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Praetor Load out


Tiger9gamer

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I like the Paragon blade. Aside from my fluffy jump pack lord(I designed him specifically to have twin claws because of looks) I have a paragon blade on all of my Praetors. Depending on points available I give them digital weapons as well. I usually do not upgrade the gun. Aside from those, the armor depends on his job in life. If he is in PA, he gets an iron halo, if in term armor, then its Cataphract armor. There are plenty of options, just you need to equip him based on needs of your list and what you want him to do. Like I said I have one who is just there because I think he looks cool, but against 2+ armor he tends to lag behind since he cant do much to it.

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Either artificier and iron halo or cataphractii armour is a good start. Paragon blade for ID on 6s. After that any additional wargear is really your choice.

 

If you are playing Salamanders then go with masteer-crafted Paragon blade, cataphractii armour, Dragonscale SS, and Mantle of the Elder Drake. Costs 185 points, 200 if you want to give him digital weapons for an extra attack. Gives you a character with a 2+/3+ save with Eternal Warrior and 4 attacks base, 5 if you give him digital weapons that cause ID on 6s and a re-roll to hit for m-c.

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how is that the powerbuild? 

 

 

How?  Charnabal gives Rending and +1I.  Paragon gives +1S, AP2, and ID.  So now you have a WS6 Character with S5, I6, and A5 HtH beast.  Now add Legion rules to that for flavor

 

 

Castiel, Artificer armor is stock. Halo is also needed. 

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Are you not using it to gain the extra attack?   It also does not say attacks with this weapon...but just that it is used.  Since "used" is not defined in the rules the basic meaning of the word is applied.  We use it by it being equipped to gain the extra attack. 

 

There have been quite a few threads on this situation.

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how is that the powerbuild?

How? Charnabal gives Rending and +1I. Paragon gives +1S, AP2, and ID. So now you have a WS6 Character with S5, I6, and A5 HtH beast. Now add Legion rules to that for flavor

Castiel, Artificer armor is stock. Halo is also needed.

You have to choose which weapon you are attacking with though, so you either get the Rending and +1I but lose out on ap, or attack at +2 (not +1) strength, AP2 with ID on 6s at normal initiative.

And yeah, that's why I said artificier armour and Iron Halo OR cataphractii armour. tongue.png

Are you not using it to gain the extra attack? It also does not say attacks with this weapon...but just that it is used. Since "used" is not defined in the rules the basic meaning of the word is applied. We use it by it being equipped to gain the extra attack.

There have been quite a few threads on this situation.

Its like with Abaddon in 40k. You can attack with either the profile Drach'nyen or the profile of the Talon of Horus, but not both. You still gain the extra attack, but you might as well just get digital weapons.

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That's only if the rule requires a wound to activate.  There is no such requirement for Charnabal, only that it is used.

I don't think you're right. Otherwise Abaddon could be hitting with up to 11 power fist attacks at initiative 6 each round. Where a character has 2  special weapons I'm sure you have to choose which of them to attack with that round.

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how is that the powerbuild?

In 30k the Paragon Sword is a cheaper better lighting claw/power fist that strikes at initiative. Since a lot of people are running Praetors with Paragons you break it up by grabbing the saber that gives you +1 initiative on your first round of combat. With 5+ attacks on the charge and IDs on 6s you have a good chance of killing the enemy praetor before he even does anything to you.

 

e: Beaten by a mile

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You do have to choose which weapon to ATTACK with, but you USE both to gain the extra attack.  You do not gain the Str or AP bonuses (which there is none) but you apply special rules that qualify. 


Nevermind...7th added a sentence to change this.  Disregard my mumblings.  

 

 

Paragon Blade is still the way to go.  AP2 with 5 attacks is the way to go.

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I've just been contemplating a thunder hammer. Slap an iron halo on him to block the other praetor's attacks then insta gib him with hammer time.

 

 

I was wondering if I could make an anti praetor load out with a champion. He has WS6 and auto mastercrafts 1 ccw. So I figure that would be sweet on a thunder hammer. Don't boarding shields prevent a charging enemy from getting an extra attack from charging? That would be useful.

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I was thinking of using a power axe or something because it's easier to get an extra attack and it's cheaper. and is the saber a specialist weapon?

 

The charnabal is just a rending melee weapon with +1I in a challenge unless there's been another silent change in the reprint.

The paragon blade is AP2 striking at initiative with a nifty instant death on a 6 to wound.  Give him digital lasers and he'll kill anything short of mirror match.  If he whiffs he's gets mushed by powerfists though. A 2+ armour save is available to a lot of characters so unwieldy weapons wielders are likely to be dead before they swing.

 

The salamander praetor has a good build involving the mantle, digi-lasers, ironhalo and a mastercrafted powerfist or hammer. With eternal warrior and a 4++ he takes the hits and pancakes in return.

