amazarak Posted November 11, 2014 Share Posted November 11, 2014 Hi Guys, Played my first game against tyranids with my Salamanders 30k army and, although I won the game, absolutely got stomped. The sole reason I didn't get tabled was Cassian Dracos as my HQ - he single handedly held up half the tyranid army for a number of turns. In any event, I need the experts here to send their advice my way for optimizing a 30k list against Tyranids (read: mega arachnids of Murder). I was running a 1500 list of the following: - HQ: Cassian Dracos - Troops: 10 man squad with extra cc weapons, artificer armor, power fist. Rhino w/ Havoc launcher 10 man squad with extra cc weapons, artificer armor, power weapon. Rhino w/ Havoc launcher - Fast Attack: 10x seekers with 4 combi-meltas, Rhino w/ havoc launcher - Elite 2x mortis dreads with auto cannons Thanks guys! Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/ Share on other sites More sharing options...
Slips Posted November 11, 2014 Share Posted November 11, 2014 Just to help us get a better idea, what was the list you were playing against? Also, general consensus is that, 1500 points for 30k (outside of say, ZM) hampers you more than any other army out there right now. Our stuff is made for 2k+ sadly. Doesn't mean we can't help you make a better list! Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3859173 Share on other sites More sharing options...
Theredknight Posted November 11, 2014 Share Posted November 11, 2014 Salamanders and I'm not seeing flamers galore against hordes?!! 1500pts isn't much.but at that he will be using gribblies maybe a big one or 2. Flamers galore..especially with your bonuses Hvy flamer hvy support Tac support flamers Seekers is it? In a rhino with combi flamers and poisoned rounds to kill mc's Mortis dreads are good..but switch to kheres..much better rate of fire.. Don't forget they have crap saves and mc's are t6. Can't insta kill, but 12 rending s6 shots will go a long way to grounding a flying hive tyrant. And you don't want to be getting into combat with them..it's a losing prospect with nids..plus flamers give you d3 hits when your charged.. Maybe even take a bastion.. Stand and shoot!! Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3859204 Share on other sites More sharing options...
Brofist Posted November 11, 2014 Share Posted November 11, 2014 Hi Guys, Played my first game against tyranids with my Salamanders 30k army and, although I won the game, absolutely got stomped. The sole reason I didn't get tabled was Cassian Dracos as my HQ - he single handedly held up half the tyranid army for a number of turns. In any event, I need the experts here to send their advice my way for optimizing a 30k list against Tyranids (read: mega arachnids of Murder). I was running a 1500 list of the following: - HQ: Cassian Dracos - Troops: 10 man squad with extra cc weapons, artificer armor, power fist. Rhino w/ Havoc launcher 10 man squad with extra cc weapons, artificer armor, power weapon. Rhino w/ Havoc launcher - Fast Attack: 10x seekers with 4 combi-meltas, Rhino w/ havoc launcher - Elite 2x mortis dreads with auto cannons Thanks guys! Drop the havoc launchers on the rhinos. Your army is small and that seeker squad is about 1/3rd of your army at a low point level game, which means low flexibility and high liability. Consider cutting their number down to 5. Use the saved points to get yourself some additional troops or heavy support. Against Tyranids Thudd Guns, Volkite Culvrins, Medusas, and flamers will do well. Try to play up to the strengths of your legion. If you're going mechanized Salamanders you might want to consider dropping the seekers entirely in favor of two tactical support squads with flamers. Cheap high strength long range shooting like conversion beamer predators is also an option. Just to help us get a better idea, what was the list you were playing against? Also, general consensus is that, 1500 points for 30k (outside of say, ZM) hampers you more than any other army out there right now. Our stuff is made for 2k+ sadly. Doesn't mean we can't help you make a better list! I disagree. You can make a fine list at 1500 points. That said, you have to accept that you will not likely have a TAC list and you will need to make hard choices about your unit selection. I play mostly 1500-2000 point games and its fine. 2000+ just lets you bring toys or less optimal choices. Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3859790 Share on other sites More sharing options...
