jeffersonian000 Posted November 19, 2014 Share Posted November 19, 2014 None of them help bolster other units. There no force multiplication. Our best HQ options are psykers with access to Divination - surprisingly for a psyker army that is where the force multipliers come from. I have to disagree. Our best HQ options are not Divination Psykers, although Divination in and of itself is a force multiplier because most of its powers are useful squad buffs. Our best HQ option is a cheap PML3 Librarian, which on his own is a force multiplier due to his flexibility in power selection. The BC or GM are not as efficient, with a higher cost and less utility. The thing the makes our Librarian a force multiplier is the he can make up for missing specializations in an army list via power selection. The ability to take 6 out of 7 Sanctic powers is huge, while being ability to cherry pick Primis powers from a pretty broad list is nothing to sneeze at. Yes, Prescience effectively doubles a unit's firepower, while Invisibility triples a unit's survivability. SJ Link to comment https://bolterandchainsword.com/topic/299219-new-to-grey-knights/page/3/#findComment-3865724 Share on other sites More sharing options...
raverrn Posted November 19, 2014 Share Posted November 19, 2014 Honestly more and more I find myself just rolling for Invisibility. Forget everything else, that power is ABSURD. Link to comment https://bolterandchainsword.com/topic/299219-new-to-grey-knights/page/3/#findComment-3865750 Share on other sites More sharing options...
Reclusiarch Darius Posted November 19, 2014 Share Posted November 19, 2014 I have to disagree. Our best HQ options are not Divination Psykers, although Divination in and of itself is a force multiplier because most of its powers are useful squad buffs. Our best HQ option is a cheap PML3 Librarian, which on his own is a force multiplier due to his flexibility in power selection. The BC or GM are not as efficient, with a higher cost and less utility. True, but the GM and BC can both fight in melee a lot better than a Librarian, and all you miss out on is an extra Mastery level. Divination is hands down the best option for our HQ's. Re-rolls are absolutely critical for an army with so few models. shots and swings in melee. We have to get hits on target, or else. The other Divination powers all compliment our army extremely well, unlike Telepathy which mostly reads 'decent Leadership gun, useless, useless, broken except when facing Tau, useless'. The thing the makes our Librarian a force multiplier is the he can make up for missing specializations in an army list via power selection. The ability to take 6 out of 7 Sanctic powers is huge, while being ability to cherry pick Primis powers from a pretty broad list is nothing to sneeze at. Yes, Prescience effectively doubles a unit's firepower, while Invisibility triples a unit's survivability. Sanctic we already get, there is no point fishing for 'Gate' or 'Purge Soul', when Draigo is available for that exact purpose. Librarians are far better off going straight Divination. The Book is okay but its much more useful in the anti-Daemon matchup, where reliably casting 'Banishment' is a big deal. 'Invisibility' I've found to be a bit of double-edged sword. The enemy generally either just ignore that unit at that point and focus down something else, or they're Tau and they ignore 'Invisibility' with markerlights. With Divination the enemy is actually forced to prioritise without you giving them a indication of your strategy (ie the 'Invis' Librarian is obviously a resource you want to protect, so they know what you'll try and conserve'). Two Divination Librarians is a hard choice, as both have excellent powers and provide 'Prescience', so they're equally valuable (and neither are Warlords). I've been using Telepathy a lot and I just find you're always fishing for 'Shrouding' and 'Invis', and sighing when you roll anything else. Divination on the other hand, the only 'this probably won't come up' power is 'Scrier's Gaze', which you should already have a Comms Array for in your list. Link to comment https://bolterandchainsword.com/topic/299219-new-to-grey-knights/page/3/#findComment-3865779 Share on other sites More sharing options...
