Bartali Posted October 18, 2014 Share Posted October 18, 2014 What can BA build to allow us to take on Thunderowlf Cav In assault ? The first thing that comes to mind is Jump DC with a Reclusiarcb. Expensive, but you're going to be generating a lot of wounds of you get the charge. What else can you see that's useful ? Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/ Share on other sites More sharing options...
Leonaides Posted October 18, 2014 Share Posted October 18, 2014 Scout meatshields to prevent him getting the charge first on your dc... Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3836972 Share on other sites More sharing options...
Brother Dallo Posted October 18, 2014 Share Posted October 18, 2014 Mephiston rocking biomancy may get the job done. As can furioso with blood fists, which can actually tarpit them, if they have no power fist, or meltabombs. Dallo Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3836980 Share on other sites More sharing options...
Bartali Posted October 18, 2014 Author Share Posted October 18, 2014 Both Mephiston and Furioso Dreads will struggle, The TWC will likely have plenty of S10 ap2 hits in addition to the rends from the regular attacks. They're both slow too, giving the TWC the charge most of the time Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3837057 Share on other sites More sharing options...
knife&fork Posted October 18, 2014 Share Posted October 18, 2014 TWC is really not a problem for BA.... at all. If you are tailoring it isn't even fair. First off, force terrain checks whenever possible, it's free wounds on expensive models. If there's a storm shield in front tanking hit, throw mid S fire at him like auto cannons, heavy bolter or assault cannon shots, he'll fail that 3++ sooner than later and the AP4 isn't 'wasted' in any way since he's got that 3+. Same thing if he's padded the unit with fen wolves or cyber wolves. 2+/3++ character in front is little more risky unless you have vindicators, so just use your fast units or pods to shoot from an angle where he can't use that character to tank. Or use LoS blocking in creative ways with your own to isolate certain models. Really just shoot them to bring down their size before finishing them off in assault. DC, DC dreads, furioso dreads, Mephiston or even regular units once they are down to 1-2 TWC + pups. Tank shocks can also work nicely to force ld-checks, target models that have a hard time penetrating front av, divide the unit or isolate models before shooting or assault. Both Mephiston and Furioso Dreads will struggle, The TWC will likely have plenty of S10 ap2 hits in addition to the rends from the regular attacks. They're both slow too, giving the TWC the charge most of the time Any assault unit should ride in an assault vehicle, or you have enough of them and space them in such a manner that he can't multi assault. Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3837073 Share on other sites More sharing options...
Quixus Posted October 18, 2014 Share Posted October 18, 2014 Mephiston rocking biomancy may get the job done. As can furioso with blood fists, which can actually tarpit them, if they have no power fist, or meltabombs.For added survivability give Mephiston his personal medic, Corbulo. Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3837099 Share on other sites More sharing options...
knife&fork Posted October 18, 2014 Share Posted October 18, 2014 That won't help in close combat. However, you stand a pretty good chance of getting FnP or iwnd from a warlord trait with reroll. Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3837105 Share on other sites More sharing options...
Bartali Posted October 20, 2014 Author Share Posted October 20, 2014 TWC is really not a problem for BA.... at all. If you are tailoring it isn't even fair. First off, force terrain checks whenever possible, it's free wounds on expensive models. If there's a storm shield in front tanking hit, throw mid S fire at him like auto cannons, heavy bolter or assault cannon shots, he'll fail that 3++ sooner than later and the AP4 isn't 'wasted' in any way since he's got that 3+. Same thing if he's padded the unit with fen wolves or cyber wolves. 2+/3++ character in front is little more risky unless you have vindicators, so just use your fast units or pods to shoot from an angle where he can't use that character to tank. Or use LoS blocking in creative ways with your own to isolate certain models. Really just shoot them to bring down their size before finishing them off in assault. DC, DC dreads, furioso dreads, Mephiston or even regular units once they are down to 1-2 TWC + pups. Tank shocks can also work nicely to force ld-checks, target models that have a hard time penetrating front av, divide the unit or isolate models before shooting or assault. Both Mephiston and Furioso Dreads will struggle, The TWC will likely have plenty of S10 ap2 hits in addition to the rends from the regular attacks. They're both slow too, giving the TWC the charge most of the time Any assault unit should ride in an assault vehicle, or you have enough of them and space them in such a manner that he can't multi assault. I've no doubt BA can deal with Thunderwolves, especially if ,as you say, you tailor. Dakka/Baal Preds and Rifledreads can dumb wounds on them, and Vindicators can instant death them. I was wonder though, if we can build to deal with them in assault. Hopefully jump DC will get a signifcant points reduction in the new codex without loosing any of their rules Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3838900 Share on other sites More sharing options...
