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Vlka Fenryka vs Imperial Guard


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Vlka Fenryka vs Imperial Guard
Wolf Lord Kieran's Wolves of Fenris vs Uberwolve's Imperial Guard
1,500 points
Maelstrom Mission 3 (hammer and anvil deployment, draw tactical objective cards equal to turn #)
Uberwolve won roll off for deployment, opted for first turn. I failed to Seize the Initiative. 
and away we go!
 
Table from my point of view
 
middle of table
 
my deployment zone
 
Uberwolve's deployment zone
 
My army deployment, 2 GH packs in Rhinos and 4 Thunderwolf Cav

Uberwolve's deployment
 
Guard Missile Team in the building, Mortar Team 1 on ground
 
Mortar Team 2 behind central building
 
Guard Turn 1, kill one TWC and knock a hull point off a Rhino. The Rhino's weather the Guard firepower through tons of cover saves
 
Table view, Wolves powering up flank of table, Guard redeploys opposite flank to bring more guns to bear

Wolf advance continues, the Rhinos hug all possible terrain and try to form mobile wall to block LoS to TWC
 
The Guard knocks off a few more hull points, and drops another TWC. Cover continues to save Rhino tanks from worse effects
 
Guard Reserves arrive, a lone Vanquisher Tank
 
Guard Platoon and Ratlings continue to rain fire on the Wolves while moving to objectives
 
view of table top
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Wolf turn 2, Stormwolf arrives and the attack gets serious
 
The Stormwolf destroys one Chimera, it's explosion killing half squad, while a tree branch saves it's second target
 
The TWC get off a charge against a Chimera, it's thunder hammer making short work of it
 
The Guard wipe out the TWC, so GH packs 1 & 2 emerge and kill off Guardman squad and Mortar Team 2. Rhino moves to block LoS
 
Wolf Lord and GH pack 3 move out to take objective, wipe out Guardsman holding objective with bolter fire
 
Following turn, Wolf Lord and GH pack 3 wait for Stormwolf to kill Lord Commissar's Chimera, charge and wipe out Guard Platoon Command Squad and L.C. in single round of CC

GH pack 1 moves to engage either Guardsmen squad or Vanquisher squad on the hill

 
GH Pack 1 moves to engage either Guardsmen Squad or Vanquisher on the hill while Rhino with 1 hull point left moves into cover to hide
 
Center of table, the thinning Guard forces stretch to take multiple objectives
 
Wolf Lord and GH pack 3 move and kill everything within arm reach. Stormwolf in hover moves pivots and spins to engage armor everywhere
 
Guardsmen bunker down on Objective 5 in Wolf deployment zone far away from the action
 
GH pack 1 kills Vanquisher in CC and moves to engage Guardsmen

Wolf Lord moves to engage Mortar team in CC
 
GH pack 2 moves to successfully kill Chimera holding objective
 
Stormwolf moves to open fire on Guardsmen in Wolf deployment zone, will be knocked from sky from krak misile removing last hull point 
 
GH pack 3 kills off lone Ratling in CC. Little bugger passed around 7 saves before finally dying
 
Picture of Guard deployment zone
 
middle of table, Guard stretched very thin trying to hold objectives
 
GH pack 1 wipes out Guardsmen in CC
GH pack 2 moves to wipe out Guardsmen holding Objective 2 in CC, I use Mass move to slingshot towards Guardsmen in my deployment zone 
 
GH pack 3 wipes out Ratlings holding Objective 1, moves to claim it
 
Wolf Lord wipes out Mortar team, takes single wound from Overwatch
 
Last Chimera makes move to grab Objective 6
 
Guard Missile team make attempt to claim Objective 3, miss by an inch or so
 
GH pack 2 makes long charge and wipes out Guardsmen bunkered in Wolf deployment zone
 
GH pack 3 returns to woods and kills last Chimera to take the Objective
 
Wolf Lord engages Guardsmen Missile team in CC, wipes them out

Game ends in favor of the Wolves, 21 to 7. I scored 18 points off of Tactical Cards, as well as Slay the Warlord, Line Breaker and First Blood.

 

For the first three turns, Uberwolve's Guard pound my Wolves very hard but couldnt get through my armor and cover saves. Once the Wolves got amongst the Guard, the game swung my way. I managed to score multiple objectives and through the Cards, got multiple points for wiping out the Warlord and holding multiple objectives for a turn. Thats what ran up the score. 

 

The game itself went 7 turns, and I racked up most of my score during turns 5,6,7. The score doesnt show just how much hate the Guard laid down, but Uberwolve dice just stopped rolling to wound/penetrate once I was broke into his ranks.

 

It was a fun, very fun game and showed me just how insane Maelstrom missions can be. If you asked me on Turns 2 or 3 I would have swore up and down the Guard were going to win the game. A few cards later and a boatload of luck, the Wolves were among the prey.

My army was:
Wolf Lord in TDA, Black Death, frost sword, Helm of Durfast (only took helm to eat up remaining points)
2x10 GH packs in Rhinos, kitted out.

1x10 GH pack in Stormwolf

Thunderwolf Cac 1x 4

list ended at 1,499pts

Uberwolve had (from memory)

Lord Commissar, no extra equipment

1 min Guard Platoon, in Chimeras

1 min Guard Platoon, in Chimeras with Autocannons

2x3 Mortar Teams

1x3 Missile Team with Flakk Missiles

2x4 Ratling Snipers.

 

Hope you all enjoyed the read!

 

WLK

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