raverrn Posted October 21, 2014 Share Posted October 21, 2014 Someone had asked me to explain the NSF/Monobuild on a different forum, but I decided you guys might like it, too. Right, so about Grey Knights and the Nemesis Strike Force. The basic idea of the NSF is pretty easy - show up turn one and saturate some of your opponent's army with all of yours. Demolish one flank and work your way down. Last week I played in a Rogue Trader tourney - 1500 points, min 600 points of troops, no non-troop duplicate units - and I don't think that plan ever :cussing worked. Still, I went 3-1 and I can at least go over damage control when reserve rolls :cussing hate you. My army was: Librarian: Level 3, Hammer, Combi-melta, Domina Liber Daemonica Purifiers: 2 Halberds, 2 Hammers, 2 Incinerators in a - Stormraven: Melta, Assault Cannon, Locator Beacon Strike Squad: Combat Squad 1 - Hammer Justicar, 4 Halberds. Combat Squad 2 - 3 Swords, 2 Psycannons. Combat Squad 2 is in a- Imperial Bunker: Comms Relay Terminator Squad: Hammer, 2 Halberds, Psycannon Terminator Squad: Hammer, 2 Halberds, Psycannon Dreadknight: Teleporter, Heavy Psycannon This is pretty typical, though if I had to do it again I'd drop the Strikes for a third Termi Squad and find the points to buff the Purifiers to 10. If you're not constrained to 40% troops a second Dreadknight would definitely be on the table. Game 1 - Tau Fireblade 2x 12 Fire Warrior teams Devilfish 2x 10Kroot Snipers with Krootox 8 Pathfinders AA Missile Team - 2 Crisis Suits with 2x MP and Skyfire, one with Puretide and C&C Node Single Suit with 2x Fusion Riptide with Ion and Interceptor Ion Hammerhead with Longstrike Aegis Line [timg]http://i.imgur.com/5W6hJkPl.png[/timg] The mission setup was two objectives, worth three points each. Quirk was an unengaged unit controlling an objective could deepstrike within 6" of the other objective at the beginning of the movement phase. Pretty basic deployment, as seen below. I set my bunker up front and center, holding my objective, Tau set up a gunline to do Tau bull:cuss. I'm going second. Turn 1: Big goddamn mistake. The fusion suit uses his objective to deep strike next to my bunker, hits, pens, massive explosion, 22 S6 hits on the unit inside, they're wiped out. Oops. I start joking about being tabled turn 1. The Riptide takes a Nova wound, everyone shuffles. In comes my Dreadknight and Both Terminators. Command team goes first - I place them smack-dab in the middle of his army. It's a big risk, I only have an inch or two clearance on every side. I'm praying for my Warlord Trait re-roll scatter and the chance to mess with his Riptide interceptor is too valuable to pass up. They scatter 8" off the table, but hit on the re-roll. The Dreadknight enters flanking his Aegis line. The Ion Accelerator scatters off the table, leaving my Terminators pristine. Invisibility goes off and I start doing the Grey Knight thing. Manage to put a hull point on Longstrike with a Psycannon, the Dreadknight kills 8 Firewarriors with the Psycannon. Turn 2: Both Kroot Squads come in to take my bare objective. Shooting takes down one Terminator and the wounded Firewarriors and missile team manage to kill the Dreadknight. Man, I was pissed about that. Everything flees away from the Terminators. The second squad of Terminators lands behind a building to deny him an Interceptor shot and also block off that part of the board, and the Strike Squad comes in to try and hold my own objective. Shooting kills half the right Kroot, another hull point on Longstrike and takes a point on the Devilfish. A multi-charge against the 'fish and the full Firewarrior team kills off the Devilfish but the Firewarriors stand fast, which was the hope by diluting. Turn 3: With Terminators on his right flank and everything murdered or in combat on his left my opponent is forced to move toward the middle of his line. Kroot fire kills a few of my Strike Squad and firepower kills two members of the unengaged Terminators. In response I fire on and charge the Kroot unit, and win combat eventually. The Stormraven makes it in, flying the full 36" as the Purifiers jump out the back - normally I'd switch to hover and disembark them, but I can't pass up the opportunity to deal some damage. They don't