Jump to content

Wolf guard with jump packs and bolters-allowed?


Roma

Recommended Posts

Looking at the new codex for the first time after I heard a hint that this combo is possible. Can't see anything against it in the unit entry, can anyone confirm? I love the combo of jump pack and bolter on death company, so if this is true definitely going to transform into a wolfman!

Cant remember what the exact option is off the top of my head.....but for me...wolf guard with jump packs should be assault based...but firing the bolter stops you getting into assault, and you lose an extra attack in combat if the bolter replaces the BP or CCW.

 

For straight up bolter squads, grey hunters in a drop pod will do the job just as well for cheaper.

 

Also, i think wolf guard on bikes although more expensive, exceed wolf guard on JP due to the extra toughness, built int TL-bolter (which you can fire and still assault), and the jink option.

 

The best jump pack option ive found in the new dex is running 7-8 skyclaws with 2 flamers. By no means a game-winning unit, but good for harrasment/thinning hordes/supporting an existing combat

 

 

Is there a reason death company work well with bolters?

Yes you can, but why would you?

 

Death Company can get away with it because they also have relentless, FnP and Furious Charge (and Rending? Not sure, been a while since I read the BA book). WG have none of these, they don't even get Sternguard special ammo for their bolters. So you're left with a unit that, while mobile thanks to the Jump Packs, has no bite. The unit either shoots, doing very little damage with just bolters before standing around in front of the enemy and getting shot/assaulted, or they assault, in which case there was no point giving them bolters as you've just given up an attack in combat be sacrificing your ccw (assuming you keep the pistol here).

Awesome thanks all. As to why I want to do it its because that means my dark vengeance marines with bits of cut drinking straws on their back packs now cost 20+ points each. PROFIT!

 

Death company are awesome for that because of relentless (imo bolters on DC is the most effective option) but they are not scoring and need astorath the grim to make an army of them (who costs 220p and sucks in every single regard). So in terms of bang for buck, I think wolf guard pull this off BETTER than dc at the moment. Believe me I have been through every codex and supplement trying to make reasonable lists on the cheap I know this.

Totally missed that option thanks. I happen to have a sprue of grey knight arms which makes adding sb easier, but I need to check if it replaces the bolter as the DV models are push-fit so I can't take of the bolters.

 

Edit: nah they replace the bolter. Ah well.

IF you replaced the chainsword with the storm bolter and kept the pistol, would you get three shots at 12"? I thought I saw you can do dual bolt pistols on some models that gives 2 shooting attacks (essentially a 12" storm bolter).

No, you wouldn't get three shots, as the Gunslinger rule (that allows regular models to fire 2 weapons in one shooting phase) is specific to pistols. As you can't give WG a second bolt pistol, the only way to get gunslinger WG is to give them plasma pistols, which gets expensive very quickly, and is therefore of dubious utility given the survivability of PA WG.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.