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Can we defeat the monobuild?


THE PORTCULLIS

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Most 7th competitive GK lists that are bound look like this...

 

1500pts

Librarian

10 Terminators

5 Terminators

10 Interceptors

2 NDK

 

Personally I use purifiers and 2 rhinos by removing the interceptors and a few other luxuries but essentially our best builds revolve around Librarian, Terminator and NDK forms. I'm very frustrated by this. Its destructive to my game group as I keep winning and I try to be as much a gent as possible about it but even I think I'm an ass hole for playing it over and over.

 

So here's my challenge...

 

Build me a 1500pt list with no terminators, no librarians and no NDKs. Make that list an all comers list that covers as many niches as possible. No allies! Oh and the list must be atleast within touching distance of being competitive because I'm not turning up just to smell my opponent.

 

GO!

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It's MSU then.

 

HQ: Either the Brotherhood Champion, or Crowe.  They are your two choices.  And they both, suck.

 

Elites: Purifiers.

 

Troops: 1 5 man Strike Squad.

 

All these with Rhinos/Razors.

 

Use the three fast slots for more (stick combat Squadded Puris into them.

 

Lets see what the points look like;

 

HQ: Crowe (175)

Elite: Purifier x10, Psycannon x 4, Razorback, LC/TLPG (385)

Elite: Purifier x10, Psycannon x 4, Razorback, LC/TLPG (385)

Elite: Purifier x10, Psycannon x 4, Razorback, LC/TLPG (385)

Troop: Strike x5, Incinerator, Rhino (155)

Fast: Razorback, LC/TLPG (75)

Fast: Razorback, LC/TLPG (75)

Fast: Razorback, LC/TLPG (75)

 

Total: 1,710

 

Need to shave 200 points off this.

 

HQ: Crowe (175)

Elite: Purifier x10, Psycannon x 4, Razorback, LC/TLPG (385)

Elite: Purifier x10, Psycannon x 4, Razorback, LC/TLPG (385)

Elite: Purifier x5, Psycannon x2, Razorback, LC/TLPG (230)

Troop: Strike x5, Incinerator, Rhino (155)

Fast: Razorback, LC/TLPG (75)

Fast: Razorback, LC/TLPG (75)

 

Total: 1,480

 

The Puri's Combat Squad.  Everyone mounts up.  Crowe joins the Strike Squad.

 

13 WC, 6 units with Cleansing Flame.

 

Psycannons are still the best 'all comers' weapon.  Just on a terrible platform.

 

CF for Hordes (and the single Incinerator), LC/TLPG for Armour/TDA.  Psycannons to pew pew with when stationary and disembarked.

Build me a 1500pt list with no terminators, no librarians and no NDKs. Make that list an all comers list that covers as many niches as possible. No allies! Oh and the list must be atleast within touching distance of being competitive because I'm not turning up just to smell my opponent.

 

 

Grandmaster for HQ it is

No Termies...urgh, fine. Min Strikes with incinerator it is

No DK? Heavy Support is dead then, as there are literally no viable options there besides him. 

 

I think GL's Purifier spam is about as good as its gonna get man. And by good I mean incredibly medicore that dies to long range AP3/2 in a heartbeat. 

Yeah, if we're not allowed terminators (I assume that means paladins too?)

 

 

And if we're also trying to stay away from interceptors.. Our only viable unit left are purifiers. Which isn't necessarily a bad thing, just means we can't take advantage of psycannons or the NsF.

 

And just purifiers Is even more bland than the terminator/dreadknight/interceptor combo.

 

So we're not really solving anything :-/

Paladins are allowed as they're considered to be one of the poorer choices of the codex. Obviously without those three choices you're handicapping yourself but that's my point entirely. If you try to deviate away from those three choices the codex is horrendous.

 

Name me another codex where if you took away the top three choices you couldn't still build a competitive list. The internal balance of this codex is screwed, we shouldn't have a codex of write offs.

 

Because terminators, the NDK and the Librarian are all so OP or undercosted it makes everything a bit pap.

