oldguard Posted October 27, 2014 Share Posted October 27, 2014 hello all, I am fairly old at 43 and just put together my first 40k army Its taken a while to put together (12 months !) I have been using your great site for a while to learn/understand more on the guard. (some really sound advice being offered thanks) So I have uploaded some pics for you to have a look at hope you like. I haven't played a proper game yet but will be doing in the next week so if you can take a look at the list I put together and offer any advise I would really appreciate it thanks. Tank Commader Pask - Punisher / heavy bolters / lascannon Buddy tank - Vanquisher / Multi melta / lascannon CCS - Company commander - bolt pistol / HWT lascannon / Vox caster/ sniper PCS - Platoon commander - bolt pistol / x1 Heavy flamer / x3 flamer Primaris Pysker - although I am unsure where to attach this chap? Troops: Infantry Squads A - HWT Autocannon / Vox / Sargent with bolt pistol Infantry Squad B - HWT Autocannon / Sargent with bolt pistol Infantry Squad C - HWT Autocannon / Sargent with bolt pistol these three squads combined and accompanied with a commissar HWT - x3 Mortars All tucked behind an aegis defence line Elites: Vet Squad A - x3 melta - Chimera Vet Squad B - x3 melta - Taurox with storm bolter Fast Attack: Vendetta Armoured Sentinel with plasma cannon Heavy support: Executioner with plasma sponsons and heavy bolter Wyvern with flamer Wyvern with flamer All the above I added up to 1787 points so if I was go to 1850 what could I add And finally but not really going to play straight away a Imperial Knight anyway thanks in advance for any guidance and hello again Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/ Share on other sites More sharing options...
WarriorFish Posted October 27, 2014 Share Posted October 27, 2014 Nonsense, 43 isn't old at all - you've still many years of serving the Emperor in you so don't think you can make excuses Welcome to the B&C and 40k! Your list looks like a solid start, though the Veterans are Troop units not Elite (which is a good thing). The roasty toasty PCS will be nasty but they could do with a transport to get into range, is that what the Vendetta is for? Your CCS would like a Chimera too if you could spare one so they can dish out orders more safely plus they could still fire from the firing point. The infantry squads look good but I'd go with a bolter on all the sergeants rather than the pistol as you won't be out combating anyone so they additional shots and range would probably be a better choice. Wyverns are great, as are mortars but competing for the same role means the mortars could be dropped if you needed to free up some points (I know, it makes me sad too). You could put the primaris in with one of the command squads depending on what you want him to do. Likely better to put him with the CCS so he can use blessings as the PCS is killy enough. Last but certainly not least here's the link to your gallery for anyone who's interested - they're fine models! I will be very interested in seeing more, they look very good the weathering and colour scheme work well. I love the troopers and their bases, we'll need more pictures of them too You should put the images in your post to make them easier to see, as not everyone will venture off to a gallery - let me know if you need any pointers Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3845961 Share on other sites More sharing options...
Kilofix Posted October 28, 2014 Share Posted October 28, 2014 ^ What Fish said. That's a solid list; redundant layers of anti-infantry (Pask / Wyverns / Flamers), anti-armor (ACs / Vanq / Vend), anti-air (Vend / Aegis - which I'm assuming has Quad), anti-TEQ 2+ (Execute / Sentinel), anti-blob / cover (Wyvern / Flamers), anti-Invul 3++ (Pask / Infantry Blob) For that list, I might take the Mortars out and add a Banewolf for anti-MEQ 3+, plus a Fleet Officer. Also, this weekend I played with someone in his late 60s playing Tau (flithy Xenos!) but cool dude. And, I'm close to your age too. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846117 Share on other sites More sharing options...
David Ravel Posted October 28, 2014 Share Posted October 28, 2014 Really like the paint scheme and the weathering ! Since you already have small target AP2 on your Vendetta and Sentinel, did you think about using a Demolisher instead of a Executionner ? It will still hit hard on TEQ, but it can also be used against large horde of MEQ and other vehicule thanks to ordnance and str 10. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846155 Share on other sites More sharing options...
Jacinda Posted October 28, 2014 Share Posted October 28, 2014 hello all, I am fairly old at 43 o.@ NOOOO!!! Don't tell me that's old. I'm not ready to be old ... Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846549 Share on other sites More sharing options...
elmo Posted October 28, 2014 Share Posted October 28, 2014 It looks more and more that the AM forum is being taken over by the Old Guard (I'm 46). Napoleon would be proud. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846576 Share on other sites More sharing options...
