Dread Posted October 3, 2014 Share Posted October 3, 2014 So I just read the rules for this and want to see if I'm reading it correctly. So if you have a salvo weapon and move, you can only shoot at half of the maximum range? So a 24" range salvo 3/6 can only shoot 12" 3 shots if they moved in the movement phase. Is this correct? Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/ Share on other sites More sharing options...
Zembar Posted October 3, 2014 Share Posted October 3, 2014 So I just read the rules for this and want to see if I'm reading it correctly. So if you have a salvo weapon and move, you can only shoot at half of the maximum range? So a 24" range salvo 3/6 can only shoot 12" 3 shots if they moved in the movement phase. Is this correct? That is correct. You also can't assault afterwards. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824201 Share on other sites More sharing options...
Faithwing Posted October 3, 2014 Share Posted October 3, 2014 Unless you're Relentless. Then you can fire max shots at max range and assault regardless of moving in the movement phase. Hence the negative reaction to equipping Psycannons on power armor, instead of TDA. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824206 Share on other sites More sharing options...
Dread Posted October 3, 2014 Author Share Posted October 3, 2014 Wow thanks guys. This really changes some things for my army. DO DEE DO....now to rip some arms off, grumble**! Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824209 Share on other sites More sharing options...
Captain Coolpants Posted October 3, 2014 Share Posted October 3, 2014 I haven't bothered tearing my models apart. I'm just using my psycannons as count-as incinerators. As I'll never use psycannons on PA again, there won't be any confusion for me. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824234 Share on other sites More sharing options...
Valerian Posted October 3, 2014 Share Posted October 3, 2014 I haven't bothered tearing my models apart. I'm just using my psycannons as count-as incinerators. As I'll never use psycannons on PA again, there won't be any confusion for me. Yep, you do what you gotta do. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824570 Share on other sites More sharing options...
Hidicul Posted October 3, 2014 Share Posted October 3, 2014 The NDK will shoot max so don't tear him apart. It really only screws with our pa guys now. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824627 Share on other sites More sharing options...
Raktra Posted October 3, 2014 Share Posted October 3, 2014 It's not really made much difference to me. Partially because I expected this'd happen, partially because I always left the psycannon half of my unit behind anyway. Weird player, I know. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824630 Share on other sites More sharing options...
THE PORTCULLIS Posted October 3, 2014 Share Posted October 3, 2014 Salvo is a bit like the old rapid fire rules combined with less shots. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824637 Share on other sites More sharing options...
Zembar Posted October 3, 2014 Share Posted October 3, 2014 The real kick in the shin is that the only weapon you get two of in the gkpa kit is the psycannon. If they could magically turn them into incinerators or at least move one of the psycannons to the terminator sprue... Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824790 Share on other sites More sharing options...
Malicth Posted October 3, 2014 Share Posted October 3, 2014 The real kick in the shin is that the only weapon you get two of in the gkpa kit is the psycannon. If they could magically turn them into incinerators or at least move one of the psycannons to the terminator sprue... But then GW would lose out on our money. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824825 Share on other sites More sharing options...
IndigoJack Posted October 3, 2014 Share Posted October 3, 2014 My biggest complaint about salvo is that we can't even snap fire the second profile if we moved. While I'm not sure it would fix psycannons, it would go a long way toward helping the mobility issue that power armor grey knights have when using them. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3824828 Share on other sites More sharing options...
Reclusiarch Darius Posted October 5, 2014 Share Posted October 5, 2014 My biggest complaint about salvo is that we can't even snap fire the second profile if we moved. While I'm not sure it would fix psycannons, it would go a long way toward helping the mobility issue that power armor grey knights have when using them. Nah, what would fix it is if GW took Salvo behind the shed and put it down. Salvo makes anything without Relentless trash, and anyone with Relentless don't care about it anyway. It's functionally worse than every other weapon profile (Assault, Heavy, Ordnance, Rapid-Fire etc). Ask Noise Marines, they usually just keep their bolters. Link to comment https://bolterandchainsword.com/topic/297534-salvo-weapons/#findComment-3825545 Share on other sites More sharing options...
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