raverrn Posted November 21, 2014 Share Posted November 21, 2014 I have to disagree. Our best HQ options are not Divination Psykers, although Divination in and of itself is a force multiplier because most of its powers are useful squad buffs. Our best HQ option is a cheap PML3 Librarian, which on his own is a force multiplier due to his flexibility in power selection. The BC or GM are not as efficient, with a higher cost and less utility. True, but the GM and BC can both fight in melee a lot better than a Librarian, and all you miss out on is an extra Mastery level. Divination is hands down the best option for our HQ's. Re-rolls are absolutely critical for an army with so few models. shots and swings in melee. We have to get hits on target, or else. The other Divination powers all compliment our army extremely well, unlike Telepathy which mostly reads 'decent Leadership gun, useless, useless, broken except when facing Tau, useless'. The thing the makes our Librarian a force multiplier is the he can make up for missing specializations in an army list via power selection. The ability to take 6 out of 7 Sanctic powers is huge, while being ability to cherry pick Primis powers from a pretty broad list is nothing to sneeze at. Yes, Prescience effectively doubles a unit's firepower, while Invisibility triples a unit's survivability. Sanctic we already get, there is no point fishing for 'Gate' or 'Purge Soul', when Draigo is available for that exact purpose. Librarians are far better off going straight Divination. The Book is okay but its much more useful in the anti-Daemon matchup, where reliably casting 'Banishment' is a big deal. 'Invisibility' I've found to be a bit of double-edged sword. The enemy generally either just ignore that unit at that point and focus down something else, or they're Tau and they ignore 'Invisibility' with markerlights. With Divination the enemy is actually forced to prioritise without you giving them a indication of your strategy (ie the 'Invis' Librarian is obviously a resource you want to protect, so they know what you'll try and conserve'). Two Divination Librarians is a hard choice, as both have excellent powers and provide 'Prescience', so they're equally valuable (and neither are Warlords). I've been using Telepathy a lot and I just find you're always fishing for 'Shrouding' and 'Invis', and sighing when you roll anything else. Divination on the other hand, the only 'this probably won't come up' power is 'Scrier's Gaze', which you should already have a Comms Array for in your list. I have to disagree. Our best HQ options are not Divination Psykers, although Divination in and of itself is a force multiplier because most of its powers are useful squad buffs. Our best HQ option is a cheap PML3 Librarian, which on his own is a force multiplier due to his flexibility in power selection. The BC or GM are not as efficient, with a higher cost and less utility. True, but the GM and BC can both fight in melee a lot better than a Librarian, and all you miss out on is an extra Mastery level. Divination is hands down the best option for our HQ's. Re-rolls are absolutely critical for an army with so few models. shots and swings in melee. We have to get hits on target, or else. The other Divination powers all compliment our army extremely well, unlike Telepathy which mostly reads 'decent Leadership gun, useless, useless, broken except when facing Tau, useless'. The thing the makes our Librarian a force multiplier is the he can make up for missing specializations in an army list via power selection. The ability to take 6 out of 7 Sanctic powers is huge, while being ability to cherry pick Primis powers from a pretty broad list is nothing to sneeze at. Yes, Prescience effectively doubles a unit's firepower, while Invisibility triples a unit's survivability. Sanctic we already get, there is no point fishing for 'Gate' or 'Purge Soul', when Draigo is available for that exact purpose. Librarians are far better off going straight Divination. The Book is okay but its much more useful in the anti-Daemon matchup, where reliably casting 'Banishment' is a big deal. 'Invisibility' I've found to be a bit of double-edged sword. The enemy generally either just ignore that unit at that point and focus down something else, or they're Tau and they ignore 'Invisibility' with markerlights. With Divination the enemy is actually forced to prioritise without you giving them a indication of your strategy (ie the 'Invis' Librarian is obviously a resource you want to protect, so they know what you'll try and conserve'). Two Divination Librarians is a hard choice, as both have excellent powers and provide 'Prescience', so they're equally valuable (and neither are Warlords). I've been using Telepathy a lot and I just find you're always fishing for 'Shrouding' and 'Invis', and sighing when you roll anything else. Divination on the other hand, the only 'this probably won't come up' power is 'Scrier's Gaze', which you should already have a Comms Array for in your list. I like how apparently 'Your unit doesn't get shot at' is a downside to you. As far as Markerlights - they still hit the unit on 6 to begin with, so enjoy sucking all of them up for very little to show for it. Link to comment https://bolterandchainsword.com/topic/299219-new-to-grey-knights/page/3/#findComment-3867879 Share on other sites More sharing options...
