L30n1d4s Posted October 8, 2014 Share Posted October 8, 2014 Alright, here is the situation... what is the best Space Wolf force I can bring to counter the following Dark Eldar combination force: Dark Eldar Combined Arms Detachment HQ -Archon with Agonizer, Shadowfield, Soul Trap, and Webway Portal -Court of the Archon with 12 Slyths TR -2 x 20 Kabalite Warriors with two Splinter Cannons and Venom with two Splinter Cannons (so that's up to 120 Poison shots a turn from these units) FA -3 x 5 Scourges with four Heat Lances each (so each squad can potentially kill a Land Raider a turn if they can get within 9" melta range) HS -2 x Voidraven Bombers with Night Shields Eldar Allied Detachment HQ -Fareseer using Divination, Runes of Witnessing TR -Five man Jetbike Squad FORTIFICATION -Aegis Line with Quad-Gun The Archon, Farseer, and Slyth all come in via no-scatter Deep Strike (from WWP) and can then drop 36 Twin-Linked (from Farseer Prescience) Poison (4+) shots on anything they want, which means they can take 6 wounds off my TWC in a single volley (Wolf Lord can't tank, because they can choose where they DS, meaning they land at an angle where normal TWC are closest to them). Even if TWC do get to charge them, the Slyth have 48 S5 attacks with re-rolls (again, from Farseer Prescience), resulting in another 6 wounds to TWC, not even counting the Archon and Farseers attacks. Also, if the Farseer rolls up Forewarning, he can give the whole unit a 4++, which combined with the 24 T5 wounds and FNP is very tough to crack. For objectives, the DE force can camp in its DZ behind the Aegis line with the two Kabalite squads while their Objective Secured Venoms and the Eldar Jetbikes zip around to seize objectives. Against our Stormwolves they have the two Voidravens (with S9 Void Lances) and the Quadgun. Against our TDA WGs they have lots of options, from Voidraven bombers to mass poison shooting to their Scourges with Heat Lances. Finally, against SW vehicles they have the DSing Scourges with melta weapons and the Voidravens, which all can threaten even Land Raiders pretty handily. So, anyone have any ideas how to beat a list like this using pure Space Wolves? I am thinking something along the lines of a Drop Pod heavy list, since that takes the initiative out of the DE/Eldar army's hands a bit and lets our Space Wolves get the alpha strike (especially against the units hiding behind the ADL). Link to comment https://bolterandchainsword.com/topic/297760-defeating-the-eldardark-eldar-threat/ Share on other sites More sharing options...
Brother Dallo Posted October 8, 2014 Share Posted October 8, 2014 I'd suggest adding a whirlwind or two to deal with the large infantry blobs. A vindicator will do a number on t5 fnp models. Also I believe thunder wolf can get str10 power fists which will also do nasty things to the slyth. Heavy Bolter long fangs will shred basic infantry, scourges and av10 with reasonable consistency. Maybe consider a redeemer to toast some xenos. If you can kill the scourges early on, or manipulate his reserves to keep them out of the game, a raider hull is to all extents unkillable Hope this is food for thought. Dallo P.s. It's nice to see a competitive DE list. Given all the negativity regarding the new codex. I play hem, and the reviews haven't been kind. Also, does this guy actually have 12 slyth, or did he convert/ proxy them? That would be ridiculously expensive to buy. Link to comment https://bolterandchainsword.com/topic/297760-defeating-the-eldardark-eldar-threat/#findComment-3828845 Share on other sites More sharing options...
L30n1d4s Posted October 9, 2014 Author Share Posted October 9, 2014 Hmmmm, you are right on, a Whirlwind or two might be the perfect (and economical) counter to the two Kabalite Warrior Blobs, especailly before its gets to late game and they pick up Fearless and FNP from "Power through Pain" rules. Against the Slythstar, I like the idea of Vindicator templates, since that can ID whole models at a time. I am not so sure about using a S10 TWC with PF, since the Slyth are going to get so many S5 attacks at I4 before the PF even swings, there is a good chance they will kill all the TWC before they can be killed in return. Perhaps some Dreadnoughts or Murderfang, which Slyth cannot even hurt in close combat (S5 vs AV12) and which can dish out S10 attacks or TONs of S7 attacks at I4. Link to comment https://bolterandchainsword.com/topic/297760-defeating-the-eldardark-eldar-threat/#findComment-3828894 Share on other sites More sharing options...
Fenhunter Posted October 9, 2014 Share Posted October 9, 2014 I may be confused but this list is not really legal, i mean, is he putting 20 warriors on each venom? Link to comment https://bolterandchainsword.com/topic/297760-defeating-the-eldardark-eldar-threat/#findComment-3828946 Share on other sites More sharing options...
Solrac Posted October 9, 2014 Share Posted October 9, 2014 I may be confused but this list is not really legal, i mean, is he putting 20 warriors on each venom? Yeah was about to say the same thing. Venoms hold 5 for transport capacity. Raiders hold 10. Even if he just gets them for objective secured they are paper thin and footslogging Kabalite warriors are a push over. Link to comment https://bolterandchainsword.com/topic/297760-defeating-the-eldardark-eldar-threat/#findComment-3828965 Share on other sites More sharing options...
Frater Cornelius Posted October 9, 2014 Share Posted October 9, 2014 First, the Venom issue. I think he runs them separate. 2*20 dudes walking + 2 empty Venoms. If that is the case, I would laugh because that makes him so open to Whirlwind fire, rapid-firing Marines and just about anything. If he seriously suggest you can embark, then kick him in the nutz. Second, you can not cast anything but Witchfires from a transport. So he would need to disembark to do prescience, in which case he will not be able to use spliter racks. But by the looks of it he deep strikes them on foot thanks to WWP, right? Same here, he gets 1 phase before they die. The answer is MSU. He can also focus his billions of shots onto 1 unit. If said unit was 5-6 GH or WG, that means nothing. Then you blow him up with combined fire. Deldar vehicles are basically asked to be engaged in melee. To keep with the MSU theme you can run small Swiftclaw or Skyclaw gangs to hunt them. Scourges are easily shot down. Focus fire from Long Fangs or something out of a pod. In the end, target priority matter. If you get that right, you will have a much easier time. Link to comment https://bolterandchainsword.com/topic/297760-defeating-the-eldardark-eldar-threat/#findComment-3828981 Share on other sites More sharing options...
Leif Bearclaw Posted October 9, 2014 Share Posted October 9, 2014 Whirlwinds, drop pod flamers, and Dreadnoughts. The Archon's mob will struggle with the Dreads (especially blizzard shield, to give some protection from the flyers). Alpha strike the Scourges with pods, and bomb the Warriors to oblivion. Than all you've got to worry about is the bombers, which is trickier (especially not knowing their current rules), but we have good flyers too, and throw enough dakka into the sky, some of it will stick. Link to comment https://bolterandchainsword.com/topic/297760-defeating-the-eldardark-eldar-threat/#findComment-3829100 Share on other sites More sharing options...
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