CyderPirate Posted December 5, 2014 Share Posted December 5, 2014 Another vote for the Thudd! Link to comment https://bolterandchainsword.com/topic/298365-joining-the-korps/page/2/#findComment-3880217 Share on other sites More sharing options...
The Pounder Posted December 8, 2014 Share Posted December 8, 2014 Quad Launcher. As has been said you can never have too much artillery! Death Korps are by far the best model range GW or FW do, keep up the good work! Link to comment https://bolterandchainsword.com/topic/298365-joining-the-korps/page/2/#findComment-3883009 Share on other sites More sharing options...
cypherthefallenangel Posted December 8, 2014 Author Share Posted December 8, 2014 It seems that the thudd gun wins by a landslide. I should have it completed this week. I was thinking of making a small terrain piece to go with it. Something like a sand bag wall with erected camo net over the gun and a place for the crew and ammo boxes cause being formerly an artillery man my self, i have never seen a artillery piece that wasn't dug in some way or another. Link to comment https://bolterandchainsword.com/topic/298365-joining-the-korps/page/2/#findComment-3883134 Share on other sites More sharing options...
WarriorFish Posted December 8, 2014 Share Posted December 8, 2014 That would be cool, I look forward to seeing it done :D Link to comment https://bolterandchainsword.com/topic/298365-joining-the-korps/page/2/#findComment-3883167 Share on other sites More sharing options...
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