Reclusiarch Darius Posted November 22, 2014 Share Posted November 22, 2014 I like how apparently 'Your unit doesn't get shot at' is a downside to you. Well, here is how your opponent reacts in two different scenarios; Scenario One: No Invisibility, two Divination Librarians "Hmm, I really wanna nail both support psykers, and getting rid of the Termies that are with them. I'll split my firepower and shoot both of them" Result: Diluted firepower at both targets, and possibly less firepower into your DK's Scenario Two: Invisibility on one unit (very rarely will you roll it on both Librarians) "Hmmm, can't really touch that unit, its literally a waste of firepower. Oh well, I'll just dump all this extra shooting into a smaller bunch of targets" Result: Several of your other units get badly mauled/killed, but you did save one unit...which isn't enough to close out the game with everything else taken out Like I said, I've played Divination and Telepathy a lot. 'Invis' is on paper amazing but in practise it doesn't help me win more. It's too unreliable to rely upon every game, and not casting it is means a big waste of resources. As far as Markerlights - they still hit the unit on 6 to begin with, so enjoy sucking all of them up for very little to show for it. Which is why Tau players take a swarm of Marker Drones lead by a Shas'O. Against normal targets they're BS5 with re-rolls, Snap Shooting they still hit about 1/3rd of the time. They reliably generate 2-3 hits even when forced to hit on 6's, and against anything else they put down 6+ markers very reliably. At which point, they start expending tokens so their power units (Crisis, Broadsides, Riptides) can tear you apart at BS3 or even BS4. Link to comment https://bolterandchainsword.com/topic/299219-new-to-grey-knights/page/3/#findComment-3867948 Share on other sites More sharing options...
raverrn Posted November 22, 2014 Share Posted November 22, 2014 I like how apparently 'Your unit doesn't get shot at' is a downside to you. Well, here is how your opponent reacts in two different scenarios; Scenario One: No Invisibility, two Divination Librarians "Hmm, I really wanna nail both support psykers, and getting rid of the Termies that are with them. I'll split my firepower and shoot both of them" Result: Diluted firepower at both targets, and possibly less firepower into your DK's Scenario Two: Invisibility on one unit (very rarely will you roll it on both Librarians) "Hmmm, can't really touch that unit, its literally a waste of firepower. Oh well, I'll just dump all this extra shooting into a smaller bunch of targets" Result: Several of your other units get badly mauled/killed, but you did save one unit...which isn't enough to close out the game with everything else taken out Like I said, I've played Divination and Telepathy a lot. 'Invis' is on paper amazing but in practise it doesn't help me win more. It's too unreliable to rely upon every game, and not casting it is means a big waste of resources. As far as Markerlights - they still hit the unit on 6 to begin with, so enjoy sucking all of them up for very little to show for it. Which is why Tau players take a swarm of Marker Drones lead by a Shas'O. Against normal targets they're BS5 with re-rolls, Snap Shooting they still hit about 1/3rd of the time. They reliably generate 2-3 hits even when forced to hit on 6's, and against anything else they put down 6+ markers very reliably. At which point, they start expending tokens so their power units (Crisis, Broadsides, Riptides) can tear you apart at BS3 or even BS4. Well, for one, I highly doubt your opponent's entire army is in range to hit your terminator unit - some is going to be wasted regardless. I ALSO hope you'd strike the Invis unit next to your opponent's most potent units - Plasma suits and the like. Secondly, one unit firing at BS3 out of a 300+point investment (Buffmander + 10 Drones) is not only hilariously in your favor but also STILL not likely to inflict much damage. Remember that even at BS10 that Riptide can't fire a Large Blast at an invisible unit. Link to comment https://bolterandchainsword.com/topic/299219-new-to-grey-knights/page/3/#findComment-3868035 Share on other sites More sharing options...
SonofTitan117 Posted November 22, 2014 Share Posted November 22, 2014 Im not sure how you "rarely roll invisibility with both Librarians as I have played 5 or so games in which I have not failed once to have invisibility for both of them??? When I am only running two squads of Terminators there is not a whole lot else for my opponent to shoot at besides 4+ invulnerable dread knights and Storm Raven Gunships. I am not saying that Divination is not an awesome discipline to roll on and when not using Telepathy that is exactly what I am using but ignoring the strengths of Telepathy based on perceived odds is selling some of our armies abilities short. IMHO. Link to comment https://bolterandchainsword.com/topic/299219-new-to-grey-knights/page/3/#findComment-3868483 Share on other sites More sharing options...
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