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Hidden Crowe Gem


Darkmagi

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I was reading the entry for Crowe when I noticed that he always fights with both Sword Strike and Blade Shield... Ive seen some grumbling about the Blade of Antwyr having no AP but I suggest people re-read the smash rule granted by Sword Strike.... Smash (per BRB) says all close combat attacks made by a model with this rule are resolved at AP2... In addition you may make the 2x str strike so the Blade doesn't need an AP value... the Special rule Sword Strike gives him AP2!

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True but as He must issue or accept a challenge if he is in melee he should be in a challenge for at least the first turn.  I still think it makes him a good choice especially as he can now run with a squad thanks to the Independent char rule.  The rest of the squad is for the units outside the challenge. Also extra wounds from Crowe during the challenge are dealt outside the challenge and would still be AP2. All in all he is MUCH better then his previous incarnation and IMO a good HQ choice

Crowe is pretty cool, no doubt, but he's hardly a powerhouse, especially when he has to compete with our Librarians and to a lesser extent our Grandmasters. Smash is a neat rule, but it only comes into play in a challenge, and very few players are going to get into a challenge with Crowe, so most of the time he'll just be using his sword as a nil AP broom handle, and without an AP value on his close combat attacks he loses a lot of appeal.

Darkmagi I also tried to point this perticular gem out to the GK forum when our new dex came out and got shouted down I agree its cool and have run crow a good few times he works alot better now

 

 

Or maybe people just don't agree? Crowe has IC status now finally. However, the price increase (why?), the loss of Rending in exchange for sometimes Smash (but only when people are dumb enough to accept...they can just bow out with the basic squad leader and their IC can still fight)...and the fact he no longer makes Purifiers Troops...what's the point? Grandmaster need zero help fighting in challenges, and Librarians can refuse and still do all their psychic powers anyway. 
 
Melee is not an area Knights struggle with. We lack long-range firepower of any kind, and most especially anti-tank. Crowe does nothing to help that, and sucks up points we could be spending on actual squads of Knights. For his price you can get a Terminator combat squad with change. 
He'll be useful against a chaos Marines player. Because of the whole champion of chaos thing. But against anyone else... He's poo! Re-rolls on his saves is a good power though, 2+ 4++ re-rolled is great actually 

 

Yeah he'd be hilarious, as he's faster than even Daemon Princes. Annoying though, against Daemons themselves, they aren't forced to challenge. 

 

He'll be useful against a chaos Marines player. Because of the whole champion of chaos thing. But against anyone else... He's poo! Re-rolls on his saves is a good power though, 2+ 4++ re-rolled is great actually

 

Yeah he'd be hilarious, as he's faster than even Daemon Princes. Annoying though, against Daemons themselves, they aren't forced to challenge.
you think it'll be worth taking crowe to try to double strength smash attack Khârn? Because if your first smash fails, crowe WILL die, but he gets his second smash last stand attack.

 

Edit: herp derp spelling

you think it'll be worth taking crowe to try to double strength smash attack Khârn? Because if your first smash fails, crowe WILL die, but he gets his second smash last stand attack.

 

Nope. I'd gun down Khârn from range. If he actually made it into melee, I'd Dreadknight him. 

As far as challenges go, I believe it goes like so: We issue nominating Crowe to fight, opponent declines, then we nominate the character that bows out of the fight if they have more than one

 

 

Unless I misread, they don't get to bow out with a Sargent then swing with their IC, it's the challenge issuers choice

As far as challenges go, I believe it goes like so: We issue nominating Crowe to fight, opponent declines, then we nominate the character that bows out of the fight if they have more than one

 

 

Unless I misread, they don't get to bow out with a Sargent then swing with their IC, it's the challenge issuers choice 

 

Oh nice, didn't see that change from 6th. Sweet. 

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