Frater Cornelius Posted October 31, 2014 Share Posted October 31, 2014 Mother****ing Wizard never die. They don't die, they don't die, they stay high.. damn, I love Wizards. I know, fairly strange to hear that one from me, but I do. They are fun and very colourful in this depressing and gritty brown era where being dark and depressive is considered being cool. Hell, my favourte WoW character and main is a mage. Enough said. Anyway, I want to play some wizard. Robes, hats, beards, the whole package. Eldar do this one the best with Farseers and Warlock and their excellent tables. Do you think SW and possible allies have the potential to make effective use of the psychic phase as well? I am looking for reliability and utility and possibly on a competitive level. I am aiming to make this thread about psykers much like the meta killer thread is about TWC. Put on your robes and wizard hats and lets brainstorm! :D Link to comment https://bolterandchainsword.com/topic/298719-wizards/ Share on other sites More sharing options...
Lord Blackwood Posted October 31, 2014 Share Posted October 31, 2014 grey knights are kinda like battle wizards aint they? Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849871 Share on other sites More sharing options...
Frater Cornelius Posted October 31, 2014 Author Share Posted October 31, 2014 The 3 most reliable psykers actually come from Imperial codecies. Tiggy, downright the best psyker in game, gets to re-roll everything and his dog. Njall gets re-rolls with his Tempestas, making him one of the best offensive psykers. GK Librarian with Liber is the best Sanctic psyker in game. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849874 Share on other sites More sharing options...
Donkalleone Posted October 31, 2014 Share Posted October 31, 2014 "normal" GK are heavely limited in their Psychic Powers.They have 2 from Santic. Additionally about Psykers: I heard someone say you can Roll from Every Power but when u get one your psyker doesnt know and u only roll on it and dont get the Primary and u have to actually sacrifies a power. ABout Psykers in general: I think Divination , Biomancy and Telepathy are the 3 Strongest. And Tempentas in Situations. Divination is Shooting assistance and Buffing. My Favorite cause a LRCrus with 4++ is Scary and my PlasLongFangs are TL. Biomancy is Buff heavy and can make scary units : Iron Arm is scary and imagine Endurance on your TWC Unit. Enfeeble can break Units. Telepathy is a Tau Breaker cause OF the Anti Shooting Buff and the Psyhic Shriek for LD Fails Tempestas is a one i would play against Tau , Necrons and Orks. Many Units are Iniative 2 and Some 3. Get 3 LvL 2 Psyker or Njal and beg to get Jaws. Hope for Storm Caller. Now the fun begins Tau and Necs have no Psykers. Target A Unit with Jaw and evry model has to make a Iniative Test. Crisis (Bodyguard) , Fire Warriors , Steal Shas and Pathfinder (etc )ALL have 2/3 CHance to be removed. Practically Evry Necron unit is I2, again a 2/3 Chance to say Bye Bye. Many Orcs are I2, too. Imagine a whole Farsight Bomb gone in 1 Round. EDIT Question: Njal cant reroll on Tempestas Choice Rolls anymore? Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849897 Share on other sites More sharing options...
Frater Cornelius Posted October 31, 2014 Author Share Posted October 31, 2014 The biggest beauty of Tempestas is not Jaws. It is all the rest. You have solid shooting with large blasts, AP2 or S7 with Tesla. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849906 Share on other sites More sharing options...
Donkalleone Posted October 31, 2014 Share Posted October 31, 2014 I dont speak about the Rest being Bad but Jaws is a BIG Plus on Tau and Necs. You cant deny that Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849910 Share on other sites More sharing options...
Frater Cornelius Posted October 31, 2014 Author Share Posted October 31, 2014 I dont speak about the Rest being Bad but Jaws is a BIG Plus on Tau and Necs. You cant deny that Not really. Pretty much all competitive Necron builds are mech. You can remove the Necron Lord in the Barge, that is the only upside I see. Against Tau, Riptides are immune to Jaws now and removing a single crisis is not worth it. Commanders are I3 or I4 anyway. The best use of Jaws now is against Orks to remove Claws and Boss Poles. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849918 Share on other sites More sharing options...
skeletoro Posted October 31, 2014 Share Posted October 31, 2014 you need 3 successes with a 2 WC focussed witchfire to actually choose the target within a unit. If you only get 2 successes it is normal allocation... Lame! Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849929 Share on other sites More sharing options...
