of stuff like that. If any of you guys and gals can help me clear these up, I'd appreciate it. Note the book does say they've changed some things, so please be mindful if you're only looking at 3rd that it might be worded differently now. 1 ) First of all, the rules indicate that shooting the heavy flamer can't be combined with any other action, even though it only takes 2 AP. Does that mean you just can't move first and then shoot, or you really can't do anything else in the same activation? I would think it means you can ONLY shoot during that activation, and can't, for instance, go into guard with your other 2. Is that right? Why wouldn't they just make it 4 AP to shoot in that case? The only thing I came up with is that you could fire twice, but wouldn't that count as combining it another action? 2 ) On a related note, can you use command points to move before or after shooting the heavy flamer, as they 'interrupt' the activation and AP process? Seems like you could. 3) Can you use CP to go into overwatch or guard in the 'stealers turn? Would that count as 2 points. Seems like it should, but then again I think it says you can only spend one CP per gene stealer AP spent, so that would mean you can't do it at all. 4) I think diagonal line of sight is weird (and the book says this is different in 4th Edition, by the way). It seems clear at first, but I feel like I might be missing something. For targeting, let's say you've got 3 SM at a T intersection, and all 3 are on OW. If a stealer is in the square right in front of the middle one, can they all shoot? The two on the side shouldn't be able to because the wall and the friendly model in the middle would block them, right? That just strikes me as odd, but I can kinda see it. See the crude model below if it helps. ___________ __S_ S _S__ | G | | | I think that's all I can remember so far, but I might have more. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/ Share on other sites More sharing options...
Xenith Posted September 26, 2014 Share Posted September 26, 2014 1) This means that you cant move+shoot the heavy flamer as 1 action, as you can with a storm bolter. Move. Move. Flame. is fine, but move. move+flame. is not. 2) Point resolved due to the above 3) I am unsure on this one, it's been a while, but if I remember correctly, unused AP are lost at the end of your turn. The only actions a marine can make in the stealer turn are overwatch shots. I dont think you can go into overwatch in the stealer turn. 4) correct. If the middle marine was not there, the two on the left and right could see. As both diagonals are blocked for the L+R marines by the middle marine, they cannot shoot. Fortunately, the middle marine will probably die fast in this scenario, so this problem with go away. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3818815 Share on other sites More sharing options...
Brother Tyler Posted September 26, 2014 Share Posted September 26, 2014 It just means that there are no free move and shoot actions (such as can be done with the storm bolter). So you use APs to move and use different APs to shoot. You can perform both in the same turn as long as you have enough APs/CPs. You can move and then shoot; shoot and then move; and even move, shoot, and move again. You can use CPs during the Genestealer turn to set eligible Marines on Overwatch and Guard (see page 11 about 2 AP actions). I'm not sure if that was the intent, but the rules allow it. The key is that you can perform one action, even if it costs 2 APs/CPs (actions and APs are not synonymous). You are correct in the diagram - the only Space Marine that can see/shoot is the one in the middle. The other two have their LOS blocked by the walls/corners and the Space Marine in the middle. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3818821 Share on other sites More sharing options...
JeffTibbetts Posted September 26, 2014 Author Share Posted September 26, 2014 Glad I asked about the flamer. That makes total sense now that you said it like that. Thanks, fellas. I remembered another one now that I reread the command points section on page 11. It says you can use them before over watch. That means you could use a CP to fire and then fire on overwatch as well, right? Or even use overwatch to fire first and then CP to fire again if you're desperate? Also, you could spend 2 AP to fire a heavy flamer for the same reason you can go into defense or overwatch in the 'stealer's turn? Interesting. CP are much more important than I thought. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3818842 Share on other sites More sharing options...
Brother Tyler Posted September 26, 2014 Share Posted September 26, 2014 If you make a model that is on Overwatch or Guard perform any other action, they drop their Overwatch/Guard status. So no, you don't want to fire with the CPs with models that are on Overwatch/Guard. The intent is that you can use those CPs for other models that you don't have on Overwatch or Guard (most likely those that you didn't have enough APs to set on Overwatch or Guard). Yes, you could use the CPs to have the heavy flamer Terminator fire during the Genestealer turn. Yes, CPs and Overwatch are key to the Terminators' gameplay. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3818884 Share on other sites More sharing options...
