DarkApostleMazadrin Posted November 13, 2014 Share Posted November 13, 2014 Hey guys so ive got a unit of 10 chaos terminators They are equipped with A few combi meltas A heavy flamer A reaper auto cannon roughly 4-5 power fists A lightening claw A chain fist The rest have power weapons Now while i accept this unit wont be optimal im wondering if i can make a deathstar out if them im thinking A level 3 sorceror on santic Ahriman All 10 terminators with MoT Ahriman tajes telepathy powers Link to comment https://bolterandchainsword.com/topic/299221-a-unit-of-10-chaos-terminators/ Share on other sites More sharing options...
Xenith Posted November 13, 2014 Share Posted November 13, 2014 Ahriman on biomancy for endurance, and the potential for iron arm to toughen him up and make him AP2. With endurance, a 2+, 4++, 4+ FNP is hard to get through. And hilarious. Link to comment https://bolterandchainsword.com/topic/299221-a-unit-of-10-chaos-terminators/#findComment-3861294 Share on other sites More sharing options...
Warsmith Aznable Posted November 14, 2014 Share Posted November 14, 2014 Our Terminators big drawback is delivery. They can be configured to work several ways, you just have to figure out how they're going to get to their targets. As footsloggers my experience is that they are eaten alive by shooting. Deep striking in small units is OK. Larger groups of 5+ should have an assault transport. Larger groups work better as escorts for named characters like Abby or Khârn. In large assault groups I prefer Chosen, but sometimes use TDA anyway just because I like them. Link to comment https://bolterandchainsword.com/topic/299221-a-unit-of-10-chaos-terminators/#findComment-3862043 Share on other sites More sharing options...
Iron_Within Posted November 14, 2014 Share Posted November 14, 2014 As mentioned above the big problem with 10 Terminators is delivery. The only real option is the Land Raider Spartan, and you need to take Armoured Ceramite otherwise it will die. This unit will be horrendously expensive, its over 700 points before anything else. However the Spartan almost unkillable in current meta IMO (as most weapons are geared to glance AV 12-13 to death with better weapons relying upon Armourbane and Lance, which the Spartan ignores, meaning they only glance on 6's). If you wanted to go in for a penny in for a pound, include Bel'akor in your army, Invis the Spartan then when the Terminators jump out Invis them. Essentially this is deathstar territory with all the drawbacks it comes with. With such a unit the aim would be to tarpit them, or in the case of the Spartan charge with something like a Wraithknight which is S:10. Link to comment https://bolterandchainsword.com/topic/299221-a-unit-of-10-chaos-terminators/#findComment-3862062 Share on other sites More sharing options...
McGibs Posted November 14, 2014 Share Posted November 14, 2014 I've found that a Bunker with escape hatch is actually a pretty nice delivery system in a pinch. Place the bunker 12" up in deployment, start the terminators inside. First turn, place the escape hatch another 12" up, and then you can disembark another 6" out. Essentially giving you an 18" 'scout' move, which puts them squarely midfield on the first turn. Not bad for 70 points. Link to comment https://bolterandchainsword.com/topic/299221-a-unit-of-10-chaos-terminators/#findComment-3862173 Share on other sites More sharing options...
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