amazarak Posted November 13, 2014 Author Share Posted November 13, 2014 Hey everyone, The list I was going against had the following (to the best of my memory) - Winged Hive Tyrant - Carnifex - Swarmlord - 10x termagants - 10x genestealers w/brood lord - 3x raveners - 3x ripper swarms - 2x venomthropes - 3x hiveguard I had real issues with the cover saves of the bugs. The board was a heavy city terrain board and with the shrouded mass of nasties, it was difficult getting kills at range. Eventually I was able to auto cannon the venomthropes, but the bugs had closed by that time. The Guard just stayed in a building launching shots that didn't need LoS, ignored cover, and hit the side armor of the vehicles. There's plenty (and I mean plenty) I should have done, but when push came to shove, I couldn't get out enough firepower to mow them down before engaging them. Things that worked: - Cassian Dracos - Tac squads with extra cc weapons Things that really didn't - Seekers - Predator Infernus I am open to all suggestions. I think the seekers have got to go. Way too many points for a squad that doesn't seem to be able to do much. Also they don't have poisoned rounds which would have been awesome. The Infernus also was terri-bad. Too easy to get killed by the hiveguard things that hit his side armor. Do you guys think that 20 man squads would have been better? What about regular auto-cannon preds? Some other thoughts I had: rapiers w/hvy bolters, land raider Achilles, ccw contemptors? Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3861019 Share on other sites More sharing options...
MordentHex Posted November 13, 2014 Share Posted November 13, 2014 bulk up your troops bro. like they said, flamers! maybe switch out that seeker squad for a specialist squad with flamers or something else nasty. When all else fails the humble bolter is your best friend against the Nids. Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3861027 Share on other sites More sharing options...
Slips Posted November 13, 2014 Share Posted November 13, 2014 10 Man Heavy Support Squad, all Heavy Flamers in a Rhino. Watch those bugs burn. Give the Sarge an Augury Scanner too. Pyroclasts aren't worth it at this points level. Edits: An Achilles is 300 points. It would take up a fifth of your list. Sure its nigh unkillable but you can do better for cheaper. Since he has a lot of Gribblies, take a Volkite Squad. either Calivers or Culverins. Max the Tac Squads out. 80 Shot fury of the Legion is nothing to scoff at. Take the Predator Executioner. Its the only non-titan plasma weapon without Gets Hot! Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3861031 Share on other sites More sharing options...
Memento Of Prospero Posted November 13, 2014 Share Posted November 13, 2014 I would totally bring a Contemptor with 2 Kheres Assault Cannons against nids. They put a dent in anything they can bring and have superior fire power compared to autocannons. Did I mention rending? In the same line of thought, sicarans are great. Against this particular composition, sponson heavy bolters will give you massive amounts of anti infantry fire at long range. Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3861377 Share on other sites More sharing options...
depthcharge12 Posted November 13, 2014 Share Posted November 13, 2014 Moar volkites Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3861446 Share on other sites More sharing options...
Theredknight Posted November 13, 2014 Share Posted November 13, 2014 Regular preds would be preferable to sicarian. Almost 2 for te price of one. Auto cannons and h.bolters and anything else you can squeeze into the pintle! Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3861993 Share on other sites More sharing options...
Slips Posted November 13, 2014 Share Posted November 13, 2014 A standard Contemptor Dreadnought can take 2 Volkite Culverins. Expensive for just 2 of them but, the platform is much tougher. Same deal with Plasma Cannons. Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3862000 Share on other sites More sharing options...
MordentHex Posted November 14, 2014 Share Posted November 14, 2014 Exicutioner preds. no side turrents. they are rather cheap for a plasma template storm. Link to comment https://bolterandchainsword.com/topic/299121-advice-needed-against-tyranids/#findComment-3862176 Share on other sites More sharing options...
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