BrainFireBob Posted October 14, 2014 Share Posted October 14, 2014 1) Can the IA13 Kharybdis take Terminators? 2) Anyone considering using it that way? I must admit, the lack of reliable DS for Chaos termies is one of my completely non-qualified irritations with the current Chaos codices. I'm eyeing this option. That and I have a pathological terminator addiction. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/ Share on other sites More sharing options...
the jeske Posted October 14, 2014 Share Posted October 14, 2014 the K costs too much. for the same points you can as well take the other options and they will work much better, just because they are more shoty and more resilient. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833493 Share on other sites More sharing options...
BrainFireBob Posted October 14, 2014 Author Share Posted October 14, 2014 But they won't carry 10 terminators to an objective turn 1. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833495 Share on other sites More sharing options...
Slips Posted October 14, 2014 Share Posted October 14, 2014 While it costs as much as a Land Raider Phobos + Power Weapon, it can Carry 10 Terminators and act as a flyer afterwards. Something the Phobos and equivalents can't do. The only competition in terms of delivering amount of units (namely terminators in this case) is the Spartan and it costs EVEN MORE than the Kharybdis. Granted its neigh invulnerable if you can give it : Armored Ceramite and Flare Shields, among other things. Personally, if you're playing in a 2k+ games and can justify the cost (you probably can) then, go for it. The only drawback is the physical cost. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833499 Share on other sites More sharing options...
brother_contagion Posted October 14, 2014 Share Posted October 14, 2014 1) Can the IA13 Kharybdis take Terminators? 2) Anyone considering using it that way? I must admit, the lack of reliable DS for Chaos termies is one of my completely non-qualified irritations with the current Chaos codices. I'm eyeing this option. That and I have a pathological terminator addiction. For me, if you're going to transport your Terminators in a Land Raider, it would be better to give them the Assault Claw for just 30 more points. A drop pod with 5HPs and 5 Storm Missile Launchers, DS mitigation and jink, even though it doesn't have any AT weapons it will certainly get your Termies where they need to be, and up to 10 of them at that! Though I probably wouldn't do this below 2000 points. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833541 Share on other sites More sharing options...
bozo69pd Posted October 14, 2014 Share Posted October 14, 2014 8 nurgle termies + typhus and abaddon to the face!!!! Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833554 Share on other sites More sharing options...
the jeske Posted October 14, 2014 Share Posted October 14, 2014 But they won't carry 10 terminators to an objective turn 1. 8 nurgle termies + typhus and abaddon to the face!!!! yeah and then what[that is considering your not playing against tau or an army that runs tau as ally or has skyfire/interceptors]. If you unload with the terminators[with 1 turn down time] you destroy[if your opponent is static] one unit or claim one objective. For roughly 500+pts. at the same time the same points of MSU rhinos are on 2-3 objectives. Even if two get obliterated you still get the same effect. And let us not forget that the reaction of the termi unit is a rather slow one[even if their transport somehow survives for the to re embark]. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833639 Share on other sites More sharing options...
BrainFireBob Posted October 14, 2014 Author Share Posted October 14, 2014 And for heavy interceptor you DS turn 1 into Hover mode, and disembark turn 2. There's no 1 size fits all solution tactically- the flexibility of disembarking or not disembarking is what you pay the extra points for. I realize it is expensive, but at least to shakeup the meta as a 1-2 punch a Kharybdis of terminators+a multimelta mayhem pack should have a brief flash in the sun. I have everything except the Kharybdis for that. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833693 Share on other sites More sharing options...
Mad Doc Grotsnik Posted October 14, 2014 Share Posted October 14, 2014 Nothing in the Drop Pod rules preventing you from disembarking on the turn it lands? Though I may be missing something. A unit that Deep Strikes via Drop Pod may not assault in the turn it arrives. In the case of the Chaos Kharybdis, unlike other Drop Pods, it is not immobile. However, after it has landed it is treated as a Flyer with Hover mode (which starts off hovering after it has arrived from Deep Strike Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833704 Share on other sites More sharing options...
brother_contagion Posted October 15, 2014 Share Posted October 15, 2014 But really the Kharybdis (Assault Claw is easier for me to remember ) is not much more expensive than a Land Raider, it has weaker armor but 1 more HP and it can jink. I'd think that the Assault Claw would be a much more viable option than a Land Raider, Spartan or even just DSing. Link to comment https://bolterandchainsword.com/topic/297968-kharybdisterminators/#findComment-3833982 Share on other sites More sharing options...
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