JaM_TW Posted October 28, 2014 Share Posted October 28, 2014 Ha! 42 myself. :) Old guard indeed..! :) Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846802 Share on other sites More sharing options...
oldguard Posted October 28, 2014 Author Share Posted October 28, 2014 Thankyou for your advice and nice comments firstly I don't feel old guys, the wife thinks am daft and thinks it cute that I have my "little soldiers" she would go ape if she new the costs, my 20year son thinks there cool, and my 4year old granddaughter just loves to come and paint and visit in her words the "monster supermarket" (FLGS) been painting some of them slimy tyranids with her. 1. Warriorfish - thankyou for the warm welcome I will certainly upload some photos of each unit and attach to the post. Yes PCS in vendetta, I love the mortar models, it makes sound sense to put the CCS in a chimera and add the primaris pysker to add prescience for re rolls Question: can I fire the lascannon team from the chimera? 2. kilofix - the banewolf looks like a very effective vehicle and will certainly be adding one later You played a 60year old looks like I'm just starting my astra militarium tour 3. David Ravel - thanks for the comments on the paint, I was toying with demolisher or executioner and went for the plasma although that Gets Hot Rule kinda concerns me as I haven't played yet. 4. Jacinda - we are not mate, if anything I am feeling quite youthful again thanks to this little hobby you cant beat playing games!!! 5.Elmo9141 - Ha - one of my favourite movie moments "Waterloo" - "He's Sending in the Old Guard" and then they lost Thank you again Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846804 Share on other sites More sharing options...
Brother Clavero Posted October 28, 2014 Share Posted October 28, 2014 45 here! More flashlights for the Emperor! Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846807 Share on other sites More sharing options...
Kilofix Posted October 28, 2014 Share Posted October 28, 2014 It looks more and more that the AM forum is being taken over by the Old Guard (I'm 46). Napoleon would be proud. All way past the normal IG life expectancy of Contact + 15 Hours. We'd all be Lord Generals by now. Which, in effect, I guess we are.... But on the subject at hand: LasCannon HWT can fire from the Chimera but if it moves, it will have to Snap. Another suggestion for units to add would be a Techpriest with Servitors (for occassions when someone does a bad job of parking and dents the General Staff's Chimera). Also, while not the most points effective except under specific circumstances; have you considered adding Storm Troopers, Ratlings, Bulgryns, Sentinels or Deathstrikes? Storm Troopers to Deep Strike behind and Melta opposing armor (though expensive points-wise) Ratlings to whittle down Monsterous Creatures or kill opposing Special Weapon models (though fragile) Bulgryns to provide yet more cover for your Tanks and can do pretty well in close combat (though expensive points-wise) Sentinels as another cheap Heavy Weapon platform or when you need to get that HW even closer still with Scout Deathstrikes if your opponent also "turtles" and you want to force him out of his zone Lastly, couple of other things to consider: Some (comparatively cheap) units from the Inquisition Codex can be force multipliers for IG Forge World's Imperial Armor: Vol 1 (2nd Ed.) has additional Guard units (that are not in the regular AM Codex) that could be useful Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846865 Share on other sites More sharing options...
WarriorFish Posted October 28, 2014 Share Posted October 28, 2014 What's this about ranks? Kilo you should know full well that the only rank that matters round here is Commissar... Age aside there's a lot of experience here such that we can almost boast of having someone for everything Guard can do - but that's more of a statement of how versatile the Guard codex is currently So fire away with any questions you have and until then we'll keep an eye out for more models Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3846935 Share on other sites More sharing options...
march10k Posted October 29, 2014 Share Posted October 29, 2014 I would only suggest that Pask and his wingman are a poor fit...an antitank battle buddy who has a bunch of NASTY but one-shot weapons...who struggles to hit anything...combined with an anti-infantry pask who couldn't miss a shot if he tried...and the range of the vanquisher is wasted as well. I would suggest either a pask-quisher with hull lascannon accompanied by a LRBT at long range (he'll live longer, I promise!) or punisher pask accompanied by an eradicator or a demolisher (both are short-ranged, and so a fitting companion to the punisher) Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3847121 Share on other sites More sharing options...
RADU LYKAN Posted October 29, 2014 Share Posted October 29, 2014 i like the idea of the punisher and vanquisher together, splitfire order means you get anti horde and tank from the same foc choice, the vanquisher gets to re roll ones so becomes more accurate and if there is something the vanq might struggle with armour wise add in 20 rending shots from pask and it will die. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3847319 Share on other sites More sharing options...
Pearson73 Posted October 29, 2014 Share Posted October 29, 2014 Just had a look at your gallery, and I must say, those are some excellent models. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3847351 Share on other sites More sharing options...
our_baz Posted October 29, 2014 Share Posted October 29, 2014 Welcome to the guard! Just had a nosey at your gallery really nice work. Don't worry that it took you 12 months to put it together, a well painted army is like a good whisky...it takes time. Look forward to seeing some further additions. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3847831 Share on other sites More sharing options...
oldguard Posted November 3, 2014 Author Share Posted November 3, 2014 hello all, just a quick one , got my first game tonight with the list I posted, goin up against hammernators and a land raider what would you advise deployment wise should I split the force up so he cant just smash his way through my entire army in one fell swoop any help would great thanks Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3851984 Share on other sites More sharing options...
WarriorFish Posted November 3, 2014 Share Posted November 3, 2014 Yes, a split army would help there but you'd need to make sure you don't get isolated by doing it. It'd make stopping them before they hit harder too, but that depends on what sort of ordnance you're taking if it'd be viable to attempt. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852004 Share on other sites More sharing options...
oldguard Posted November 3, 2014 Author Share Posted November 3, 2014 thanks warrior fish am gonna try with, from front to back, aegis - 30 man blob - pask and buddy , ccs - all hunkered down at one side of the table, then some where else on the table the wyverns behind accompanied with the executioner/sentinel and vet squads with the vendetta in reserve with the pcs this really is my first game so it should be nice to see how each unit performs or not! Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852040 Share on other sites More sharing options...
