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The bane of...


Castellan Blackmane

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I thought it might be fun to start a thread and everyone post what they believe is the absolute anathema of every race and even as specific as unit in the game. The answer can be as general as another race or a certain weapon or psychic power or even a tactic. For example:

 

Grey Knights are obviously the hammer of daemons. However I believe the TH/SS termies are the utter weakness of grey knights.

 

So Necrons? Imperial guard? Chaos space marines? What have you guys got. Lets bring the thread to life!

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Blood angels bane is obviously the rule designers! Every single set of ba rules has sufferred.

FTFY msn-wink.gif

More seriously though, the known grudge matches between former legions aside, I think there are very few anathemas on an army scale.

Plasma weapons however are the bane of any type of marine (unless they have storm shields). They really should be AP3, since TDA was developed from protective suits for work in plasma reactors.

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  • 2 weeks later...

censored.gif Thunderwolf Cavalry has to be the bane of everything in any SM codex. They are probably one of the most overpowered units in the game. They literally have no disadvantages at all.

I wholeheartedly disagree. C:SM has plenty of things to deal with those mutts, most obvious is the vindicator.

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3++ invuls on most dont care about a demo cannon, but my secret is the rad grenade, 2 orbitals, 8 plasma shots, and then charging in with 10 thunder hammer attacks at ws 6 and 20 s5 rending hits that all should reroll to hit (preciseness). Also you can pin them, since cavalry doesn't have a rule to stop them from being pinned :3

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TWC don't care about vindies. Their bases are so big you will be lucky to get more than 3 under the template and between scatter and Storm Shields you will be lucky to kill one.

 

Yeah you can pin them, but they are Ld9, so the odds of it happening are very low. 

 

The only way to really deal with them is with hordes of attacks that wound easily like Sternguard.  The problem is that even then they are on top of you on turn 2, so unless you have an answer to their assault they are just going to kill your shooting.

 

Like I said no disadvantages :p

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