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Stats for the remaining primarchs?


b1soul

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As a fan, what stats/rules do you think would be appropriate for the remaining primarchs?

 

So far, FW has given us stats for the following primarchs (bolded)

 

1. The Lion * 

2.  

3. Fulgrim

4. Perturabo

5. The Khan *

6. Russ *

7. Dorn

8. Curze

9. Sang *

10. Ferrus

11. 

12. Angron

13. Guilliman * 

14. Mortarion

15. Magnus *

16. Horus

17. Lorgar

18. Vulkan

19. Corax

20. Alpharius

 

I'm pretty darn excited for the remainder...

 

Magnus has to be a psychic beast. Russ has to have the ability to counter Magnus. Sanguinius might even top Horus (in fact, I think Sang should top early Heresy Horus in close combat). Will FW make Khan even more deadly than Fulgrim (remember their little exchange in Scars)? The Lion has to be quite the scary fighter...he's good enough to put Curze in a coma. The Lion, the Khan, and Fulgrim are all "swordsmen" among the primarchs. How does one make them very distinct? 

 

EDIT: Of course, let's not forget Bobby. Gets hospitalised by 10 tactical marines, yet he's able to hold off Angron and Transcended Lorgar attacking him at once...and I believe in UE, he gives Curze a nasty scar. More administrator than warrior...or underrated warrior? What rules would represent him well? 

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I'm not sure about deadly, but the Khan will definitely enjoy a high Initiative and Attacks profile. 

 

That's a good question. None of them rely on other weapons or items in close combat. I'm willing to bet that the Lion's sword will be two-handed and probably granting the highest Str modifier of the 3. The Khan is the swashbuckler of a Mongol and will have a high Initiative, maybe even the highest of the Primarchs at 9. 

I'd expect Sanguinius to have a very formidable set of stats backed up by just as formidable rule set. I think his big deal will be his wings, I'd probably stretch it to say he's like an FMC just without the back breaking downsides. He's a certainty to get Hit and Run and a high Initiative so when push comes to shove he's going to be a monster

I actually envision Guilliman on the tabletop to be the loyalist version of Lorgar (the base version, not the transfigured version). Meaning that he would be able to give his Ultramarines some pretty nice bonuses. I would quite expect him to cost around 400 points, has average stats (for a Primarch), but grants his troops above-average buffs. A dedicated transport like Perturabo or Dorn would be nice as well.

Guilliman was probably in the top quarter of fighters, being among the few Primarchs with a dedicated martial training, but that is rarely emphasized in his descriptions. For the tabletop version I would prefer well rounded stats (not too killy, but very capable), with bonuses for the army.

 

It would make sense for the Space Wolves to be granted some sort of attacks on charge buff from Russ.

 

 

Special rule : Foaming at the mouth.

That's just the Space Wolf fans ;)

 

 

I imagine the Lion to have a ridiculously high initiative. In his fight against Russ, the lion was faster but Russ was stronger.

 

Again, in multiple instances, when the Lion fights Curze, he has bursts of speed that catch Curze off guard.

 

 

I'm still hoping for a (silly named) "Lion's Leap" rule to represent this. When the Lion charges, he gets d3 hammer of wrath attacks with his weapon's profile.

Guilliman was probably in the top quarter of fighters, being among the few Primarchs with a dedicated martial training, but that is rarely emphasized in his descriptions. For the tabletop version I would prefer well rounded stats (not too killy, but very capable), with bonuses for the army.

 

I suspect Guilliman will be something of a mix between Horus and Alpharius in rule set.  Perhaps even a Horus-light.  Though I also suspect he will cost 450+ points.  But that might be my own personal bias. 

 

However, I have a gut feeling that Guilliman might have a couple of different configurations or weapon load outs.  But that might be just wishful thinking after reading 'Know no Fear'

Sanguinius

Special rules Primarch, FMC, 

 

Meteoric Descent - Sanguinius can enter the battle field via deepstrike or flying as per FMC rules. If he chooses to deepstrike, before placing the model down, put a large blast marker at the final scatter location. Enemy models hit suffer a S6 AP3 hit and the markers stay in play for 1 round providing shroud to BA models.