WarriorFish Posted November 3, 2014 Share Posted November 3, 2014 Focus on enjoying the game and learning how the Guard plays, you can become a master general later ;) Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852075 Share on other sites More sharing options...
oldguard Posted November 3, 2014 Author Share Posted November 3, 2014 that sounds like the best plan - many thanks - will report back in after the game Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852086 Share on other sites More sharing options...
Vash Posted November 3, 2014 Share Posted November 3, 2014 I have no further advice that isnt already said. But i wanted to pop in and say: Man that army of yours is neat! Also, I am happy to hear that we have so many "old" gamers here. Now i know i have at least 10 more years to be a complete plastic addicted individual. I am guessing i am average of age, 33 years. Been olaying since i was 13 i think, man... More than halv my life! Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852182 Share on other sites More sharing options...
WarriorFish Posted November 3, 2014 Share Posted November 3, 2014 The correct term is "veteran" Vash, you've earnt that BS4 :P Good luck for the game oldguard and let us know how it goes :tu: Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852264 Share on other sites More sharing options...
march10k Posted November 3, 2014 Share Posted November 3, 2014 Yes, a split army would help there but you'd need to make sure you don't get isolated by doing it. It'd make stopping them before they hit harder too, but that depends on what sort of ordnance you're taking if it'd be viable to attempt. Two elements with 24" max range in opposite corners of your deployment zone...bad. Long range fire support element (nothing less than 48" range, incidental hull heavy bolters don't count) deploying far away from the objective-capping maneuver element to force the enemy to either accept that he won't be doing much about your pieplate-sniping or split his forces, lightening the pressure on the scoring units...good! You don't have to be hip to hip to provide support, the question is always whether each unit can contribute towards your goals from its position. If you have thoughts of the maneuver element riding to the rescue of a pressured fire support element, then they need the mobility or proximity to do so. If on the other hand you would love to see that crusaderload of death company terminators go after your heavy support instead of your troops, then you want as much distance between that 72" range ordnance and those troops as possible. So splitting your forces is either wise or foolish, depending on your plan and the enemy's intentions...if he's coming after you with a blob of 20 invisible flesh hounds, nothing you do is going to matter, that unit can simultaneously charge targets in opposite corners of the table! But, overall, if you have long range shooting that you don't mind losing, think of it like your queen in a game of chess. It is going to be a high priority target, and it's not going to win objectives-based games for you, so putting it in a lonely corner where any unit that goes after it is effectively taking a one-way trip to nowhere makes a lot of sense. You come out on top because your leman russ squadron, for example, gets 2-3 turns of killing stuff before its assassin arrives and puts an end to the shelling...then that assassin is pretty much done for the game. Advantage: 2-3 rounds of shooting to you! Now, in a "kill everything that moves" game, that makes a little less sense, since you're not going to be killing that assassin, but it's probable that the russes killed a few units before they went down, and the assassin unit would probably have killed a lot more if it targeted your troops instead of that single unit of pieplate-chuckers. However, all of that is predicated on the notion that the isolated unit has enough range to provide proper fire support! A demolisher off on a flank conducting area denial where nobody was interested in going in the first place is worse than useless, it only works if the decoy is dangerous enough to force the enemy to go after it, and dangerous enough to punish him from afar if he doesn't. Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852492 Share on other sites More sharing options...
oldguard Posted November 4, 2014 Author Share Posted November 4, 2014 thanks for all the help/info just got back from my first game, whoa so much to take in the guy I played took it fairly relaxed with me. he run 5 razorbacks with 2 sternguard squads and 3 tactical squads and 1 drop pod with sternguard. we played hammer and anvil layout. I did split forces like I said above and he put his drop pod straight on my wyverns and took em both out and that's all he did turn one other than move the razorbacks up my turn one executioner and sentinel wiped the drop pod sternguard out 1 hull point on a razorback from blob autocannons, pask in punisher took out a razorback with rending shots (that's so cool rolling that many hits) vanq failed all hits, not much else that turn. turn 2 and he took out a chimera and 3 of my vet squad, and moved the rest closer. my turn 2 brought on the vendetta that only created a hull point off a razorback but then executioner finished the job pask then took out 8 of a tac squad but it was knocking on a bit so we ended the game it wasn't a full game and was fairly relaxed had a few beers learnt a fair bit of how the game mechanics work and now eager to learn more! had some really nice comments how my army looked and met some nice people all good Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852531 Share on other sites More sharing options...
WarriorFish Posted November 4, 2014 Share Posted November 4, 2014 Sounds like you had a good time, especially with the beers :P Pask is a beast so be prepared for those drop pods to come straight for him next time! Link to comment https://bolterandchainsword.com/topic/298544-old-guard-mature-beginner-advice-and-greetings/#findComment-3852774 Share on other sites More sharing options...
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