ElectricPaladin Posted October 24, 2014 Share Posted October 24, 2014 The Blood Angels community has a lot of antipathy towards bikers, but I have to admit that I don't quite understand it. I thought I'd post my case for Blood Angels bikers and see what kinds of responses I get. Benefits Durability: Bikers are already more durable than most marines (T5). This combines very nicely with the Feel No Pain that the squad can easily come by by giving a priest a bike and having him ride along. Now, not only do most weapons wound 1/6th less often, but only S 10 guns are going to double you out and eliminate your 5+ FNP save. That's a squad that will be very hard to eliminate. Speed & Range: Because they are Relentless, but armed with twin-linked boltguns, a biker squad combines the best qualities of a tactical squad and an assault squad. They can zip around the board - keeping pace with Fast elements like Baal predators or land speeders - harassing the enemy at range, or getting closer to deliver a punishing salvo, then charging into combat. Speaking of combat... Biggest Bully: Bikers are often described as a "bully unit." That is, they will die in combat against a dedicated assault unit, but are able to tie up or kill off most things that aren't already really good in combat. Bikers accompanied by a priest, however, combine some of the best advantages of the Blood Angels: enhanced durability (see above) lets them tie up an important unit for longer), Hammer of Wrath at I 10 combines nicely with the +1 S in the first round of combat from Furious Charge (I know the Hammer of Wrath hits would still be S 4 - the idea is that it's also an effect that would help the bikers to win their fight quickly). Liabilities Non-Scoring: The only liability I can see in Blood Angels bikers is that unlike other power armor armies, we have no way to make them scoring... however, in 7th edition this isn't a big deal. Everything is scoring. The only thing they can't do is deny points to anyone else on the same objective. With their speed and range, however, they could easily contribute in Turns 1 through 4, then zip off to hold an objective on the last turn (whenever that turns out to be). Cost: Yeah, they're pricey. No real way around that. However, I think the costs are justified. So... what do you think? Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/ Share on other sites More sharing options...
Xenith Posted October 24, 2014 Share Posted October 24, 2014 They're fine. Overcosted, but bring them down to C:SM prices, and Frosties. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3843213 Share on other sites More sharing options...
nimrod451 Posted October 24, 2014 Share Posted October 24, 2014 I think the Blood Angel Bikers might fall into a weird area where there's a lot of apathy because Codex Marines/Dark Angels "do it better." With the ability to make them objective secured and use the white scar chapter tactic I mean. This isn't a good reason mind you - I agree with your assessment that it might be good to use them. I think someone over on a blog called 3++ used them in an army to pretty good effect. They just fall into more a support role. Also people assume bikes are going to be good at assault - the truth is they're like any other Space Marine unit, they're shooty, twin linked bolters and a fast delivery method for special weapons (that is with the SM codex, I cant remember what bikes get in the BA one.) Like a tactical squad, if they're going to assault, or get assaulted it better be by something weakened significantly and not a dedicated assault thingy. The only reason I assume people don't play them is cost, and putting other things "better" in lists. Like Scouting Baal Predators, which contend for that fast attack slot. My thought is you might water down your choices a bit - one bike squad and 2 Baal predators... most of the time I feel like I want two of a unit, to have some backup redundancy, if that makes sense.. (2 bikes, 2 predators, 2 land speeders) just having 1 hanging out there feels like its more of a target.. if that makes sense. just my thoughts I haven't played with the BA codex in a while.. I think bikes are a good solid harassy/shooty unit - pretty vicious with the additional survivability in the BA codex. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3843223 Share on other sites More sharing options...
knife&fork Posted October 24, 2014 Share Posted October 24, 2014 Isn't pretty much any unit useful if you disregard points? 3 bikers with 2 meltas cost more than 2 MM attack bikes. That's one wound less and no possibilities for wound juggling like you have with MM attack bikes. Half melta range in exchange for one additional bolter shot. To reach the maximum distance of the regular melta you will put yourself in range of just about any weapon or for that matter a counter charge. With the current price I'd rather go for the scout bikers. Infiltrating bikes can really mess with your opponent Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3843251 Share on other sites More sharing options...
ElectricPaladin Posted October 24, 2014 Author Share Posted October 24, 2014 Now I've got this image of making myself a biker chaplain. Use this guy's torso... http://www.games-workshop.com/resources/catalog/product/600x620/99800101072_ChaplainCroziusPowerFistNEW01.jpg but on a biker's legs... it would be pretty cool. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3843364 Share on other sites More sharing options...
Ovidius Incertus Posted October 24, 2014 Share Posted October 24, 2014 Timely, since I've been thinking about this the last few days. I'm really thinking that allied WS biker units would be the better because of their chapter tactics. I may be tempted into buying a box of bikes tonight (currently only have one MM attack bike) and not fully assembling until the new codex hits. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3843497 Share on other sites More sharing options...
ElectricPaladin Posted October 24, 2014 Author Share Posted October 24, 2014 Probably they'd be better, yeah. And they could bring a White Scars captain on a bike, so that's an 11 man Troops choice, and all you need to include from your allied contingent... though you'll probably bring a White Scars stormtalon or stunter for cheap AA... Bah. I like the Allies rule, but I'm not going to start a chapter I don't find interesting just to win a few games. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3843501 Share on other sites More sharing options...
SamaNagol Posted October 26, 2014 Share Posted October 26, 2014 I play White Scars painted as Flesh Tearers because if I want to run bikes that is the best way to do it. Made a nice converted 'Khan' as well. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3844227 Share on other sites More sharing options...
Demoulius Posted October 26, 2014 Share Posted October 26, 2014 Played bikers a few times. With priest tagging along and 1 time with power sword and power axe captain in tow. Like already mentioned theyre terrible in combat (essentialy tactical with T5) who are overpriced. The models are nice though :) red bikes look neat. The problem is that other units can do what they can do (weapon wise) for less points and do it more easily. If you just want to annoy your opponent with T5 FnP bikers though.... Yea we can do that :p Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3844244 Share on other sites More sharing options...
Venemox Posted October 26, 2014 Share Posted October 26, 2014 Blood Rodao was bikers and jumpers, and pretty effective at trapping units that fell back from CC. Highly mobile. I *think* that's the one that Kirby at 3++ played (he had soooo many armies). Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3844258 Share on other sites More sharing options...
Phantomzero17 Posted October 28, 2014 Share Posted October 28, 2014 Never been a big fan of that chaplain model. I guess it's just the pose. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3846771 Share on other sites More sharing options...
ElectricPaladin Posted October 28, 2014 Author Share Posted October 28, 2014 I am taking the advice on this thread and thinking about scout bikers. Astartes grenade launchers look pretty cool, and the twin-linked on the boltguns eliminates a lot of the pain of BS 3, and the jink save helps to eliminate some of the pain of 4+ armor. Really, they look like a pretty solid unit. I'll have to get some. Link to comment https://bolterandchainsword.com/topic/298416-the-case-for-blood-angel-bikers/#findComment-3846773 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.