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Thinking about migrating to the Immaterium


Trokair

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Every few years I play with the idea of doing a Daemon army, the last time was in 5th edition and recently the idea has been coming back. I do not yet have the new codex, but Christmas is on the way.

 

Out of the four powers I have always been more interested in Khorne and Tzeentch. As such I would either like to go for a mono Khorne list or a mix between the two.

 

I have always like the old Juggernaut model from way back and as it now exists as a plastic kit I would like to use them. Using the old codex as a rough guide I can envision playing something like 4 heralds on Juggernaut, a bunch of Blottletters and several units of Juggernauts.

 

I guess what this boils down to is how has the new codex changed and how feasible would a Juggernaut based army be. I don’t want to be overly competitive but I don’t want to lose every game either.

Building and converting the army will not be a major problem, but I am on a budget and want to have a rough idea of how everything will work out before I start. As for playing, I have not played a dedicated close combat army before so it will be something new and probably more complicated than just charging the closest enemy unit.

Juggernauts are better used as mounts for Heralds of Khorne than as units in their own right, IMO.  A Herald on a Juggernaut provides excellent bonuses when running with a pack of Flesh Hounds, since those little buggers can put out considerably more pain than the Juggernauts themselves (plus they're a fast attack slot instead of an elite).  Still, there's nothing wrong with running a list that uses 8 Heralds on Juggernaut steeds and a whole mess of Flesh Hounds... you've just got to buy a crapton of models for it!

 

The best way to use a Khorne-heavy list is with one or two Skull Cannons of Khorne in your heavy support slots.  These units provide you with ignore cover blasts that also grant the benefits of assault grenades to any units that charge a unit hit by them in the shooting phase.  With decent range and BS 5, the Skull Cannons provide some serious artillery to a codex that is otherwise sorely lacking it.  They are, unfortunately, quite fragile and best left far away from the action themselves but you can't have everything!

I might be slow on the uptake, but where do I get 8 heralds from. The codex I can say I can take up to four in an army, but they only take up one HQ slot.

 

I have been building potential lists and several heralds on Juggernauts joined to a unit of hounds dose see better then the same heralds in a unit of Bloodcrushers.

 

Skull cannons seem ever so fragile, especially as the only vehicle, as I expect the Bloodthirster to be either in the air or in combat, with minimal exposure in-between. The cannon does look good though. Hum, something to think about.

 

Thank you for your time and reply

Quoting codex, page 94

“Each primary detachment in your army may include up to four Heralds of Chaos, chosen in any combination from the following:”

Snip list of Heralds

“This selection uses a single HQ slot from the force organisation chart, but the heralds are otherwise treated as separate units.”

 

I read this as I can have up to 4 heralds and that they use one HQ slot, but I can not fill the second HQ slot with more heralds.

 

So what am I missing?

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