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Allies.. inquisition or tempestus scions?


Brom MKIV

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I'm interested in including some MSU elements into my army. Last I played GKs I was running henchmen in chimeras for some flavor. This got me thinking, what about codex: militarum tempestus, aka storm troopers?

 

For example:

5 cmd squad, 4 meltas- 125

5 cmd squad, 4 meltas- 125

5 scions, 2 mg- 90

5 scions, 2 mg- 90

 

All with deep strike and move through cover. Probably the more effective and 'needed' inclusion but also the less mobile and more suicidal. Still an awesome little 'package' to include with GKs. I almost forgot.. orders! Equivalent to IG iirc.

 

However the other option I was looking at for starters is:

 

inquisitor, 2 servo skulls- 31 (+ stuff)

4 henchmen- psyker, 3 acolytes- meltas, chimera- 2 hb, psybolts- 112

4 henchmen- psyker, 3 acolytes- meltas, chimera- 2 hb, psybolts- 112

4 henchmen- psyker, 3 acolytes- meltas, chimera- 2 hb, psybolts- 112

 

 I love chimeras so ill just start with that. Also av12 draws fire from NDKs decently regardless of giving up FB, which other things will do anyway against any savvy determined player. Lastly I like the aspect of shooting meltas from inside the tank and the option of embarking TDA. One other perk is the huge potential to customize certain squads for stormraven deployment or what-have-you. Oh and of course shriek from inside too.

 

Both are disposable, both can have carapace armour if desirable. So thoughts?

Personally, I don't like MT allies for GKs. What we need are cheap troops that spend the game hiding, rather than expensive troops that need to be in our opponents face. Just my two cents however, as there have been a few people that have mentioned using them effectively. I've been running 3x henchman units in psybacks since the new codex dropped, and it's done fairly well. I imagine that psymeras would perform similarly, though I've never used them.

Yeah I'd be taking Henchmen. They're better than Scions in every measurable way, as are Inquisitors. 

For the benefit of those of us who are relatively new to GK, Inq and the game (am I the only one?), can you explain why/how the Henchmen are better than Scions for addressing our high AV gap?

 

Thanks for your help!

Actually its not as clear cut as that, otherwise I wouldn't be stewing on it.

 

In a nutshell though, henchmen are cheaper, more flexible and pack the same heavy/special weapons while the inquisitor brings access to servo skulls which obviously mesh perfectly with NSF.

 

In my case though I mostly care about melta and skulls and the psyker which is gold at 10 pts for a warp charge and access to telepathy etc.  However regarding melta squads the henchmen have it worse in terms of delivery and bs 3, although this is partly made up for by access to psybolt rides and some of the better transports in the imperium.

 

Scions otoh are far less flexible have less transport options and rigid unit sizes. What they do have and what attracted me to them in the first place, is BS 4 and deep strike.

 

 

Caveat is I am really just looking for some MSU elements that are reasonably effective and bring some diversity to my list. Otherwise I would probably lean more towards the scions (dual cmd 5 meltas, 2 scions 3 meltas) or else LotD and podded melta + cents.. but thats boring.

For the benefit of those of us who are relatively new to GK, Inq and the game (am I the only one?), can you explain why/how the Henchmen are better than Scions for addressing our high AV gap?

 

 

You can buy 'Prescience' and another Divination power for the squad with a 10pt upgrade. BS3 with re-rolls is better than BS4, especially for melta. 
 
Razors can be spammed cheaply with Henchmen, with a variety of loadouts. You also have Chimeras as an option too. 
 
Inquisitors are massive force-multipliers not just for their Henchmen, but for any Allied units they join and buff. They are also extremely cheap for what they do. 
 
Storm bolter Acolytes are 7ppm. Servitors are 10-20 points depending on loadout and provide significant anti-infantry firepower at the cost of mobility (and you need an Inquisitor attached so they don't go brain-dead at inopportune moments). You can build better shooty squads than Marines and AM, at the cost of durability and mobility. 
 
 
Scions do suicide melta/plasma and that's really it. Hot-shots sound great but in practise S3 and range 18" hold you back a lot, plus being on T3 4+ armour infantry means you melt to enemy retaliation. They also only get 2 specials per squad, whereas Henchmen can take 3 specials, plus servitors, plus monkeys if need be. Also, both have access to Valkyries, so either one can be bombed on the enemy when you come on from Reserve. 

My updated C:I data slate still has Psycannons listed as Assault 2/Heavy 4, Rending. The Assassins, of course, have now been removed.

 

The last rumour I saw, indicated the Inquisition update would be a hardback. But that rumour dates back to August, about the same time the GK codex rumours were flying around.

 

 

My updated C:I data slate still has Psycannons listed as Assault 2/Heavy 4, Rending. The Assassins, of course, have now been removed.

 

O_O

 

That's a, :cuss move.

 

So you purchase a book for x amount of cash, and GW have just removed content form you.

 

They should have left alone until they updated C:I and sold a new product.

 

I'm starting to despise the electronic only goods...

Which is fine, because Assassins have insanely better rules in their data-slate now.

Then they should have the updated rules in C:I, unless their whole marketing scheme left out any mention of assassins.

 

EDIT: IndigoJack is correct, I couldn't find any reference to Officio Assassins in C:I.

... The Assassins, of course, have now been removed.

My mistake.

My 5th Ed GK codex was an electronic version, and on my iPad it looked virtually identical to the cut-and-paste Codex Inquisition. Because, well, it *is* mostly identical. Anyway, I mis-remembered the original C:I release as including the Temple Assassins in the cut-and-paste job, when in fact they stayed behind in the GK codex. Temporarily.

Apologies for the confusion. Though watching the rants is always fun. msn-wink.gif

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