Jump to content

cultists?


Recommended Posts

Am toying with an idea for a chaos army led by a dark apostle with tons of cultists. Anyone have any thoughts on cultists?

 

I'm thinking they are basically there to boost my numbers,I expect them all to die and anything else they do before is a bonus.

 

My rough one thousand point list is

 

Dark apostle

 

Two units of twenty cultists. Two heavy stubbers each

 

Three predator annihilators

 

Two dreadnoughts with heavy flamer and multimelta.

 

Its themed around my dark apostle and a small warband of chaos marines backed up by lots of cultists and armour.

 

Will probably worship slaanesh, tzeentch or malal.

 

Any thoughts on using cultists?

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/
Share on other sites

I've used an Apostle with MoT for the 3++ and the Brand, with 2, 20 strong units of cultists with flamers.  Fun times, makes a great tarpit.  I also like to upgrade them with autoguns because that's usually more effective then their close combat.

 

Maybe drop one Predator to see if you can run barebones Helcult Formations with the dreads.  Cultists with Fearless are pretty nice and they gain Zealot (Fearless and Hatred) if the dread dies. 

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3829200
Share on other sites

Interesting idea. I don't like ten man cultists. Its a psychological thing. If there's a huge mob then the enemy are more likely to see them as a threat! Ten man squads are easily destroyed. Flamers seems like a good idea. But so do autoguns!
Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3829211
Share on other sites

For the Helcults, the cultists are primarily there as a delivery system for the dreads, that way you can really tailor the dreads for the role you want them to play.  

 

The cultists give the dread a 3+ cover save if they partially obscure the dread from the firer.  

 

The dread also gains Rage from this formation as well.

 

if you play around with the numbers, one squad of cultists could be 20 with 2 flamers and the other just plain... since a Helcult is 2 squads of cultists and a dread.  Keep the plain cultists out front, and the flamers close to the dread with the heavy flamer for a good Wall of Death for any one trying to assault.

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3829216
Share on other sites

I've found playing against people who don't know anything about Cultist panic when they see the squad size. There are so many Cultist your opponent focuses on them rather then a lone Dred, Oblits squad etc. By the time they figure out Cultists just meat shields and they should have been paying more attention to your other units, whats left of the Cultist horde is within charge range. :P Yaa Tarpit!

Don't usually upgrade anything with Cultist. 85% usually die in the games i've played lol. teehee.gif

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3829264
Share on other sites

If Cultists could get a Rhino or other transport to maximize their squad size, I think that a Cultist army would be cool. I'd suggest to wait and see what's in the Imperial Armor 13: Warmachines of the Lost and the Damned (think I remembered the name correctly). It's rumored to have Traitor Guard, so you could put those cultists to better use!

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3829496
Share on other sites

Any thoughts on using cultists?

I have used them in large squads with my infantry heavy list and they can be effective.  What I would be worried about in the OP list is that any enemy that can not penetrate AV12 only has two options as to what they will be firing at.  The dark apostle and the cultists.

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3830016
Share on other sites

Am toying with an idea for a chaos army led by a dark apostle with tons of cultists. Anyone have any thoughts on cultists?

Two units of twenty cultists. Two heavy stubbers each

I, personally don't view 40 cultists as 'tons'.

 

Get 2 x hell cults with 20 man cultist units and youre onto something.

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3830032
Share on other sites

 

Am toying with an idea for a chaos army led by a dark apostle with tons of cultists. Anyone have any thoughts on cultists?

Two units of twenty cultists. Two heavy stubbers each

I, personally don't view 40 cultists as 'tons'.

 

Get 2 x hell cults with 20 man cultist units and youre onto something.

 

 

Then take Necrosius! He has the same ability as Typhus to make your Cultists Zombies but also gives them Furious Charge!

Link to comment
https://bolterandchainsword.com/topic/297778-cultists/#findComment-3830299
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.