climbingcog Posted October 19, 2014 Share Posted October 19, 2014 I've just being get back into 40k and only played 2-3 games with the Wolves again. This query might have been answered elsewhere, but just in case... How do people now utilise Rhino's best? In the last version I played (5th I think), I was used to disembarking from a Rhino, shooting and charging. That has obviously changed. Any advice on how you use Rhinos? I know a lot of people are using Drop Pods but I am limited on that front. I also realise that it can be very situation-dependent, but any examples would be useful. For example, if I have a squad of Grey Hunters in a Rhino with Ulrik, WGPL, couple meltas and my opponent has Chaos Marines in a Rhino with an HQ and a few bits and pieces, and if I have the initiative, do I want to: Disembark from my Rhino, blow up his tank via another of my units, then bolter or charge his squad. What happens if I fail to blow his tank? Blow his tank, whittle down his squad via other units and/or my fire points, and only disembark once my Rhino has been destroyed by his return fire/charge? Disembark behind my Rhino, blow his tank with another of my units, then in following turn seek to get the charge on him? Something else? Any advice welcome. Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/ Share on other sites More sharing options...
Jochteas Posted October 19, 2014 Share Posted October 19, 2014 I think this is a great question. Drop pods are kinda point and click in there usefulness, Rhinos require more decisions to be made. I'd like to see what people say on this as well. Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838036 Share on other sites More sharing options...
Frater Cornelius Posted October 19, 2014 Share Posted October 19, 2014 One of the best uses I found was to hurl them at your opponents like bricks... Okay, serious now. Rhinos are cheap Obj.Sec. transport. They flat-out turn 1, deliver turn 2 and then go about their business. They either draw fire away or score. Either way is fine. There is also a nifty trick where you can disembark and then flat-out in front of your guys after shooting to cover them up and prevent retaliation. They can also be used to cover up the side armour of a Vindicator as it advances. The uses are plenty. You just have to be careful. They break like paper, especially against Xenos armies and their S7 spam. Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838037 Share on other sites More sharing options...
Rift Blade Posted October 19, 2014 Share Posted October 19, 2014 Rhinos are still a great way to get your packs to midfield objectives &/or follow & hold objectives your assault units have taken. Yes, they need a little more finesse but they can move & support other units after delivering their cargo. But you need to have a plan to make them work best Just don't forget the plan after you start playing. LOL!!! Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838081 Share on other sites More sharing options...
climbingcog Posted October 19, 2014 Author Share Posted October 19, 2014 Rhinos are cheap Obj.Sec. transport. They flat-out turn 1, deliver turn 2 and then go about their business. They either draw fire away or score. Either way is fine. There is also a nifty trick where you can disembark and then flat-out in front of your guys after shooting to cover them up and prevent retaliation. They can also be used to cover up the side armour of a Vindicator as it advances. I'd be interested to hear more about these 2-3 uses of the Rhino. Obj Sec option - if you flat out in turn 1, won't they just get blown up and then your guys are out in the open? Cover after shooting - risky relying on a single dice roll to move your tank far enough to cover your guys? Vindicator - how close should the Rhino be to adequately provide protection to side armour? If anyone has time, inclination and tech to draw out a few example moves (like drawing out a "play" for American Football or some other sport), and then post up here, that might be really useful too! Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838123 Share on other sites More sharing options...
Frater Cornelius Posted October 19, 2014 Share Posted October 19, 2014 1) It does not mean that you have to flaot-out right into the enemies guns. Use terrain and cover. I am sure that you packed a dozer blade. You do not have to flat-out in the first place. It was just an example. Marines usually stay in the mid-field. Also, if you have enough other targets, Rhinos will be last concern of the enemy. 2) Where did you find that dice roll? Tanks can flat-out 6" no matter what (unless immobilized). There is no randomness involved, only planning. If 6" are not enough or you did a miscalculation, it is your fault, not of the dice. 3) Usually touching the side to cover it up completely, usually anyway, there are enough exception, it all depends on context. Not advised when facing Blasts or Large Blasts. But other than that it is a solid tactic. You have to play around with line of sight tricks, then you will be able to answer this question yourself. Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838131 Share on other sites More sharing options...
climbingcog Posted October 19, 2014 Author Share Posted October 19, 2014 1) It does not mean that you have to flaot-out right into the enemies guns. Use terrain and cover. I am sure that you packed a dozer blade. You do not have to flat-out in the first place. It was just an example. Marines usually stay in the mid-field. Also, if you have enough other targets, Rhinos will be last concern of the enemy. 2) Where did you find that dice roll? Tanks can flat-out 6" no matter what (unless immobilized). There is no randomness involved, only planning. If 6" are not enough or you did a miscalculation, it is your fault, not of the dice. 3) Usually touching the side to cover it up completely, usually anyway, there are enough exception, it all depends on context. Not advised when facing Blasts or Large Blasts. But other than that it is a solid tactic. You have to play around with line of sight tricks, then you will be able to answer this question yourself. Cheers. On point 2, I was getting confused with running for troops and flat out for tanks. Thanks for reminder/clarification - makes a really nice idea! Do you think dozer blade is really required? Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838137 Share on other sites More sharing options...
Rune Priest Jbickb Posted October 19, 2014 Share Posted October 19, 2014 Dozer blades are way worth it. 5 points to re roll that one and keep your tank driving is solid. Another tactic I have used for rhinos is to tank shock a inconvenient unit to force it out of the way and maybe even kill a couple dudes if they are placed right. I know the can be death or glories with a kraken grenade but it worth a shot for the points. Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838144 Share on other sites More sharing options...
Coverfire Posted October 19, 2014 Share Posted October 19, 2014 What are your thoughts on Extra Armour in this edition? Still a waste of points? Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838264 Share on other sites More sharing options...
Frater Cornelius Posted October 19, 2014 Share Posted October 19, 2014 It was a waste and still is a waste. It might be worth up to 5 points, but not 10. Most weapons will either 1 shot you or glace you to death fast enough. Most people also focus fire on vehicles to bring them down. Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838305 Share on other sites More sharing options...
Fenhunter Posted October 20, 2014 Share Posted October 20, 2014 i've always used them to get my guys into the midfield and then as brick shields or blocking terrain Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838565 Share on other sites More sharing options...
Baulder Posted October 20, 2014 Share Posted October 20, 2014 Personally I've always tried the leap frog with my rhinos. Rush forward with two or more using the front Rhino to provide cover for the rest. This front Rhino then pops smoke. Afterwhich, in the next turn the second Rhino moves to the front to provide cover and pops smoke and so on. Though tbh you're usually there by T2. General rule of thumb for me is always pop smoke early. Quite often night fighting is in effect too so that is a 4+ plus if your Rhino gets nuked before you get a chance to pop smoke then you've missed an opportunity. Chuck a pod or two back field first and let them focus on the immediate threat giving your rhinos much more time to move into position. Link to comment https://bolterandchainsword.com/topic/298174-using-rhinos-well/#findComment-3838690 Share on other sites More sharing options...
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