Brother Navaer Solaq Posted December 7, 2014 Share Posted December 7, 2014 I am trying to keep all inquires in one thread. started playing the game only recently. I enjoyit for the game duration and game mechanism. ☺ q. in close combat if a sergeant rolls 6 on dice then adds +1 (for being sergeant) to roll to that does that mean their result is 7 or is 6 is the highest? does the result of 7 mean genestealer is dead since highest it can roll is 6. q. storm shield function. is it ok to just remove an attack dice from genestealer before it rolls attack dice, assuming stealer faces front of terminator with storm shield. or would this be cheating? Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3882636 Share on other sites More sharing options...
JeffJedi Posted December 8, 2014 Share Posted December 8, 2014 It would be 7, a Broodlord can go even higher. No because there is some choice involved, also the Broodlord rules need all 3 dice at all times. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3882679 Share on other sites More sharing options...
Brother Navaer Solaq Posted December 8, 2014 Share Posted December 8, 2014 thanks. for clarification. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3882749 Share on other sites More sharing options...
reckoning Posted December 23, 2014 Share Posted December 23, 2014 Ill continue the theme of newb questions in this thread. How easy is the game to pick up? I've never played before and im thinkin of bringing it to play with the family over the holidays. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3898846 Share on other sites More sharing options...
Renoster Posted December 23, 2014 Share Posted December 23, 2014 It's relatively simple. I play no form of WH40k bar Space Hulk and find set up and tidy away is the hardest bit! I'd make sure everyone brings their patience and sense of humour to start. It's not a game that rewards impatience and lack of concentration on the marine side. The scope for customisation once you have it down is only the limit of your imagination. Try and get hold of the old expansions for ideas and new characters and also read the Indomitus resource on this very website. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3898880 Share on other sites More sharing options...
oldschoolsavant Posted December 24, 2014 Share Posted December 24, 2014 If you're involving family, I'd recommend starting with a very small, basic arrangement of tiles, to get the uninitiated up to speed with basics, the 4/6AP per fig, the concept of what dice rolls they'd need etc. No need to delve into daunting looking missions, and I'd also avoid the egg timer to start with too ! The basic rules are pretty straightforward, and the summary on the back of the rules is especially handy. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3899929 Share on other sites More sharing options...
Veteran Sergeant Posted December 26, 2014 Share Posted December 26, 2014 Another tip: Never worry about conserving flamer ammunition. You're more likely to die because you didn't flame when you should have, than to run out because you flamed too much. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3900759 Share on other sites More sharing options...
oldschoolsavant Posted January 4, 2015 Share Posted January 4, 2015 Is there a dedicated Space Hulk project thread at all ? Decided to replace my BA with Deathwing, for a different vibe, mounted on square bases etc, and aside from JeffTibbet's colouring in session on the WIP boards, I haven't seen much else. http://i61.tinypic.com/mhylcg.jpg Obviously, the other half of the minis are exempt, but I'd be interested in seeing other ideas and efforts. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3909312 Share on other sites More sharing options...
Brother Tyler Posted January 4, 2015 Share Posted January 4, 2015 The Indomitus Project (link in my signature) is a combination of homegrown rules (expanding the official rules) as well as showcase for hobbyist efforts at the game (ranging from homemade tables/boards to minis). The project is in semi-limbo as I wait for either GW to release the mission packs in a format other than Apple (there's no way I will get permission from my wife to buy an iPad just so that I can access these mission packs - we already have enough computer devices) or a rundown of the rules contained in each of those mission packs (not the specifics of the rules - just what each mission pack included so that I can include the appropriate references in the Indomitus rulebook). Also, real life has jumped in the way of me finishing the tiles that I was working on (though they are ever-present in my mind as I mentally prepare my solutions). Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3909477 Share on other sites More sharing options...
oldschoolsavant Posted January 4, 2015 Share Posted January 4, 2015 Cheers fella, I'll take a gander through that over the week. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3909494 Share on other sites More sharing options...
Aqui Posted January 5, 2015 Share Posted January 5, 2015 It does remind me the topic for my own custom models for Space Hulk (Rainbow Warriors) has stalled a fair bit I need to get a lot of painting done over the next few weeks! Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3909579 Share on other sites More sharing options...
oldschoolsavant Posted January 6, 2015 Share Posted January 6, 2015 Found the inspiration I was looking for: http://www.bolterandchainsword.com/topic/262282-terminator-showcase/page-1 Started by yourself Tyler, funnily enough ! Interesting to see the DW variations. Link to comment https://bolterandchainsword.com/topic/297266-space-hulk-newb-questions-help-appreciated/#findComment-3911739 Share on other sites More sharing options...
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