 

Wrath of the Angel - Sanguinius gains +1 WS and +1A to a maximum of 10 for each Wound he is missing.

 

 Signs and Portents - Sanguinius can reroll or force an opponent to reroll a single die in challenges.

 

I imagine the Lion to have a ridiculously high initiative. In his fight against Russ, the lion was faster but Russ was stronger.

 

Again, in multiple instances, when the Lion fights Curze, he has bursts of speed that catch Curze off guard.

 

Eh? The Lion sucker-punched Russ (and sucker-stabbed Curze) much like how Curze flipped out on Dorn

 

I'm sure the Lion is fast but the Khan should be the king of speed. You don't need incredible speed to sucker-punch someone. The evidence for the Lion's speed isn't his KO of Russ. Rather, his swordplay against Curze (after the initial surprise attach) is a better demonstration of his speed

Curze has I8 and that's the top end for the Primarchs rules so far. The Lion ought to have 7/8 but have something to reflect his swordsmanship. Khan I'd say should be I9 since his whole premise is based on the quick kill so hitting hard and fast but being vulnerable to a return strike

Curze has I8 and that's the top end for the Primarchs rules so far. The Lion ought to have 7/8 but have something to reflect his swordsmanship. Khan I'd say should be I9 since his whole premise is based on the quick kill so hitting hard and fast but being vulnerable to a return strike

 

I'm thinking Khan is going to be a bit of a glass cannon 

Curze has I8 and that's the top end for the Primarchs rules so far. The Lion ought to have 7/8 but have something to reflect his swordsmanship. Khan I'd say should be I9 since his whole premise is based on the quick kill so hitting hard and fast but being vulnerable to a return strike

 

I can agree with that, the Lion should have the highest WS if not tied with Angron at WS9.

 

 

It's will be hard to distinguish between Fulgrim, the Lion, and the Khan as all three of them are quick, sublime swordsman. I'd say the Lion leads toward higher weapon skill while khan will be faster - Fulgrim should straddle the line between the two.

 

 

@b1soul

It's hard to represent that sucker punch in the rules, though I propose the whole "Lions leap" rule as it hits at I10 as a first strike kinda deal. Then his normal attacks drop down to I8.

To me, Gulliman seems like he should be a little similar to Perturabo, in that he is a capable warrior but an awesome force multiplier.

 

I'll agree that Khan should be scary fast in bit movement and initiative. Perhaps a rule in CC similar to Fulgrim's that grants bonus attacks based on the difference in weapon skill or initiative?

 

Magnus is the one I'm most excited for. I want to see how they build him in the psychic juggernought he deserves to be.

I'm expecting ML4 with Magnus but wouldn't be surprised if he gets an option (or is) ML5.

 

That said, he should be able to stomp any other Psykers that oppose him or overpower any of those same psykers in a game. Maybe as a buyable upgrade for him being empowered by Chaos?

 

Maybe not the best Close Combat Primarch but by far the one who will have the easiest time of Psyker-Frying one before they get to him. I hope that we'll see some Magnus Specific psychic Powers.

 

Probably a 3+ Deny and the option to chose his psychic powers?

 

... I'm stoked for Thousand Sons. They're my second favorite 30k Army behind the Imperial Fists. 40k? not so much...

Magnus'll probably have the Vulkan/Ferrus statline with that stuff too. Like you said, he's not particularly martial, but he's still a big lad.

I'd be happy if he just had a "generic" primarch statline with 6's across the board, as long as he got his pick of psychic powers. Who cares if you've got a "lower" S/T/A/I if you can just force biomancy and divination powers through like pushing over a toddler? That's what I'm really interested to see. Magnus is *the* psychic force of the 30k scene, second only to the Emperor and maybe Malcador. He should be able to stop any single enemy psyker in his mental tracks. 

 

That's what Magnus feels like he should be to me. Generally a capable warrior, but scary as hell once he gets his psychic power train rolling. 

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