CatSmasher Posted October 31, 2014 Share Posted October 31, 2014 I have moved away from psykers lately. I like to plan my lists, and the randomness of powers doesn't please me. For something like Jaws, your hoping for a certain army, hoping for a certain draw, hoping for enough WC, hoping for a successful cast, hoping they don't have denial buffs, hoping that the fail 1/2 of those chances. Gimme some plas and a wolf priest all day Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3849930 Share on other sites More sharing options...
Guest Drunk Guardian Posted November 1, 2014 Share Posted November 1, 2014 By my math, Jaws of the World Wolf needs 8 Warp Charges to reliably cast vs a 6+ DTW with a 40% chance to Perils. So... hopefully you have a good target and a lot of Psychic battery to back that up. Against a 4+ DTW you'd need 13 Warp Charges with a 67% chance to Perils. It seems like the conventional wisdom of going big or going home with Psykers is the truth, and even then you can only game plan for the Primaris power of whatever branch you intend to take for your psykers. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850005 Share on other sites More sharing options...
NightHowler Posted November 1, 2014 Share Posted November 1, 2014 For 780 points you can have 6 lvl 2 runepriests in runic armor mounted on bikes. Give them all biomancy and you have almost 90% chance to get endurance. For an extra 380 points you can stick them in a unit of 6 TWC all with storm shields plus a couple of power fists, and booyah! you have one monster of a durable unit. I know you don't like deathstars, but it's a great way to keep your wizards AND your TWC alive. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850007 Share on other sites More sharing options...
Guest Drunk Guardian Posted November 1, 2014 Share Posted November 1, 2014 For 780 points you can have 6 lvl 2 runepriests in runic armor mounted on bikes. Give them all biomancy and you have almost 90% chance to get endurance. For an extra 380 points you can stick them in a unit of 6 TWC all with storm shields plus a couple of power fists, and booyah! you have one monster of a durable unit. I know you don't like deathstars, but it's a great way to keep your wizards AND your TWC alive. Stick them with Wolf Guard bikers instead of Thunderwolf Cavalry, and mix Biomancy with Tempestas. If you manage to draw Storm Caller AND Endurance, you'll be jinking on a 2+ and still getting your 4++ FNP. Good luck keeping that unit out of close combat! EDIT: Also that will allow you to drop all that Runic Armour and apply points towards other things. Power Fists? Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850009 Share on other sites More sharing options...
Jochteas Posted November 1, 2014 Share Posted November 1, 2014 Going off what Nighthowler Said, you're also almost guaranteed to get life leech and in a huge unit of multiple wounds that's massively handy. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850010 Share on other sites More sharing options...
Guest Drunk Guardian Posted November 1, 2014 Share Posted November 1, 2014 Now that I'm thinking about it... a Wolf Guard Biker unit of 5 with 4 ML2 Rune Priests on bikes would run cheaper than a unit of 5 TWC with Iron Priest and Wolf Lord or WGBL. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850013 Share on other sites More sharing options...
NightHowler Posted November 1, 2014 Share Posted November 1, 2014 I've run this unit in the past and another nice perk is that you'll have 12+D6 warp charges in your opponents psychic phase to shut down even spells they cast on themselves (I'm looking at YOU invisibility). Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850016 Share on other sites More sharing options...
wulfgar hammerfist Posted November 1, 2014 Share Posted November 1, 2014 How about something like this? Wolves Unleashed Rune Priest - LV2, Warlord (with BC1) Rune Priest - LV2 (with BC2) Rune Priest - LV2, Bike (with WG1) Rune Priest - LV2, Bike (with WG2) Rune Priest - LV2, Bike, Hood (with WG1) Rune Priest - LV2, Bike, Hood (with WG2) WG1: 10 WG Bikers, 3 meltabombs, power axe WG2: 10 WG Bikers, 3 meltabombs, power axe BC1: 5 BC, flamer + TDAWGPL with power axe in Stormwolf with TLMM BC2: 5 BC, flamer + TDAWGPL with power axe in Stormwolf with TLMM Wolves unleashed gives the 4+ chance to outflank plus the guaranteed reserve arrival. Obviously you could reduce the number of WG bikers to give them some other toys but I was going for bodies. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850032 Share on other sites More sharing options...
