King Jackal Posted November 12, 2014 Share Posted November 12, 2014 Just looking to get some wisdom and discussion going about what people think takes precedence in this instance. I can see an argument for either side. Could be interesting, especially for us Warp denizens Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/ Share on other sites More sharing options...
Gentlemanloser Posted November 12, 2014 Share Posted November 12, 2014 Are you asking whether you can start a Dreadclaw on a Skyshield pad you have purchased with Ready for Takeoff? Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3860291 Share on other sites More sharing options...
King Jackal Posted November 12, 2014 Author Share Posted November 12, 2014 Yeah, sorry should have been more specific Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3860295 Share on other sites More sharing options...
Gentlemanloser Posted November 12, 2014 Share Posted November 12, 2014 Ready for take off only works for Fliers. Is the Dreadclaw a Flier? If not, you can't use it. If it is, then this is a Codex - Codex (as long as you assume that Stronghold Assault has the rule weight of a Codex, and not the BRB...) conflict and as such you could only dice off for it. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3860469 Share on other sites More sharing options...
King Jackal Posted November 12, 2014 Author Share Posted November 12, 2014 The dreadclaw is flyer with hover but it has the special rule "drop pod assault" Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3860598 Share on other sites More sharing options...
Gentlemanloser Posted November 12, 2014 Share Posted November 12, 2014 Dice off it is. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3860883 Share on other sites More sharing options...
Acebaur Posted November 12, 2014 Share Posted November 12, 2014 The dreadclaw is flyer with hover but it has the special rule "drop pod assault" Well if it's the same Drop Pod Assault that's also in C:SM then that rule overrides anything else and it must deep strike. But I'm not sure of the wording of it in that dex. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3860894 Share on other sites More sharing options...
Axagoras Posted November 13, 2014 Share Posted November 13, 2014 Im going to say no, the dreadclaw MUST be held in reserve and must always arrvie by deep strike Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3860928 Share on other sites More sharing options...
King Jackal Posted November 13, 2014 Author Share Posted November 13, 2014 Im going to say no, the dreadclaw MUST be held in reserve and must always arrvie by deep strike Even the Skyshield specifically says "When deploying your army, you can deploy one of your Flyers with the Hover type on top of each of your Skyshield Landing Pads that has this upgrade, even though Flyers normally have to start the game in reserve." The dreadclaw is a flyer with the hover type that would normally have to start the game in reserve. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3861046 Share on other sites More sharing options...
Axagoras Posted November 13, 2014 Share Posted November 13, 2014 yes but other fliers dont say they HAVE to arrive by deepstrike Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3861137 Share on other sites More sharing options...
King Jackal Posted November 13, 2014 Author Share Posted November 13, 2014 You're right, flyers have to arrive by reserve. The dreadclaw is a flyer where as a drop pod isn't Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3861276 Share on other sites More sharing options...
Jolemai Posted November 13, 2014 Share Posted November 13, 2014 Whilst I do not have IA:13 in front of me, I do have HH:Extermination which as far as I can tell, has the same rules. Yes the Dreadclaw (and the Kharybdis) have the Flyer, Hover rule, but they also have the Drop Pod Assault rule. When you read that, it specifically tells you that the Pod must always begin in reserve and arrives via Drop Pod Assault. Once it has landed, then and only then can it begin to move as if it were a Flyer with the Hover type (as it in starts off Hovering once it has landed). So no, one cannot begin the game with a Dreadclaw (or Kharybdis) on a Shyshield Landing Pad. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3861298 Share on other sites More sharing options...
Gentlemanloser Posted November 13, 2014 Share Posted November 13, 2014 Guys, this is a clear dice off. As long as you equate Stornghold to Codex level. It's a Codex - Codex conflict. Now, if you equate Stronghold to BRB level, then the Codex DPA rule over rules the BRB level Stronghold rules. The more important question is what does Stronghold count as? BRB or Codex? Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3861512 Share on other sites More sharing options...
Jolemai Posted November 13, 2014 Share Posted November 13, 2014 In this instance, the Flyer rule is a basic one. The rules listed for Drop Pod Assault on the Deathclaw entry (which will be in IA:13 and HH:E) are the advanced rule. As I mentioned above, the Flyer rule only comes into affect once the Deathclaw arrives on the table and thus prior to arriving, it is not a Flyer. Therefore, the rules included in the Skyshield entry are irrelevant. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3861528 Share on other sites More sharing options...