 

Purgation Squads

Dreadnoughts

Crowe

Stern

Strike Squads tax

Salvo

 

*Cries*

Something like.

 

 

NSF

 

HQ

Brother Captain, cuirass

Brother Captain, Soul Glaive

 

Elite

2x (10x Purifiers , 2 incinerator, 2 psycannon)

 

2x VenDread, autocannon, plasma cannon

 

Troops

2x Strike squad, 1 incinerator

 

Heavy

2x Land Raider

 

Strike squads enter first turn burning some stuffs. Land raiders turbo boost with puri and Brother captains inside.

Something like.

 

 

NSF

 

HQ

Brother Captain, cuirass

Brother Captain, Soul Glaive

 

Elite

2x (10x Purifiers , 2 incinerator, 2 psycannon)

 

2x VenDread, autocannon, plasma cannon

 

Troops

2x Strike squad, 1 incinerator

 

Heavy

2x Land Raider

 

Strike squads enter first turn burning some stuffs. Land raiders turbo boost with puri and Brother captains inside.

Pretty good but my rough guess says that's well over 1500pts.

You want Land Raiders?

 

;)

 

HQ: Brotherhood Champion (150)

Troop: Strike x5 (110)

Heavy: LRR (245)

Heavy: LRR (245)

 

HQ: Brotherhood Champion (150)

Troop: Strike x5 (110)

Heavy: LRR (245)

Heavy: LRR (245)

 

Total: 1,500

 

Can't remember at work if the LRC is the same 245.  If it is, swap it in.

 

No room for MM upgrades, so you've only got 4 TLAC to pop AV14 yourself...

Because terminators, the NDK and the Librarian are all so viable and balanced it makes everything a bit pap.

 

FTFY. Its not that Libbys, Termies and DK's are actually that powerful. They're strong, don't get me wrong. But the current meta murders them quite well. Libby's are amazing psykers, but they still die in challenges to anyone who can get through their 2+ save. Terminators are nice, but even at 33pts its still painful to lose them to bad armour saves or AP2. DK's are once again great, but they're nothing compared to FMC defenses and advantages. 

 

Even if those three units didn't exist in our codex, the other choices are still pathetically bad. Paladins melt to Riptides the same way Termies do, but they cost almost twice as much. The all-star 'when you hit rock bottom keep digging' example however is Purgators. I mean, seriously. NIGHT VISION. NIGHT. VISION. Not to mention Salvo on psycannons. That's not the final nail on the coffin, thats tossing the coffin into the Mariana Trench of bad. 

Nemesis Strike Force:

 

HQ

Brother-Captain

Bone Shard of Solo, Nemesis Daemon hammer

 

 

Elites

(x2) Dreadnought

Missile Launchers, Twin-linked lascannon

 

(10) Paladin, combat squaded.

4 psycannons, rest naked.

 

Troops

(10) Strike Squad, 2x incinerator, combat squaded

 

 

Fast Attack

(x2) Razorback, Lascannon and twin-linked plasmagun

 

 

 

Teleport everything and either rush the vehicles up or keep them in cover depending on the weapons (I enjoy the twin linked plasma guns though)

 

Hopefully the vehicles can provide some support or focus fire on a certain vehicle or squad.

 

Or take the razorbacks as transports for objective secured.... But who wants object secured rhinos?

 

Something like.

 

 

NSF

 

HQ

Brother Captain, cuirass

Brother Captain, Soul Glaive

 

Elite

2x (10x Purifiers , 2 incinerator, 2 psycannon)

 

2x VenDread, autocannon, plasma cannon

 

Troops

2x Strike squad, 1 incinerator

 

Heavy

2x Land Raider

 

Strike squads enter first turn burning some stuffs. Land raiders turbo boost with puri and Brother captains inside.

Pretty good but my rough guess says that's well over 1500pts.