Rune Priest Jbickb Posted November 1, 2014 Share Posted November 1, 2014 One perk I have always liked about psykers is the flexibility. I know the randomness sucks, but you choose what tree to toll on when you know your opponent with allow you to adjust in a flexible list. If you are up against an army where tempestus would ruin their day then sweet rock some tempestus. If you are up against an army with lots of cover maybe divination is better. I like the flexibility they can bring. This is somewhat restricted by a bike I might add as now their role is fixed, though I still think that bike star would be fun to give a go. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850077 Share on other sites More sharing options...
Token Posted November 1, 2014 Share Posted November 1, 2014 Can you have your termies lead by a Grey Knights librarian? Hoping to get the +1 inv. save spell, possibly giving them a 2++ shield save? Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850110 Share on other sites More sharing options...
Frater Cornelius Posted November 1, 2014 Author Share Posted November 1, 2014 Too. many RP will crash the bank. I was considering an Inquisitorial detachment with minimal henchmen + Psyker + Psyback. Not only do I get 2 powers per psyker, I also have psychic batteries which can be useful in a fight (S6 HB is cool). Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850111 Share on other sites More sharing options...
Baulder Posted November 1, 2014 Share Posted November 1, 2014 As well as tiggy, have you considered Sevrin Loth? I believe he is another way to reliable get the powers you need. Personally, I like dropping Njal in a pod with WG terminators and then going to town with the tempesta powers, Njal make spell casting look easy with that discipline. Key thing to remember with psykers now is; if you are thinking of taking 1 take 2 or even 3. Get some cheap warp charges in there (e.g. A rune priest ml2 back field, gk allies etc). Best to go in with enough charges to cast what you want before you roll to see how many additional charges you get. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850227 Share on other sites More sharing options...
SoulOfDragnsFire Posted November 1, 2014 Share Posted November 1, 2014 How do we feel about throwing a tempestas rune priest casting stormcaller in a stormwolf when hovering? The set up would be a pair of rune priests to improve your chance of stormcaller being rolled, then before deploy, stick the stormcaller priest in the Stormwolf and then roll the 4+ to outflank (assuming wolves unleashed). Now you have an outflanking stormwolf that, once hovering to unload a 10 man payload of bloodclaws and priest to a flank of your opponents army. If you don't get outflank, thats ok because the stormwolf still is effective from your table edge. If you don't get stormcaller, wait an extra turn before hovering so the rest of your army is engaged and less shots are free to hit the more vulnerable flyer? Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850471 Share on other sites More sharing options...
Frater Cornelius Posted November 1, 2014 Author Share Posted November 1, 2014 Not safe enough. Stormcaller is still a random power. On paper it looks fine, but in practice you won't get the power most of the time. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850494 Share on other sites More sharing options...
Baulder Posted November 1, 2014 Share Posted November 1, 2014 Stormcaller is on the psykers unit right? And you cannot cast blessing inside vehicles anymore? So I'm not sure how the stormwolf tactic will actually work. Maybe I missed something Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850510 Share on other sites More sharing options...
Guest Drunk Guardian Posted November 1, 2014 Share Posted November 1, 2014 Stormcaller is on the psykers unit right? And you cannot cast blessing inside vehicles anymore? So I'm not sure how the stormwolf tactic will actually work. Maybe I missed something You can't. You can only cast witchfire out of a firepoint with LoS to the target. A Rune Priest would have to be within range of a Stormwolf while on foot (bike) to cast Storm Caller on the Stormwolf. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850518 Share on other sites More sharing options...
Baulder Posted November 1, 2014 Share Posted November 1, 2014 Stormcaller is on the psykers unit right? And you cannot cast blessing inside vehicles anymore? So I'm not sure how the stormwolf tactic will actually work. Maybe I missed something You can't. You can only cast witchfire out of a firepoint with LoS to the target. A Rune Priest would have to be within range of a Stormwolf while on foot (bike) to cast Storm Caller on the Stormwolf. The problem I think is that the power only targets the RP and his unit so at no point can it be cast on the stormwolf. Link to comment https://bolterandchainsword.com/topic/298719-wizards/#findComment-3850659 Share on other sites More sharing options...
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