Axagoras Posted November 13, 2014 Share Posted November 13, 2014 to me its not a equal issue, the assault pod clearly says that it MUST arrive by deepstrike, and unlike fliers which have a blurb about letting ready for takeoff let them start on the board, the ready for takeoff rule doesnt let them ignore that restriction. Also if i can infiltrate a squad of legion of the damned I still cannot infiltrate them, because they MUST arrive by deep strike. But if you take space wolf allies and put them in a empty pod then thats allowed because they are still arriving by deep strike :3 Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3861745 Share on other sites More sharing options...
Dam13n Posted November 13, 2014 Share Posted November 13, 2014 A Dreadclaw must start in Deep Strike Reserve (thanks to Drop Pod Assault). A Flyer (with Hover) may start on a Skyshield at the start of the game (thanks to Ready for Take-off). In this case I'd say that must over-rules may. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862013 Share on other sites More sharing options...
Gentlemanloser Posted November 14, 2014 Share Posted November 14, 2014 That's purely a matter of opion (or a wishlist) mate. The Flyer rules *aren't* in question either. The two contradictory rules are; Ready for Take Off Drop Pod Assult If you rule the Stronghold is more Codex than BRB, you have a dice off. Otherwise DPA wins by virtue of Codex > BRB. But if Stronghold is BRB, then that opens up other Codex trumping of *all* the Fortification rules. Regardless. YMMV. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862019 Share on other sites More sharing options...
Jolemai Posted November 14, 2014 Share Posted November 14, 2014 Horus Heresy: Extermination, page 235: Drop Pod Assault A Dreadclaw, and any unit it transports, must always be held in reserve and always enters play using the Deep Strike rules, and counts as a Drop Pod for the wider use of the Drop Pod Assault rule for the army. At the beginning of the controlling player's first player turn, they must choose half of their Drop Pod units (rounding up) to make a Drop Pod Assault. These units arrive on their controlling player's first turn. The arrival of the remaining Drop Pods in the player's force is rolled for as usual for the mission. A unit that arrives via Deep Strike in a Drop Pod Assault may not assault in the turn it arrives. In the case of the Dreadclaw, unlike other Drop Pods it is not immobile, however, after it has landed, it is treated as a Flyer with Hover mode (which starts off as hovering after it arrives via Deep Strike). The Dreadclaw counts as a Drop Pod until it arrives. How does it arrive? It must arrive from reserves and always enters via Deep Strike. Only once it has arrived via Deep Strike (i.e after the Movement phase when it lands) can it then be treated as a Flyer with Hover mode. Stronghold Assault, page 56? Upgrade: Ready for Takeoff: A Skyshield Landing Pad can be upgraded to have this special rule. When deploying your army, you can deploy one of your Flyers with the Hover type on top of each of your Skyshield Landing Pads that has this upgrade, even though Flyers normally have to start the game in reserves. Flyers that deploy in this way start the game hovering and cannot Zoom in the first game turn. When deploying you army, what is a Dreadclaw? It is a Drop Pod that it held in reserve. Therefore, it cannot begin the game on the Skyshield as it does not fulfill the criteria of being a Flyer with Hover type at that point. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862280 Share on other sites More sharing options...
Gentlemanloser Posted November 14, 2014 Share Posted November 14, 2014 Ready for take off gives *permisson* to Fliers with Hover. The Dreadclaw is a Flier with Hover. That is the contradticion in the rules. As much as most of us would like it, there is no Specific > General. Or Must > May. Therefore, it cannot begin the game on the Skyshield as it does not fulfill the criteria of being a Flyer with Hover type at that point. Starting in reserves in *no way* removes the Flier or Hover rules from a unit... Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862294 Share on other sites More sharing options...
