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A start to a small army? Or stick to allies?


Acebaur

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So as you may have seen I've been considering running some AM allies. Since the points costs of the allies is close to 1000 points so I thought it might be possible to make a 1K or 1250 army for times when I may not want to run SM.  The allies I am considering are 2 squads of veterans with trip plasmas in chimera's and two leman russ tanks lead by Pask. Can this be the basis of a competitive 1K-ish army? Or should I just stick to allies with this force?

It can form the basis of a list yes, as at lower points you either Platoon properly or not at all :) It depends what you do with the units though as they can get expensive if you load them up, what sort of support would you be thinking of, points permitting? Some Sentinels would fit well I think.

I've been playing 1k games with my guard recently and I have considered a similar list. Pask squadron plus 2 vet squads in chimeras is approx 750 points depending on load outs, etc. so you've still got some wiggle room for support units.

 

I'd either go for more armour (another russ, etc.) for theme or spam some smaller support units (sentinels, platoon) to cover more objectives on the table.

 

The nice thing about the Pask squad + 2 vets list is it is legal as a CAD or allied detachment, so may be consider an option in elite, FA &/or HS to keep this flexibility for 

your force.

Well I'm pretty open to options for this force with the same restrictions for them as allies(ie: no psykers and no mutants). But I'm otherwise open to taking just about anything that will make it competitive. Hellhounds look cool and they are fast so can zip about to help with objectives as well.  Sentinels could be cool as I'm a big Star Wars fan, but how effective are they? They seem pretty fragile, so I'm assuming squadrons is best?  Also the Platoon vexes me, I'm a marine player so I'm used to running small elite squads of guys. So I've no idea how to handle a big unit like a platoon :lol

Since you're balancing out your Templars, you've gotta look at what AM can do support them. I'd ignore the AM elites section, as they're not really bringing anything to the table that the Templars can't do on their own. (Unless you want an Bullgyn shieldwall for footsloggers) Stormravens/Talons will probably do you better than the Vendetta, unless you're already full in those slots.

 

So that leaves the fun heavy support range options. Wyverns will annihilate pesky tarpits, Leman Russ of all shapes and sizes can be fun to play with and give some serious anti-tank support, leaving your freer to put more Templars in assault roles. Sentinels are cheap, can be put in a squadron, and bring some serious anti-tank or TEQ pain if armored up and given a plasma cannon. I know you're trying to avoid a horde, but that's where a platoon really can help Templars at. Fire support with orders or a grand tarpit with a priest/Commissar. Vets with Chimeras are always a plus, but I feel like a 5 man crusader squad with a razorback could fill just about the same role.

 

Regardless of my suggestions, your initial idea of a Park led force is pretty solid. I doubt you'd find a better HQ support for the Templars than 3 Leman Russ tanks.

Since you're balancing out your Templars, you've gotta look at what AM can do support them. I'd ignore the AM elites section, as they're not really bringing anything to the table that the Templars can't do on their own. (Unless you want an Bullgyn shieldwall for footsloggers) Stormravens/Talons will probably do you better than the Vendetta, unless you're already full in those slots.

 

So that leaves the fun heavy support range options. Wyverns will annihilate pesky tarpits, Leman Russ of all shapes and sizes can be fun to play with and give some serious anti-tank support, leaving your freer to put more Templars in assault roles. Sentinels are cheap, can be put in a squadron, and bring some serious anti-tank or TEQ pain if armored up and given a plasma cannon. I know you're trying to avoid a horde, but that's where a platoon really can help Templars at. Fire support with orders or a grand tarpit with a priest/Commissar. Vets with Chimeras are always a plus, but I feel like a 5 man crusader squad with a razorback could fill just about the same role.

 

Regardless of my suggestions, your initial idea of a Park led force is pretty solid. I doubt you'd find a better HQ support for the Templars than 3 Leman Russ tanks.

 

 

Well I'm really looking for options to flesh out the pask led vet force into a 1000-1250 army of AM only. I know it would be nice for me(and my opponents) to have another army to run from time to time. 

 

I'm liking sentinels more and more, especially the armored ones. For only 5 points geting the extra AV seems like a good deal and they can put some serious heavy cannon fire down range for really cheap it seems.

 

How does one run a large platoon of guys? Do you split it up into squads or run it as a blob? Or is this more of a matter of preference?

Depends what you need, as ever. You can outfit them with special weapons for close range, heavy weapons or a mix if you want to generalise. You can combine the squads as you like for each game as it's not part of the army list, so you can be flexible there :)

You can combine up to 5 infantry squads into whatever size fits your fancy, say two squads of twenty and a ten, or just a big blob of fifty. Each squad can choose two guys to bring with it a heavy weapon option giving you mobile heavy weaponry, as well as a special weapon of whatever flavor you like. You can keep them close to the Platoon Command Squad for the benefit of orders or split them up however you like once deployed. The bigger the blob the more fire it's gonna take, so a Commissar or Priest is a must for it. Save bigger blobs for tarpitting, though if you set up nicely a First Rank, Second Rank, Fire will put some hurt on something.

 

Personally, I run my platoon as an armored fist, with each infantry squad having a Chimera. My PCS follows the most pressed units to throw out orders. As such, I don't run them with heavy weapons and I keep my special weapons cheap. This gives me mobile squads that can take an objective with a tank sitting nearby. Don't underestimate your Chimeras. You can gift those out to your squads as if you're Oprah.

 

So it really depends on the rest of your army. Are the rest of your guys foot slogging? Send a blob in front of them to soak up fire and give cover for an assault. Moving fast? Get some Chimeras and ride along with some nifty firepower!

My army's a little different, but I generally run a Platoon as a blob of two squads with plasma guns and pistols sharing a vox caster, then the third squad runs independently with a meltagun, vox and krak grenades in a Valkyrie. The Platoon Command Squad get their own Valk and vox with plasma guns. I also tend to use two sniper squads and a rocket launcher squad out of the platoon as well to act as my objective sitters.

 

The infantry squads drop in wherever they can hit the best target with a FRFSRF or Bring It Down salvo (which hurts with eight plasma shots as well as sixteen lasguns) before they inevitably get wiped off the table, but that's just how things go with Elysians, heh. Whatever I point them at generally dies.

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