scatter enough to matter and set up for a Cleansing Flame that wipes out both surviving infantry units, kills two missile suits and puts 2 wounds on the Riptide. Missile fire from the 'raven and the Terminators cleans up the left, and Purifier and Assault Cannon finishes off the missile suits. Between the Stormraven and using the objective to redeploy the second Kroot squad dies and my opponent is tabled turn 5. Game 2 - Chaos Chaos Lord with Murdersword Chaos Termies x4 Land Raider Cultists x10 Noise Marines 2x Blastmasters Warp Talons x6 Maulerfiend Helldrake (Everything marked Slannesh. Everything.) Mission setup was whichever is d3+2 objectives. We got 3. [timg]http://i.imgur.com/EzhAsfel.png[/timg] Turn 1: I get first turn, everyone comes in. Strike Squad comes in out of LoS of the Noise Marines, Librarian tries to hit the rocks to take advantage of having Shrouding. Terminators move to support the bunker if the Land Raider moves forward instead of to my flank, and the Dreadknight tries for behind the Maulerfiend but mishaps and gets put in a corner. My first round of shooting leaves the Maulerfiend exploded from the Combi-melta and several Warp Talons dead - but enough are left to catch my Strike Squad and massacre it. Turn 2: The 'raven puts two hull points on his LR and shooting kills half the cultists. On his side the Helldrake Vector Strikes the 'raven for a hull point and the flamer depopulates my bunker. Turn 3: The Dreadknight catches the Talons and punches them. Purifiers abandon ship, Cleansing Flame the Helldrake from the sky. Shooting pops oopen the LR, but I fail my charge. On his turn he hits my Librarian unit with his lord, I accept the Murdersword challenge because I'm not a bitch. Librarian and his unit die. Turn 4: Lord and his unit eat all the Stormstrike missiles, cease to be. Cleanup. Link to comment https://bolterandchainsword.com/topic/298272-quickie-nsf-batreps/ Share on other sites More sharing options...
SonofTitan117 Posted October 21, 2014 Share Posted October 21, 2014 Love hearing how that list did and your reasoning behind tactical decisions. That is interesting to have the mandatory troops point level. I might need to think about what I would field in that case. Link to comment https://bolterandchainsword.com/topic/298272-quickie-nsf-batreps/#findComment-3840299 Share on other sites More sharing options...
Brom MKIV Posted October 21, 2014 Share Posted October 21, 2014 Thanks for sharing. Sounds like your raven purifier combo did some work. Link to comment https://bolterandchainsword.com/topic/298272-quickie-nsf-batreps/#findComment-3840393 Share on other sites More sharing options...
raverrn Posted October 21, 2014 Author Share Posted October 21, 2014 Thanks for sharing. Sounds like your raven purifier combo did some work. Really I can't recommend the combo enough. It's a good amount of points, but you get a unit that can get to exactly where you need and can deal with light infantry, heavy infantry or vehicles - and is usually attacking more than one at a time! Link to comment https://bolterandchainsword.com/topic/298272-quickie-nsf-batreps/#findComment-3840413 Share on other sites More sharing options...
Deet Posted October 21, 2014 Share Posted October 21, 2014 Interesting. Can you split the squad up like that with the two psycannons in one combat squad? For some reason I assumed you had to follow the 1 heavy weapon per 5 rule... Am I stuck in the stone ages? Link to comment https://bolterandchainsword.com/topic/298272-quickie-nsf-batreps/#findComment-3840462 Share on other sites More sharing options...
raverrn Posted October 22, 2014 Author Share Posted October 22, 2014 Interesting. Can you split the squad up like that with the two psycannons in one combat squad? For some reason I assumed you had to follow the 1 heavy weapon per 5 rule... Am I stuck in the stone ages? Yeah, most of the fun of combat squading is splitting your guns like that. It's the best way to take advantage of Psycannons, a stationary shooting element and a mobile assault Cleansing Flame element. Link to comment https://bolterandchainsword.com/topic/298272-quickie-nsf-batreps/#findComment-3840604 Share on other sites More sharing options...
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