 

 

 

You're right

 

then you can:

 

HQ : Grand Master, soul glaive, psycannon

 

Troop:  Strike Squad, incinerator

 

Elite:

10x Purifiers, 5 halberd, 1 hammer, 2 incinerator, 2 psycannon

Ven Dread, autocannon, plasma cannon

Ven Dread, autocannon, plasma cannon

 

Fast:

5x Interceptors, incinerator

5x Interceptors, incinerator

 

Heavy

Land Raider

 

Total  : 1500

There is really a problem with HQ, there are no cheap options. Other options than librarian are terribly overpriced and under-performing comparing to other HQ from SM codex. They cant have eternal warrior or storm shields, their survival realays solely on you casting random psychic powers in the right turn.

Another problem is that, strike squads are just like HQ. Overpriced and under-performing in most contitions. Comparing termies for 165 pts, you can get 7 strikes or 5 termies, the choice is like obvious. What worked to me was deep striking GK strikes near the objective with a incinerator and try to blast whatever holds it. Which usually worked.

GK codex troops choice limits also the number of bodies you can field. Which in an edition where u win for taking objectives is a problem. So you need allies. That`s why there are some in my list.

I like your challlange so there is my list.

[Nemesis strike force]

HQ

Brother captain (1)

(teleport homer, curiass of sacrifice, domina)

Troops

Strike Squad (10)

(2x incinerator, 2xhammer)

Rhino

Fast

Stormraven (1)

(TL-lasscanon,Typhon missile launcher, Hurricane bolters)

Heavy

Land Raider (1)

Purgation squad (5)

(4xincinerator)

[inquisition]

HQ

Coteaz

Ordo whatever inquisitor

(rad granades)

Elites

11 acolytes

(3x plasma gun,8xboltgun)

Chimera

11 acolytes

(3xmeltagun)

Chimera

There is still about 50 points letf. So after some tinkering adding another strike squad is an option.

Another option for GK to have land raider, is taking the crusader from codex Iniquisition and giving it psybolt ammunition smile.png

Hurricane Bolters without psybolt are meh imao. And why take the whatever psyker, only for nades?

- inquistor

- Hurricane Bolters

+ 50 points over

= another squad of plasma/melta henchman in a chimera.

 

Although I prefer them psybacks I have to admitt that the old and cheap chimera (5 fire points instead of 2) has its style.

No.

 

Otherwise the point of this exercise is bunk.

 

Load up on Henchmen Squads and Psybolt HB Razors.

 

If the units are not from Faction: Grey Knights, they shoudln't be used.

 

Or I'm putting up 1,500 points of Culexes Assassins as the list to beat.

Honestly I do not think there are very many codex armies that go full competitive without allies, none that can manage without allies or their best units.

 

Having said that try this for fun

 

Grey Knights CAD

 

Brother Captain, Psycannon

Brother Captain, Psycannon

 

Paladin squad - 3 paladins

Paladin squad - 3 paladins

 

Strike squad, Meltabombs on Justiciar

Strike squad, Meltabombs on Justiciar

 

Stormraven, Multimelta and Assault Cannon

Stormraven, Multimelta and Assault Cannon

Stormraven, Multimelta and Assault Cannon

 

Should be 1500 on the nose. I would keep the stormravens as pure gunships unless I need to move troops around late game to score.

10 Strikes and 8 TDA bodies to kill turn one and you auto lose.

 

And no Comms Relay so those Ravens might not even come in turn 2.

 

<Shrug> If you say so. If you are on planet bowling ball or you deploy carelessly then sure.

 

It is no more or less competitive than equivalent lists from any other single codex with the best units taken out. Take all the battlesuits out of Tau perhaps. Of course if the opposing list has no such limitations then why do you think this exercise would ever come up with a build that will win anything like 50% of the time?

Having 600+ points in a 1500 list off the table potentially over 2 turns, with only 18 bodies on the table is asking to be alpha'd.

 

Doesn't even need to be the top units.

 

Bikes.  Cypher with Infiltrating Chosen.  Drop Pods full of anything.  Any long range shooting.  Callidus Assassins.

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