Quicksilver117 Posted September 26, 2014 Share Posted September 26, 2014 so, I apologize if this has already been covered a thousand times. But I have been wondering, what the best choice is between, commissar yarrick,and a company command squad. After assembling the command squad with all of the upgrades that I desired, they cost almost exactly the same as yarrick does alone. So, I am asking I guess for people with experience using both, which have served you better? Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/ Share on other sites More sharing options...
Brother Dallo Posted September 26, 2014 Share Posted September 26, 2014 Apologies that I know next to nothing about the new Guard codex, but for a more useful discussion, it might be helpful if you lay out what upgrades you put on your command squad. A squad tooled up with plasma guns will perform much differently to a combat oriented squad with power weapons and flamers, for example. Hope you get sorted Dallo Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3818829 Share on other sites More sharing options...
Quicksilver117 Posted September 26, 2014 Author Share Posted September 26, 2014 ah, excellent point. Right now my command squad has 1 autocannon team. Each member has carapace armor. the company commander has changed his Laz pistol for a boltgun. and I have included A officer of the fleet, and a vox. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3818867 Share on other sites More sharing options...
Kilofix Posted September 26, 2014 Share Posted September 26, 2014 The Company Command with Orders and Officer of the Fleet is cheaper than Yarrick, so I go with that. But I also don't deck out my Command with Carapace and weapons - I leave that to the Platoons or Vets. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3818871 Share on other sites More sharing options...
WarriorFish Posted September 26, 2014 Share Posted September 26, 2014 It depends what you need, they perform different roles. The CCS is a supporting unit, best skulking around giving out vital orders whereas Yarrick is more in your face - he needs to be in the front lines leading your troops and ripping Ork heads off. The CCS is better kept cheaper as Kilo says, but you just can't beat Yarrick for being hard and taking names (or heads). He has a cool model and backstory, plus some nifty special rules like getting back up again after losing his last wound (he's that tough). Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3818888 Share on other sites More sharing options...
Quicksilver117 Posted September 26, 2014 Author Share Posted September 26, 2014 okay, I am just sanity checking myself here. But the hero of Hades hive is capable of issuing orders the same as a company commander correct? Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3818904 Share on other sites More sharing options...
Cap'm Heckus Posted September 26, 2014 Share Posted September 26, 2014 Yarrick seems best saved for special scenarios and events. He's a too bit pricey and specialized to be considered "auto-include". Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3818936 Share on other sites More sharing options...
Mr. Bleak Posted September 26, 2014 Share Posted September 26, 2014 What I like best is CCS with Master of Ordinance, Officer of the Fleet, Vox, and Medic. This keeps them cheap, reasonably survivable, and undercuts Yarrick by a few special weapons. They also put out a pie plate a turn alongside the orders and reserves manipulation. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3818978 Share on other sites More sharing options...
Quicksilver117 Posted September 27, 2014 Author Share Posted September 27, 2014 How well does the astropath do for you guys? And is the master of ordinance worth it? I thought he was more of a humor value or apocalypse kind of guy. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819066 Share on other sites More sharing options...
WarriorFish Posted September 27, 2014 Share Posted September 27, 2014 The Master of Ordnance is ok, not particularly great. The pie plate o' doom is fun but I like my CCS to be cheaper and constantly on the move so I don't use him. The Astropath is something that I often forget exists, I'd rather have options past Telepathy and take a Primaris. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819168 Share on other sites More sharing options...
CoffeeGrunt Posted September 27, 2014 Share Posted September 27, 2014 I like the Officer of the Fleet personally, but then I play with a couple of Fliers, so it's handy for that boost to get them on the field. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819226 Share on other sites More sharing options...
WarriorFish Posted September 27, 2014 Share Posted September 27, 2014 Officer of the Fleet is good, as even if you're not using reserves much you can use him to meddle in your opponent's plans :P Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819248 Share on other sites More sharing options...
Quicksilver117 Posted September 27, 2014 Author Share Posted September 27, 2014 That is definitely my feeling for him, he is just going to be useful in so many ways. Would giving the astropath sanctic or malefic daemonology make him a worthwhile pickup? I do not know much about psychic phases and all that. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819376 Share on other sites More sharing options...
WarriorFish Posted September 27, 2014 Share Posted September 27, 2014 The Astropath can only take from Telepathy, even if he wasn't limited there are better ways to get some psychic mojo in the codex. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819526 Share on other sites More sharing options...
Quicksilver117 Posted September 27, 2014 Author Share Posted September 27, 2014 OK, but I thought the current rules said that any psycher could take the daemonology paths? Am I wrong there, this is more a clarification of the rules question. Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819566 Share on other sites More sharing options...
WarriorFish Posted September 27, 2014 Share Posted September 27, 2014 There was some clarifications, but I can't seem to find the FAQs for love nor money at the moment :confused: Link to comment https://bolterandchainsword.com/topic/297268-who-shall-lead-us-in-this-dark-hour/#findComment-3819594 Share on other sites More sharing options...
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