Jolemai Posted November 14, 2014 Share Posted November 14, 2014 I am aware of the rules for Ready for Takeoff. The rules for a Dreadclaw say that is counts as a Drop Pod, not a Flyer with Hover type before if enters the field of play. The rules for the Dreadclaw specifically tell you how to use it. Also, you can not deploy a Drop Pod on a Shyshield as there is only one way a Drop Pod can enter the game: via Deep Strike. Have unit type: Vehicle (Flyer, Hover) is simply there to allow it to perform as one once it enters the game. The rules for the Dreadclaw also tell you how it enters, this is set in stone so why do you feel you can break it? Similarly, a Caestus Assault Ram has "Tank" listed under it's unit type. This in no way means it's a tank, it's simply there to allow it to perform rams just like a Tank can. Merged double post, Dam13n. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862302 Share on other sites More sharing options...
Gentlemanloser Posted November 14, 2014 Share Posted November 14, 2014 It counts as a Drop Pod for the use of the Drop Pod Assult rule. Without other permission, the only way to delpoy a Drop Pod is via Deep Strike Reserves. Just as thhe only way to deploy a Flier is by Reserves. The point is there is a seperate rule that is giving you a different permission on *how* to deploy a Flier with the Hover type. This in no way means it's a tank Actually, that's exactly what it means... this is set in stone so why do you feel you can break it? Because there's a different rule that gives us permission to do this. Edit: If a Flier can *never* enter play in any other way than through reserves, then how does Ready for Take off actually work? It's a Rule that gives permission to break other rules. One thing. Is the Dread Claw only a Flier with Hover when it uses the Drop Pod Assault rule? I though it was seperate to that. If not, then it can't use the Skyshield. Merged double post, Dam13n. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862310 Share on other sites More sharing options...
Jolemai Posted November 14, 2014 Share Posted November 14, 2014 Flyer rule is a basic one, those applied from Ready for Takeoff are advanced. That's how. Dreadclaw deployment is an advanced rule which tells us exactly how to use it. What makes you think that and an advanced rule (Ready for Takeoff) that allows you to tweak a basic rule (Flyer deployment) is applicable here? Finally: In the case of the Dreadclaw, unlike other Drop Pods it is not immobile, however, after it has landed, it is treated as a Flyer with Hover mode (which starts off as hovering after it arrives via Deep Strike). Perhaps you can explain this part? Until it arrives via Deep Strike like a Drop Pod, it can't fulfill the bolded part of the Dreadclaw's rules. *** As an aside, why someone would want to start on a Skyshield makes no sense as it gives you no advantage. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862322 Share on other sites More sharing options...
Gentlemanloser Posted November 14, 2014 Share Posted November 14, 2014 those applied from Ready for Takeoff are advanced. Or potentially Codex, not advanced. The whole point I was trying to make. Dreadclaw deployment is an advanced rule which tells us exactly how to use it. It's a Codex rule, not Advanced. As an aside, why someone would want to start on a Skyshield makes no sense as it gives you no advantage. Instead of rolling for your Stormraven to come into play turn 2+, you can start on on board, and have it moveing/shooting/deliverying cargo turn 1. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862356 Share on other sites More sharing options...
King Jackal Posted November 14, 2014 Author Share Posted November 14, 2014 It is Vehicle type: Vehicle (Hover, Flyer) Flyer rule is a basic one, those applied from Ready for Takeoff are advanced. That's how.Dreadclaw deployment is an advanced rule which tells us exactly how to use it. What makes you think that and an advanced rule (Ready for Takeoff) that allows you to tweak a basic rule (Flyer deployment) is applicable here? Finally: Perhaps you can explain this part? Until it arrives via Deep Strike like a Drop Pod, it can't fulfill the bolded part of the Dreadclaw's rules. *** As an aside, why someone would want to start on a Skyshield makes no sense as it gives you no advantage. It doesn't say that. Because it's an assault vehicle, flyer. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862471 Share on other sites More sharing options...
Kristoff Posted November 14, 2014 Share Posted November 14, 2014 Or potentially Codex, not advanced. The whole point I was trying to make. All codex rules are considered Advanced. Just MORE Advanced. Both should read up on Basic Vs Advanced in General Principles. Link to comment https://bolterandchainsword.com/topic/299180-dreadclaw-vs-skyshield-landing-pad/#findComment-3862476 Share on other sites More sharing options...
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