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who shall lead us in this dark hour!


Quicksilver117

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so, I apologize if this has already been covered a thousand times. But I have been wondering, what the best choice is between, commissar yarrick,and a company command squad. After assembling the command squad with all of the upgrades that I desired, they cost almost exactly the same as yarrick does alone. So, I am asking I guess for people with experience using both, which have served you better?

Apologies that I know next to nothing about the new Guard codex, but for a more useful discussion, it might be helpful if you lay out what upgrades you put on your command squad. A squad tooled up with plasma guns will perform much differently to a combat oriented squad with power weapons and flamers, for example.

 

Hope you get sorted

 

Dallo

ah, excellent point. Right now my command squad has 1 autocannon team. Each member has carapace armor. the company commander has changed his Laz pistol for a boltgun. and I have included A officer of the fleet, and a vox.

It depends what you need, they perform different roles. The CCS is a supporting unit, best skulking around giving out vital orders whereas Yarrick is more in your face - he needs to be in the front lines leading your troops and ripping Ork heads off. The CCS is better kept cheaper as Kilo says, but you just can't beat Yarrick for being hard and taking names (or heads). He has a cool model and backstory, plus some nifty special rules like getting back up again after losing his last wound (he's that tough).

What I like best is CCS with Master of Ordinance, Officer of the Fleet, Vox, and Medic. This keeps them cheap, reasonably survivable, and undercuts Yarrick by a few special weapons. They also put out a pie plate a turn alongside the orders and reserves manipulation. 

The Master of Ordnance is ok, not particularly great. The pie plate o' doom is fun but I like my CCS to be cheaper and constantly on the move so I don't use him. The Astropath is something that I often forget exists, I'd rather have options past Telepathy and take a Primaris.

That is definitely my feeling for him, he is just going to be useful in so many ways. Would giving the astropath sanctic or malefic daemonology make him a worthwhile pickup? I do not know much about psychic phases and all that.

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