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Has anyone found a really good load out for a praetor? I have heard paragon blade is good but what about a power-fist or lightning claws? 

 

To me, 'good' usually translates to 'cheap.'  A lot of what a Praetor does, a squad of terminators will do better and for a similar cost.  So, if you want a good Praetor, bring a cheap one and bring him for a purpose (usually for a RoW).  The general lack of an Eternal Warrior option means that you can get punished by overspending on a Praetor, either by chance or focused fire from your opponent.  Salamanders are the most free to pursue expensive Praetor builds, as they have a bit of EW-granting wargear and the option to take a 3++ invul.  Having EW also makes a pfist a good choice for dominating in challenges.

 

Barebones, you're basically looking at an invul save and a paragon blade.  So that means AA/Iron Halo/Paragon or Cataphractii/Combibolter/Paragon.  Digital lasers if you've got a few extra points to spare that you just really don't need elsewhere in your army (you probably do).  Mastercrafting is less efficient than lasers for the same price.  For 5 points more, you can get a powerfist instead of the digital lasers, and that will get you more flexibility along with the extra attack.

 

You can skip the paragon blade and go for a pfist if you are a bit of a gambler.  Basically, if you get into a challenge with an enemy Praetor, do you expect him to kill you before you strike and kill him?  Do you feel lucky, punk?  If he doesn't roll any 6's to wound and/or doesn't get enough wounds through your invul, all you have to do is get 1 wound through his invul to ID him and win.

 

Jetbike Praetor with a Jetbike command squad is an interesting alternative to Praetor + terminators + Spartan.  The jetbikes provide built-in mobility that the Spartan usually provides, along with T5 that will prevent ID from S8.

 

Some people on here swear by jump pack Praetors, but I'm fairly wary of them.  Most of the options for jump pack bodyguards are fairly expensive, and running him solo seems a little risky for my tastes.

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There are a number of interesting builds you can do with a paragon blade, but the issue is that any weapon that has "specialist weapon" generally has a premium cost attached with it (LC, PF, ect).  Also, in getting the second weapon, you are losing your pistol option (but this can be mitigated by paying the tax for a volkite charger).

 

There are three builds in my mind that are nasty in close combat, but not necessarily survivable.

 

WE Praetor with Paragon Blade, twin falax blades, jump pack.  This praetor can wreck house.  The paragon blade can take anything in armor, while the twin falax blades allow him to wreck a mob singled handedly (+2 attacks for specialist weapon and +1 attack rule, combined with rage.... that's 7 attacks on a charge.... rending for added bonus).  This is an anti horde paragon. Especially against guardsmen/low armor save hordes

 

EC Praetor with paragon blade, 2nd specialist weapon, and sonic shriekers. On a charge in a challenge he is attacking at Initiative 7.  Probably the best at killing characters first (though a IF praetor similiar equipped with have more hits, but swings at I 5.)

 

AL Praetor with Paragon Blade, Power dagger.  This is the cheapest combo that I can see that allows for a specialist weapon bonus attack. Add a volkite charger and a halo, and is a well rounded slayer, but does not necessarily excell in anything.

 

Just some thoughts. 

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The Imperial Fists characters have the Advantage of the Solarite Power Gauntlet being an AP1 MC'd Power Fist without Specialist Weapon. So, luckily you don't need to invest into another Specialist weapon for another attack.

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The Imperial Fists characters have the Advantage of the Solarite Power Gauntlet being an AP1 MC'd Power Fist without Specialist Weapon. So, luckily you don't need to invest into another Specialist weapon for another attack.

 

they also have access to the vigil pattern storm shield which makes for better resilience in a mirror match (the blood and honour rule mitigates any lost attack through ccw's)

 

 

 

WE Praetor with Paragon Blade, twin falax blades, jump pack.  This praetor can wreck house.  The paragon blade can take anything in armor, while the twin falax blades allow him to wreck a mob singled handedly (+2 attacks for specialist weapon and +1 attack rule, combined with rage.... that's 7 attacks on a charge.... rending for added bonus).  This is an anti horde paragon. Especially against guardsmen/low armor save hordes

 

 

I have the sneaking suspicion the twin falax blades might come across the 'twin' weapon idea that it already counts as two weapons which is why it gets +1 attack like angron with the gore-family but i prefer your idea.

The barb-hook lash would probably be better against T4+ types with poor armour.  Wounding on a 2+ is better than +1 attack when you have 8 (+1 from digilasers man!)

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One thing to consider with IF and EC Praetors- they must always issue/accept challenges. In a land of non fearless troops you could get challenged out with a chump sergeant letting a mirror match Praetor smack up your squishy troops. Its less likely thanks to 7th edition, but you could loosing the combat entirely and get swept thanks to your preator getting tied up by one dude and his 4++.

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