IndigoJack Posted October 17, 2014 Share Posted October 17, 2014 The codex would be fixed with access to a Predator and the Hunter/Stalker... Sounds like all you have to do is ally space marines to get that. I'm hugely against the addition of battle tanks to GK forces. It's just not how they operate. The way to help GK's AA problem is simple; give the puragation squad skyfire instead of night vision. It would be a free upgrade (the cost would actually come from a cost of opportunity situation, where we'd field less NDKs) and not transfer to ICs. That would prevent any kind of abuse of the rule, and make up for the free upgrade (though playtesting might show that it's okay for it to transfer). Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836317 Share on other sites More sharing options...
embalancer Posted October 17, 2014 Share Posted October 17, 2014 The codex would be fixed with access to a Predator and the Hunter/Stalker... Sounds like all you have to do is ally space marines to get that. I'm hugely against the addition of battle tanks to GK forces. It's just not how they operate. The way to help GK's AA problem is simple; give the puragation squad skyfire instead of night vision. It would be a free upgrade (the cost would actually come from a cost of opportunity situation, where we'd field less NDKs) and not transfer to ICs. That would prevent any kind of abuse of the rule, and make up for the free upgrade (though playtesting might show that it's okay for it to transfer). Could be an idea though I think that purgations in general need a serious looking at as they went from hitting any model in range to frigging night vision. Would it be an idea to make them more akin to centurions? They'd be more survivable with higher toughness and another wound, fit in with the few model elite army theme, also allowing them access to heavy psycannons which increases their tactical flexibility between focused fire and area saturation. Making psybolts work on force is nice as it makes warp charges even more precious and it has the potential to kill us and it help symbolise the theme in 40K that power comes at a cost psilancers still need work as they're are an awesome weapon fluff wise just horrific on the table, but really haven't come up with a decent alternative. Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836665 Share on other sites More sharing options...
Brom MKIV Posted October 17, 2014 Share Posted October 17, 2014 How would people feel about something simple like units of multi wound models with FNP always get their FNP rolls? Kinda like pseudo EW-lite. Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836677 Share on other sites More sharing options...
Everon Posted October 17, 2014 Share Posted October 17, 2014 It's not that I don't enjoy reading others DIY, but the point of this thread it fix what we currently have. While new ICs and weapons may be great, it doesn't fix the crux of the problem. An IC in AA with a psycannon is going to suffer the same as any PAGK. Indeed. They are nice but aye as I said im editting as I go as all this is on a phone for now sadly. So I have added sone more via edit for purgation idea and possible dreadnought idea. Hope its feasible. More will be added later for palys and such. :-) Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836698 Share on other sites More sharing options...
Adeptus Posted October 18, 2014 Share Posted October 18, 2014 The only reason I don't advocate Skyfire for Purgation squads is that they could then only ever snap-fire at ground targets. I really like the Mortis type rule, where you trade something (moving) to gain something else (skyfire). I think this is something that should be expanded to all Dreadnoughts, as it would give them a much needed boost in the current meta of the game and would be a good addition for Purgation squads, who really WANT to move due to the short range of their weapons. Either that, or just give them relentless. I mean, all they bring to the table are the same special weapons we get everywhere else in the codex. Why would I buy a special purgation squad when I can just buy the same guns for my Terminators, who actually get to make use of them? Especially so when the purgation squad has to compete with the NDK who is hands down the best choice in our codex. Why would I leave a NDK at home to take purgators? I wouldn't. Unless the purgators offered me something else, that I couldn't get easily from other choices, like being able to move and fire four psycannon. Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836880 Share on other sites More sharing options...
jeffersonian000 Posted October 18, 2014 Share Posted October 18, 2014 You wouldn't need to give Purgation Skyfire, just to allow Astral Aim to give Skyfire. That way if you want it, you cast it. If you don't, then you don't. Easy, and it makes Astral Aim useful. SJ Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836890 Share on other sites More sharing options...
raverrn Posted October 18, 2014 Share Posted October 18, 2014 Wait, what's Astral Aim? Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836898 Share on other sites More sharing options...
Adeptus Posted October 18, 2014 Share Posted October 18, 2014 You wouldn't need to give Purgation Skyfire, just to allow Astral Aim to give Skyfire. That way if you want it, you cast it. If you don't, then you don't. Easy, and it makes Astral Aim useful. SJ GW seems to be moving away from special psychic powers for different units, and I support the move. I wouldn't want to give Purgation squads a special psychic power. Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836924 Share on other sites More sharing options...
Gentlemanloser Posted October 18, 2014 Share Posted October 18, 2014 Make it a special rule. With the old 'at the start of the phase / turn they can choose to have skyfire or not. Just call it astral aim. :) Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836929 Share on other sites More sharing options...
Captain Coolpants Posted October 18, 2014 Share Posted October 18, 2014 Wait, what's Astral Aim? It's a rule our heavy weapons squad used to have, if they passed a psychic test, they didn't need line of sight to hit the enemy, but the enemy would get a 4+ cover save. It was a good power because the enemy could be behind a bunker, or wall, but as long as they were in range you could shoot them! And if they had incinerators, then they wouldn't even have gotten their cover save haha Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836946 Share on other sites More sharing options...
Adeptus Posted October 18, 2014 Share Posted October 18, 2014 Make it a special rule. With the old 'at the start of the phase / turn they can choose to have skyfire or not. Just call it astral aim. That'd be good. You could even have them choose out of skyfire or relentless. Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836978 Share on other sites More sharing options...
Captain Coolpants Posted October 18, 2014 Share Posted October 18, 2014 I'd pay 24pts per model for those abilities! Not sure if I'd replace my dreadknights with them though. But at least it would be something to use every now and again for a bit of variety. Link to comment https://bolterandchainsword.com/topic/297814-gk-players-needed-to-fix-the-gk-dex/page/3/#findComment-3836986 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.