knife&fork Posted October 20, 2014 Share Posted October 20, 2014 I was wonder though, if we can build to deal with them in assault. Hopefully jump DC will get a signifcant points reduction in the new codex without loosing any of their rules Well if we are talking a about a full sized squad of TWC, then no, we have no cost effective way of dealing with them in the assault phase only. But throwing dedicated assault units against each other isn't the best use of points. Shoot da choppy ones, chop da shooty ones and all that... ;) Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3838947 Share on other sites More sharing options...
GreyCrow Posted October 20, 2014 Share Posted October 20, 2014 Knife and fork said it perfectly, shoot them to death rather than engaging them in their area of expertise. Drowning them in Bolter fire from 2 tactical squads is likely to work out well (I don't remember them having a 2+ save, unless I'm mistaken). If you really want to do that however, Assault Terminators with TH/SS could work out if you deliver them via a Stormraven to make sure they get the charge... Still, it's a 450-500points investment to a contest to see who's got the biggest Thunderhammer of the club. Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3838959 Share on other sites More sharing options...
Jolemai Posted October 20, 2014 Share Posted October 20, 2014 In theory, their are only two real options we can throw at them: Death Company and Assault Terminators. (There's also Mephiston, but lets ignore him for now). Death Company would need numbers and a mix of Power Weapons (Maybe a Power Lance or two, if not a Power Sword. Definitely an Axe or two) and a couple of Power Fists (depends on the Axes really). They would also need a Chaplain (preferably a Reclusiarch). Ideally he would have a Power Fist. A further buffing unit would be a Librarian for Invisibility and/or other spells. Assault Terminators would need a full spread of Thunder Hammers (Initiative attacks come from the attached characters), whilst a Chaplain/Reclusiarch and a Librarian would be ideal to give the buffs mentioned above. In this case, TDA isn't necessary for them. As mentioned, both would need a delivery system and both would greatly benefit from an Ordo Xenos Inquisitor with Rad Grenades. As for Mephiston, he needs support. Possibly a Furioso/Death Company Dreadnought with Blood Talons/Blood Fists would suffice. Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3838984 Share on other sites More sharing options...
Remtek Posted October 20, 2014 Share Posted October 20, 2014 DC Dread with fists from a Raven works well if you can snipe the stormshield models first with dakka. Shooting them is generally your best bet, similar to the Necron Wraiths. Death Company with a Land Raider will work as well if you really want to assault them. 10 DC with pistols/chainswords and a Reclu will kill over 6 wolves on avg at init4. You will only loose 1-2 models at init 4 unless he is running some init4+ wolf claws/power swords which is pretty rare. Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3838986 Share on other sites More sharing options...
TheSauce Posted October 20, 2014 Share Posted October 20, 2014 I think the main problem is 1 or more 2+/3++ models leading the pack. If you can get shots from the side to avoid the tanking character that could help. I think fast vindicators are the answer. If you can stay out of range for a couple of turns of shooting you can put out enough damage. and doubling out the unlucky SoBs that fail their 3++ is worth it. Link to comment https://bolterandchainsword.com/topic/298117-building-to-go-toe-to-toe-with-thunderwolves/#findComment-3839015 Share on other sites More sharing options...
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