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BaneBlades!


Quicksilver117

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Hello fellow warriors,

 

Recently I was offered the purchase of a fully magnetized baneblade by a fellow player at a relatively good price. The question I have today is why there are almost no lists that seem to take a Baneblade? Are Lords of War not allowed if they are from your main CAD? Are baneblades not worth the points? or the dollars? Is it just better to use those points elsewhere? The Stormsword and Stormlord Models seem like they could be particularly destructive on the field of battle. Or am I just missing that many players do take them and I just missed that batrep?

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They're expensive, so a lot of people don't ever get around to buying one. There's no LoWs have to come from outside your CAD restriction or anything. It's just a pricey kit.

 

I can't speak to whether or not it's competitive, mind you, because I don't care about that - I'm one of those players who wants his army to be good enough to be fun. I've got a fellglaive, though, and I'm eager to get it painted!

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A fully magnetised Baneblade would be great, especially for a good price :) You don't see them often mostly because of the cost as Paladin said, you'd be looking at 2000pts or more otherwise your army would have to revolve around it. There's also the issue of transporting it as it's a large model and again not everyone has one.

 

I also think that a lot of people are having plenty of fun with the options we have. I'll get around to using my Baneblade in a normal 40k game at some point, but we usually play 1500pt games.

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I am hoping to play both of mine once they are constructed but at the moment only in very large games (3k+ - Apoc.) as they take up a significant part of your points.

Saying that , when they do make an appearance, they strike terror into the Emperors enemies happy.png

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for smaller point games, it's a lot of eggs in 1 basket,and will either perform great and win the game or blow up spectacular. at least from my experience. i've used a stormblade in 2000 pts games and was somewhat underwhelmed by its performance as it died too quickly in my opinion. i do feel that a baneblade due to it's turret has a bit more usefullness in smaller point games since it'll be less forced to show it's weaker sides before it can actually do some true damage.

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I agree, Baneblades are a big investment so don't tend towards the middle ground! A Baneblade has featured in a recent list and was part of the victory there. It all depends on what your opponent brings, a storm of drop pods with melta and Ironclads for example could spell trouble but a foe unprepared will wither under its fury. All part of the game; the question is if you think the gamble is worth it.

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As a Baneblade user, I'll say that I LOVE using my baneblade. i currently use it in an 1850pt league. I have yet to play with variants however and have been using only the basic baneblade itself. its a beast to kill, and puts out awesome firepower. using the super heavy vehicles rules, each weapon gets to shoot independently, and it gets to ignore every effect on the damage chart except Explodes!

 

There are also some nice tactical advantages to having one in the army. The Commisariat crew upgrade is invaluable. it makes every IG model within 10" count as LD10. park that bad boy near your heavy weapons teams and watch those orders go off like crazy!

 

like everyone said, it is alot of eggs in one basket. a farsight bomb can really hurt it bad, heck I lost 4 hullpoints to a genestealer squad in one assualt last game. you have to find a balance, protect it, but dont be afraid to move it out and use it if you can change the game.

 

also if you take a LOW, and you opponent doesnt, they get +1 to their Seize roll.

 

the Ignores cover variant is amazing in concept, I've seen alot of tournaments and groups that will disallow it though.

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Too many points tied up in a single model, it's AYEIOB....now, that said, it is STUPIDLY AMAZING AWESOME BUTTSECKSING killy fun, but...my shadowsword is 565 points, that's 30% of an 1850 list in one model that a single thundernator squad can kill in a single round of melee (and the thunernators will get a 3++ against the ensuing explosion!!!)

 

I've fielded it three times...twice it obliterated the enemy while the rest of my army formed a cheering section.  The other time, It sucked so many points out of my list against an enemy with mobile 2+ cover saves (what I dropped to fit it in was multilaser and autocannon spam, an excellent counter to those saves) that I was completely screwed...I was lucky in that the shadowsword exploded on the bottom of the last turn, killing my opponent's relic bearer, snatching a draw from the jaws of defeat.  Pask and a techpriest were left standing, my opponent (daemons) had 2200 of their starting 1850 points left on the table...

 

Most recently, my shadowsword had my opponent conceding after 1.5 turns, having killed two squads of GKTs, a ravenwing command squadron, and a squadron of black knights up to that point.  

 

Superheavy tanks are WELL WORTH their points, but they're kind of out of place in games below 2000 or 2500 points just because they represent such a huge fraction of your list and come with steep opportunity costs in what has to come out to make room for them.

 

 

As a Baneblade user, I'll say that I LOVE using my baneblade. i currently use it in an 1850pt league. I have yet to play with variants however and have been using only the basic baneblade itself. its a beast to kill, and puts out awesome firepower. using the super heavy vehicles rules, each weapon gets to shoot independently, and it gets to ignore every effect on the damage chart except Explodes!

 

There are also some nice tactical advantages to having one in the army. The Commisariat crew upgrade is invaluable. it makes every IG model within 10" count as LD10. park that bad boy near your heavy weapons teams and watch those orders go off like crazy!

 

like everyone said, it is alot of eggs in one basket. a farsight bomb can really hurt it bad, heck I lost 4 hullpoints to a genestealer squad in one assualt last game. you have to find a balance, protect it, but dont be afraid to move it out and use it if you can change the game.

 

also if you take a LOW, and you opponent doesnt, they get +1 to their Seize roll.

 

the Ignores cover variant is amazing in concept, I've seen alot of tournaments and groups that will disallow it though.

 

 

Your league is forcing you to use the "my opponent gets all sorts of bonuses because I have a superheavy" rules?  That's terrible.  A list with a superheavy is by default unbalanced, and thus vulnerable.  Also, the commsariat crew upgrade?  Where's that?  in an IA book?  Sadly, those don't fly in my area...I can't even use my griffons, even though they were in the last IG book and everyone swears they're horrible compared to wyverns.

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Oh, in the current rules, it's definitely a beast...I built mine when D weapons still ignored cover and invuls...it's  still nasty, but they nerfed a bit too much...cover saves against weapons designed to punch holes in starships?  Color me skeptical!!!  Ditto the storm shield save...should be no cover saves and max of 4++ invul against D weapons!!!!

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Yah the destroyer weapon nerf went to far. I liked it better before. IMO it wasn't broken. What was broken was the addition of titans to 40k and im not talking knights either. Revers, revenent, to a lesser degree warhound titans with their 2,4,6 destroyer shots each turn made people cry. The bs part at least in my local meta was the people that cried the most were the waac a-holes that ran the triple riptides, seerstar, paladin spam, and obnoxious rerollable 2+ demons lists because everyone could now have a chance to beat them. Oh no, you killed my invincible deathstar of cheapness. Nerd rage, "destroyer weapons ruined 40k." what ever, whats done is done.
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